No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 34.0 hrs on record
Posted: 6 Sep, 2012 @ 10:19pm
Updated: 30 Apr, 2015 @ 5:26pm

It's an FPS deeply rooted, like most COD games, in its storyline. The problem is the story is one we've heard before namely Modern Warfare 2. It's basically DLC for MW2 so much so that while the story is different the objectives are almost exactly the same. But that's ok because MW2 was a good game and more of it isn't necessarilty a bad thing.

The visuals of MW3 which while well implemented do fall flat from the perspective of a FPS gamer. For example, in one of the later missions in MW3 you are attempting to surreptitiously cross a courtyard guarded by snipers, assorted militia and attack dogs. While I was waiting for the "Go" signal I looked around the environment and decided to zoom in on one of the brick walls. What I saw was a texture that reminded me of "Doom"

In the world of custom cars a paint job that only looks acceptable from a distance is commonly called "a ten footer" Visuals in MW3 are meant to be experienced this way. Much like the false front buildings on a Hollywood movie set have little detail on close inspection and so it is in MW3.

But who cares? The story and not the visual detail is what immerses the player in a COD game.

Visual detail in a FPS is critical to success as distinguishing an enemy from a rock often determines the outcome of a skirmish

Modern Warfare 3's single and co-op are tied more closely to a story akin to a Tom Clancy novel. In fact Modern Warfare 3's single player mission begins where Modern Warfare 2's ended. That's a good thing but a loose Multiplayer "run and gun" approach coupled with vague visuals and a bad player matching systems make multiplayer much less enjoyable for all but the most hyperactive gamer.
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