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Senaste recensioner av 🥀cyb̾eяgơȶhiкa

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12 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
3.1 timmar totalt
Right off the boat three things already kills any chance of turning me on.

1st; The game informs before the title screen that "immersion" will be better if you play it during the night and with headphones. Sigh.

Immersion is up to the player to decide on how to absorb it, if they have any of the means. Developers should be worrying about how to provide that immersion, not how I decide to have it. That intro message is like saying "if you couldn't feel the horror it's your fault."

2nd, game automatically translates the interface based on the OS language, instead of Steam's language. Rather not translate it automatically and let the user decide it instead. Not only that but, "censorship" mode won't save your decision. Prompting will always pop next time you run the game.

3rd, I never played a game that automatically accepts a joystick without properly changing UI input. In order to change the symbols on screen, you need to manually alter the input in the options, even after you have already been prompted to use a joystick.

I became a number

After the intro, around 40 minutes of gameplay I was suddenly blessed by very interesting objectives.

𝐎𝐩𝐞𝐧 𝐭𝐡𝐞 𝐝𝐨𝐨𝐫, 𝐜𝐥𝐨𝐬𝐞 𝐭𝐡𝐞 𝐰𝐢𝐧𝐝𝐨𝐰, 𝐟𝐢𝐧𝐝 𝐭𝐡𝐞 𝐛𝐨𝐱, 𝐬𝐜𝐚𝐭𝐭𝐞𝐫 𝐫𝐨𝐬𝐞𝐬, 𝐟𝐢𝐧𝐝 𝐭𝐡𝐞 𝐩𝐚𝐥𝐥𝐞𝐭, 𝐟𝐢𝐧𝐝 𝐭𝐡𝐞 𝐜𝐮𝐩𝐬, 𝐨𝐩𝐞𝐧 𝐭𝐡𝐞 𝐝𝐫𝐚𝐰𝐞𝐫, 𝐭𝐡𝐫𝐨𝐰 𝐚𝐰𝐚𝐲 𝐭𝐡𝐞 𝐭𝐨𝐲--

All while the main character was talking to himself, to alert me what I was supposed to think etc. so I could SMELL the low-effort "story" trying to keep me at it and it wasn't working. While I was coming back and forth, searching for bags and boxes I finally started laughing. Soon enough even the doors and the objects of my pain were laughing back at me, until my laughter became manic. I startled my cat several times, I complained about bad life decisions that brought me to this point. That's fourth wall horror right there. When you don't give a xit about the object, but the object gives a xit about you.

https://gtm.you1.cn/sharedfiles/filedetails/?id=3319376640&fileuploadsuccess=1

When my first assignment was over, a second one popped = find Lilly's bag! It took me 45 minutes to fulfill my duties, I started to worry if my refund time had already expired and if I would be literally stuck with this game. Most cutscenes are cut way too short, almost like avoiding to show the good stuff, it gets really irritating after some time. But then suddenly you get to have both stealth dynamics (trying like Agony did) mostly ineffective because AI is too forgiving, and that includes direct combat confrontation. These two logics can spice the gameplay up a bit if you resist all the bad nuisances, but I'm 89% sure that you won't.

https://gtm.you1.cn/sharedfiles/filedetails/?id=3319384250

Attention to details in some objects are decent, simple but effective graphics, ok sound effects, soothing ambience to creep horror in. So the game at least can hit a few good notes in some stuff, but sadly it doesn't matter because of cheap gamey stuff that keeps undermining it. Why did I take so long if the puzzle was so easy? Simple. Because I had no idea some dude would hide his average key inside a well locked puzzle box, or that I had to perform a step-by-step action to find a simple thing inside another.

Hottest stuff = cut short, barely visible. Annoying stuff = 40 minutes to perform. You have been cyberpunked.


Very original not

A caucasian male with a game hero voice and brown hair is looking for -insert generic game trope here- He starts from a simple pacate life -insert generic horror trope here- and go all the way down to a plot twist -do it again here-. So the Giger design and other artistic works were used as inspiration for visual design that may keep things interesting, but does it holds up? I'm 89% sure it does not. You can see how the owners of this game slowly leaves as basic tasks gradually lowers down in comparison, while using the Steam achievements. This casualty is present in most games, including heavy weights like Witcher 3 or GTAV but not with basic beginner tasks.

https://gtm.you1.cn/sharedfiles/filedetails/?id=3319394794&fileuploadsuccess=1

That can mean a lot of things, such as; only buying a game to have cards, this usually happens with cheap games. More casual players could do so because they already want to check some other game. Maybe it just wasn't interesting enough. Whatever it is, I'm now part of the statistics and this game falls quickly to it just as bad as many other games like it. Maybe its the lack of Quality Assurance specially for PC. Steam is only interested to just sell hoping you won't notice anything. Until you can get to see you may have done a bad deal you may not be able to refund it anymore.

It was worse before

The game persists with the first thing of bad stories = character talks to himself all the time, its the cheapest way to move the plot without complex building. Game clearly don't trust your brains neither, giving unnecessary hints no one needs while the ones you need are void. If that's intentional, its like when a vendor adds water into the shampoo bottle.

Game still is better than "Lust for Darkness" since the previous game was so boring as I remember and silly at best. Lust from Beyond at least got some survival mechanics, you even have a mental breakdown meter, you get to use a gun for example then manage inventory. However, what sounds like a saving grace hardly survives the imbalance with all the rest of the game.

I see games promoting edgy "adult" things, and since I love this stuff I just grab as much as I can since its rare. Then when I finally play them, they're usually just silly or outdated, sometimes so weak its just naive-- as if someone just found out about the sex and horror recently and then starts throwing it around. Meaning; if you expect high quality edgy stuff, you're going to find out that sex was probably just a strategy to sell good and fast. Just don't expect it to be like a hot book reading or rare cinema (by the likes of Nymphomaniac) or any great gaming for that matter. There I just said it.

Instead of telling me how to have immersion, the game could have had better voice acting. I don't mean to disrespect the actors or actresses hired to work on this game just because I could find talents in Youtube myself. Also to have betters scripts, because dialogue sucks. Anyway, as our world slowly ends, I still prefer to see bad acting that is actually done by humans, than AI integrations like Amazon Games keeps defending, so at least there is that.


Final Score: 5.0/10 More than eighty nine percent of us will never finish this game

The only way to really hit with horror is to ABANDON gamey culture completely. Get rid of noises that shows "objective completed" and characters talking to themselves; make the game flow with the actual game, not just triggers to activate. Avoid classic American dreams like "family household" or "suburban hero" because dismantling its too obvious. There are a lot of writers unemployed right now ready to do something nice, but ultimately, a lot of indie projects are just vanity projects. Its the only explanation I have to convince me why games like that usually sucks.

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Upplagd 28 augusti. Senast ändrad 29 augusti.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
18 personer tyckte att denna recension var hjälpsam
3 personer tyckte att denna recension var rolig
131.9 timmar totalt
Thanks trusty CEOs and beautiful humanist corporation for taking 7 years to get this game 15% closer to what was pormissed. I'm very happy.

Always wanted to check this F-Zero game years after the lies, with low prices during this big discount of 07/24 so I did. Judging by the colors and design it looked like some Nintendo game. Not insulting the graphics since all Nintendo games looks the same to me, its therefore just a bizarre comparison.

Meaning it can be inviting with this fluffy, cute, neon colorful rainbow glitter thing. Won't take long and you'll find a planet inhabited by non-binary unicorns out there. Not insulting anybody since everything that comes out these days looks the same to me, its therefore just a bizarre comparison.

https://gtm.you1.cn/sharedfiles/filedetails/?id=3293465843

I presume you have questions

"Is the immersion good?"

Its relative. This looks like the 80s exaggeration of space, a fantasy, so don't expect big astrophysics or realistic exploration. You can find black holes or even cosmic events, but within a trippy simulation. Also you land on planets you think are unique until you realize there is too much life everywhere. Caves did the best for me, and underwater are worlds within worlds. I guess the thrill of discovery works differently, the desolate planets are those that are rare. The weed the devs must've had though, give me some of that.

"I'm a girl but I always wanted to be a man or an alien with 3 genders"

In normal mode you only find character creation later in space stations, why so long? The main character was supposed to be a lost space-man due the lore. Not a very smart feature.* Also I had no idea we have to learn alien languages, in my case it was Korvax first. Survival isn't just about fight but also making friends, isn't that interesting? Watch by clicking here.

*ᴵ ᵈⁱᵈ ⁿᵒᵗ ᶜᵃˡˡ ᵃⁿʸᵇᵒᵈʸ ᵈᵘᵐᵇ ᵈᵉˢᵖⁱᵗᵉ ᵗʰᵉ ᵍˡᵃʳⁱⁿᵍ ᶜᵒʳʳᵒᵇᵒʳᵃᵗⁱᵒⁿ

"Is this a survival?"

You can tame creatures and they need food and attention but you don't have any real hunger or dehydration. I think Nintendo wanted this to be a maintenance survival. It goes as far to keep settlements and freighter peeps alive by leading them. Inventory management however is a pain, can't even mark items for multiple transference and the storage system gets tiresome. Resume; Magically assemble basic items out of thin air with the element you farmed, or create devices out of thin air to imprint the right magic. All results into amazing tech survival dynamics:

𝐅𝐢𝐧𝐝 𝐭𝐡𝐢𝐬 𝐭𝐡𝐢𝐧𝐠 𝐬𝐨 𝐲𝐨𝐮 𝐜𝐚𝐧 𝐦𝐚𝐤𝐞 𝐭𝐡𝐢𝐬 𝐨𝐭𝐡𝐞𝐫 𝐭𝐡𝐢𝐧𝐠 𝐭𝐨 𝐛𝐞𝐜𝐨𝐦𝐞 𝐚 𝐭𝐡𝐢𝐧𝐠. 𝐃𝐞𝐩𝐥𝐨𝐲 𝐭𝐡𝐚𝐭 𝐭𝐡𝐢𝐧𝐠. 𝐓𝐡𝐞𝐧 𝐮𝐬𝐞 𝐭𝐡𝐞 𝐭𝐡𝐢𝐧𝐠 𝐲𝐨𝐮 𝐦𝐚𝐝𝐞 𝐭𝐨 𝐫𝐞𝐜𝐡𝐚𝐫𝐠𝐞 𝐭𝐡𝐞 𝐭𝐡𝐢𝐧𝐠 𝐭𝐡𝐚𝐭 𝐟𝐢𝐧𝐝 𝐨𝐭𝐡𝐞𝐫 𝐭𝐡𝐢𝐧𝐠𝐬. 𝐑𝐞𝐩𝐞𝐚𝐭.

"What about space exploration and sci-fi jobs?"

When you need to grind for 1000 hours to save real money so you can move from mom's home is tough. Thankfully there are no microtransactions and no paid DLC! There is the "quicksilver" currency really looks like it was meant to be sold and they just gave it up. 😂

Mission organizer is NASTY changing itself all the time with confusing information overload, the opposite of useful.

Once flying you get access to space stations, but I don't see how jobs separates if not by its guilds. Ex: You need to explore or mine to have items needed for trading. So I guess you'll be a bit of everything, smuggler, mercenary, etc (except an alien with 3 genders). Simplicity moves a large universe, resulting space exploration into:

𝐅𝐢𝐧𝐝 𝐚 𝐝𝐨𝐭, 𝐜𝐥𝐢𝐜𝐤 𝐢𝐧 𝐭𝐡𝐚𝐭 𝐝𝐨𝐭 𝐭𝐨 𝐣𝐮𝐦𝐩 𝐭𝐫𝐚𝐯𝐞𝐥 𝐭𝐨 𝐭𝐡𝐞 𝐝𝐨𝐭, 𝐭𝐡𝐞 𝐝𝐨𝐭 𝐢𝐬 𝐚 𝐩𝐥𝐚𝐧𝐞𝐭. 𝐋𝐚𝐧𝐝 𝐢𝐧 𝐭𝐡𝐞 𝐩𝐥𝐚𝐧𝐞𝐭. 𝐓𝐡𝐞𝐧 _𝐢𝐧𝐬𝐞𝐫𝐭 𝐚𝐦𝐚𝐳𝐢𝐧𝐠 𝐭𝐞𝐜𝐡 𝐬𝐮𝐫𝐯𝐢𝐯𝐚𝐥 𝐝𝐲𝐧𝐚𝐦𝐢𝐜𝐬 𝐡𝐞𝐫𝐞_ 𝐑𝐞𝐩𝐞𝐚𝐭.


"Does this game have base building?"

Yes and it is the first I play where you can switch to a free camera for better building snapping instead of normal camera, it works enough to keep things interesting. A friend of mine even managed to create herself a pitiful house at the first run, starting in a poor barren planet. My first run was much luckier of course, in a beautiful garden filled with resources. To flaunt my wealth, I made a beautiful base.*

*ᵀʰᵉ ᶜᵒᵐᵐᵉⁿᵗᵃʳⁱᵉˢ ᵉˣᵖʳᵉˢˢᵉᵈ ⁱⁿ ᵗʰⁱˢ ʳᵉᵛⁱᵉʷ ᵐᵃʸ ⁿᵒᵗ ʳᵉᶠˡᵉᶜᵗ ᵗʰᵉ ʳᵉᵃˡⁱᵗʸ

https://gtm.you1.cn/sharedfiles/filedetails/?id=3293482109

"What about combat or adventure?"

Blasting with weapons and ships is fun... for some time. The game pushes for a big variety of AI creatures, though well animated they are not as diverse in behavior, always roaming without direction. Humanoids enemies both ground and space combats are more surprising. PvE/P aren't the main attraction, unless you invite someone or see peeps on planets which is a very rare thing. Flying is easy but landing ships lacks precision, you never really know how you're landing and there is only two camera views. Controls were proly made with consoles in mind, so the shortcuts are a joke for a PC keyboard. Let's just say Ninten... Hello Games kept things way too simple. It works... for some time.

"Is it narrative driven?"

Story is playing as cozy as everything looks. There is no voice acting other than a few grunts or the AI assistant, giving it classic traditional RPG vibes. Planets can be well animated, recently they added further winds, waves, volumetric clouds and stuff like that. Music isn't what you expect from Sci-fi, it always morphs between themes and still hits good. Shockingly, most art is either procedural or hybrid, from ships to sounds. Avoiding real fidelity gives this game an unique style my hypocrisy mocks about.

"Are things going to change as I play?"

After the main quest for at least + - 20 hours, the player hub shows up, everything will make more sense with pivotal upgrades and general gameplay. Just play the game first before complaining. After 80/100 hours the game will become a visual spectacle

What won't change and WILL GET WORSE are the glitches, enemies clipping, camera limitations and other banana programming. Savegame states are awful, you only get to have two; main and a "restore". If Steam clouds ever conflicts with the upload you're permanently screwed. Hint: turn Cloud service off

https://gtm.you1.cn/sharedfiles/filedetails/?id=3293482500

"What is this game about anyway?"

You won't be flying right away, but it won't take long to find a planet no one has ever seen... Whatever that means, since it isn't hard to find one (took me 30 minutes to find). Then you can even find new form of life! Whatever that means, since it isn't hard to find one (took me 32 minutes to find). But none of that means much, since the skies are always with NPC activity, killing the immersion of desolation (took 34 minutes to break mine).

Opinion

I praise indie devs with balls to do something so different, but games never really becomes the thing they actually promised because it was impossible to begin with, but new efforts still can salvage some quality. So do your part and accept the game is good now, while I'm going to barf.

Now my final score must be professional to describe it all with accuracy.

Final Score: 7.0/10 - Travel to meh to find meh to create meh, repeat

NMS thinks size matters. So look for Ever Space 2, Elite Dangerous or even the broken alpha Star Citizen if you want something less unicorn-ish. Can try Eve Online if you finish its university first, and don't feed the trolls in there.


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Upplagd 21 juli. Senast ändrad 13 december.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
40 personer tyckte att denna recension var hjälpsam
216.8 timmar totalt (156.0 timmar när recensionen skrevs)
Detailed and extensive review. Playing Mass Effect since 2007

Quick resume

I have never seen a launcher like this one.

"The Halo Collection" for example, lets you install any game of the list separatedly. ME:LE launcher actually forces installation of all the three games and DLC at the same time, weighing up to 110 gigabytes. There is no option to exit one of its three games straight to the OS neither, it is all very impractical. The launcher frequently behaves in an odd way, but its the "EA app" the real cause; slow, unresponsive, I had to turn off overlays. Sometimes after clicking "play" on Steam nothing even happened.

A remaster is not about rebuilding, but it should be an opportunity to adjust old things. Sadly, there are too many backsteps here to call it even. From ancient bugs and crashes, to animation and AI, gameplay issues either continues or worsened, negligence from the developers is everywhere. Honesty is my witness, there is nothing in this remaster that justifies the price since 2021. Even voiced translations never had that much effort, PT-BR and others were ignored.

The main benefit of this remaster may only be to reunite DLC material and ease old incompatibilities for newer systems, it's easier now to just install and play Mass Effect already. But none of that matters if decades old bugs or incompetent functionalities remains.

Mass Effect 1

As much as I love Mass Effect trilogy, I admit the gameplay has always been half bad. The weirdest design was with Mako's painful exploration, all due limitations that they had. That only means ME1 needed more fixing than the others, but let's just say they didn't change enough screws, and it shows. And through the trilogy not only some old issues were ignored, some are now just worse.

https://gtm.you1.cn/sharedfiles/filedetails/?id=3231562656&tscn=1714014744

FIXED I GUESS

1- I guess graphics had some treatment

There's no ray-tracing or anything, but they did fix some bugs related to textures, including Garrus's low-res texture face bug. Added lightining, mesh models, even a real-time reflection and other FX and audible goodies. Problem is, it doesn't look like they adjusted it much. Uncharted worlds still looks like a pile of useless polygons, now with better lighting and grass. The "Community Patch" mod is essential to finish Bioware's attempt.

2- General compatibility

Now you don't need to worry about Windows OS since the first game is very old already. Even Asteroid X57 DLC is already with the game, so that made things easier too. Mechanical issues like joystick, now you can use an actual control of your choice to play the game other than the keyboard.

3- Unit interface

I'm not sure I like it but its more consistent with the trilogy. They did little tweaks in certain guns like some rifles (there is no "thermal clip" available, only in the sequel) and other good additions I should mention includes new gameplay options in the menu. Photo mode has been inserted, but without a freer mod its nearly useless.

IGNORED OR FIXED BADLY

It is a great thing to preserve the original games, but technical adjustments and fixing should've been part of that respect too.

1- Enemy AI for some reason has gotten worse.

They stuck and even phase through floors or walls like never before. I have seen that happening several times. Its the same with allies AI, constantly unresponsive, sometimes won't obey or save commands. They messed with something and never adjusted logics leftovers.

2- Mako can now boost, trying to ease uncharted worlds' pain, but ends up with a weirder driving when you use it.

3- Whenever a bunch of Geth dies, you're still force-flooded with items.

4- Click here to see Jabber's video, comparing attention to details from OG to LE, you will be surprised how LE screwed it over.

There is no room to list all the misses or near-miss, so expect a few other downgrades in other features.

5- The Pinnacle Station DLC has been removed

Removing the arena ruined items distribution from stores and looting in ME1, never bothered to adjust it, even in late game you may not even see the Colossus armor for example. They claim they lacked whatever coding to fit that DLC into the game. I can install it from alternative sources in the original game, why couldn't Bioware do it officially?

https://gtm.you1.cn/sharedfiles/filedetails/?id=3231552081

Mass Effect 2 and 3

I'm afraid this remaster will need a remaster.

I hate when companies depends on the fans to do their jobs, but the "Community Patch" for the trilogy does exactly that. The game isn't mod friendly and ME-Mod-Manager can be inconsistent, but these technical mods makes the experience a lot better. They can't do everything though.

1- They messed with squad commands AI somehow, so allies are dumber than ever before.

2- An old ram bug is gone for ME2, but no adjustments for the loading animations timing were made.

3- The trilogy now has joystick support, but mapping is only for keyboards. ME2 still has the best gameplay of the trilogy.

4- If you try hardcore mode in ME3 you'll see how the clunky controls have aged horribly. On the list of "now worse," they made casual mode the standard in ME3, and normal mode have been nerfed. Very suspicious.

5- The remaster never fixed ME3 ridiculous single-key used for running, to cover, to revive, interact and parry (its always conflicting during gameplay)click here to see it how the game often won't respond right.

https://www.youtube.com/watch?v=zT29L7bWGkM

6- ME2 famous "typewriter bug" haven't been fixed. Expect the same negligence for other animation issues etc.

7- The screen resolution swap bug in ME2 is now 14 years old, because they never fixed it.

8- Instead of fixing Kelly Chambers wrong face in ME3, they replaced the wrong face in ME2 instead. (a simple free mod can fix that)

9- They removed the Galactic Readiness multiplayer from ME3, so you won't need to pace it anymore. They adjusted the missing rating with a few cheap Galaxy Map findings.

10- The Leviathan DLC still has the same bug from 10 years ago in the same ladder, when looking for Dr. Bryson's daughter. If it happens, swap resolution back and forth.

12- They changed Tali's face depicted in a photo and still got it wrong.

13- They tweaked the ending cut here and there, but still is an jumble mess.

14- It is VERY recommended to download "Expanded Galaxy Mod" for ME3 and other mods such as Audemus' Happy Ending. Make sure you say thank you to "KkJiro". If he's not Bioware he should be.

Remaster final score: 4.5/10 Fans did it better

I won't recommend buying, unless a reasonable discount pops up. In any case then follow my recommendations with patches. EA wasted a great opportunity to give us a decent Steam Deck too. Also, we still don't have N7 emojis and other classic symbols.

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THE ORIGINAL SCORES FOR EACH TITLE REMAINS

Mass Effect: 9.0/10 Sacred Jewel

The game itself has a sophisticated narrative that reshaped the genre forever. You'd turn a blind eye for most of its outdated issues.

Mass Effect 2: 10/10 Living Legend

Engaging story-telling and undertones. Variety and pace makes every little mission feels like the most important ever. One of the best RPGs ever made.

Mass Effect 3: 7.5/10 Rushed Star (it can be a 8.5/10 with EGM mod)

Anxiety inducing pace won't let you take a breath. Legendary sound-track, but could have had a better conclusion. Controls sucks and interferes with harder difficulties. Looks very rushed, and more action than rpg.
Upplagd 26 april. Senast ändrad 6 maj.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
9 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
1.7 timmar totalt (1.4 timmar när recensionen skrevs)
Any complex review of a project like this would immediatelly spoil the whole thing, so I need to proceed with caution for you.

What I can say will be said. It works to leave people tense and it is a sum of great ideas, but at the same time it is barely working with some of these ideas. What I don't want you to do though, is to go to some Youtuber and watch it all as if you were playing it - You don't get the same vibes to watch rather than facing it yourself.

Right off the start, by mere instinct, I was in a dark situation so I decided to find if there was a key to turn on the car's light. Saying this here to help people out there understand not all games needs to play the same rules or have a tutorial. I thought exploring that was part of this game's charm. Well you even have a key to look at the sky if anything, after I tried that. So it kept me on interested, even if safety was just an illusion.

But there is no key to wipe the wind-shield, no key to shift gears up or down (that I know off). You're just a very slow car running around in an eternal 1 shift mode. It has a big chance for people to just get tired of it and ditch this game, then ditch the rewards that it might bring, because of missing features that could intensify things.

Won't take long and the search for the next street becomes repetitive or uninteresting, monotonous, regardless of the nice horror rewards that cycles up. They're good, but my notebook, that could easily run RDR2 or Cyb77 maxed out, can't max out Endless Suburbia - I have terrible FPS if I max everything here. Not that much of a problem since the game is indie, we all understand the limitations, but then there is the lack of attention to details. Most of the graphics appears to only have been given attention to foliage and other things to set the atmosphere. Very nice, but while the most important gameplay schemes were maybe overlooked.

The car rear's mirror that could help a major impact on the gameplay, is absolutelly useless because it is blurred, because it won't reflect what's behind. It means the gameplay will have forcing events, forcing the driver's head to turn behind or to the sides, so you can see whatever is happening or about to happen. Problems may or may not start from there. Sometimes I have issues when trying to steer left or right while looking to the sides, as if there is no key assigned for multiple keys at once or something.

But in the end of the turn, it is good. It is bizarre, it is mischevous, after something happens you're left for dead in your chair and it takes some time to fade off. A good recipe for some good horror. Even tense music and sound FX were good to help it to be set.

Some events were kinda buggy, but they mostly worked. I'd say this game was probably inspired by outdated concepts like the "backroom" thing, from creepypasta or whatever its called, but with another idea above it that I honestly consider to be much better. If one day graphics could give more attention to detail inside the car, speed more or less, and more fluidic events rather than forcing me to look to things, I'd say it could render in a very good horror game. For now it was just a fun experience to have.

Final Score: 6.0 Can make you crap a brick or two
Upplagd 18 december 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
21 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
14.9 timmar totalt (12.5 timmar när recensionen skrevs)
Disclaimer: trigger warning, body horror, blood and gore and negative references.

https://www.youtube.com/watch?v=7H-ynxhE1JY
Video about switches, minor spoiler (won't reveal puzzles).

𝔖𝒸𝑜𝓇𝓃; 𝓉𝒽𝑒 𝓃𝑒𝓌 𝒹𝑒𝒻𝑜𝓇𝓂𝑒𝒹 𝓅𝓇𝒾𝓃𝒸𝑒 𝑜𝒻 𝒽𝑜𝓇𝓇𝑜𝓇

The appeal:
First thing I love here is the biomechanic design that was probably inspired by the master of the genre, filled with nuances behind it. The game's design however, stays original with its own artistic touches, it has its own personality and vibe with original lines I never saw before, one true playable art also because of the correct manipulation of graphics and so. The developers style of assembling and programming seems VERY organized, I'd say very precise and clean, almost a science job to be honest. I mostly played it just to be there, relaxing my brain. When there is music it is sinister and done right, but most of the time the real music is "ambient," only shoving darkness into the mind.

How it goes:
There is no savegame station, only immediate check-points if you die and chapter points if you load a game. Puzzles shows up, but they're environmental and object orientated. I recommend finding the answers on your own so immersion rewards nicely if you think your way out of it. They're usually not hard, but sequential or replaceable, it requires some exploration and observation. When it comes to the survival horror part, you must manage limited bullets and resources. The controls responds good enough at the pace it proposes - at first. It takes some time for other guns to show up, but eventually powers and enemies comes at the right time. Sadly, an issue undermines this good aspect of it.

A major con:
AI is well animated, but behavior is basic of the basics. The game fails to hit higher notes because of that. You can run, but you can't turn or backstep or strafe any faster, so you're just a pathetic slow puncher that barely moves. Since you can't save game directly, if you screw something up, either forever load to death or roll back an entire episode. So the survival horror slowly derails into a generic corner shooter, after the middle game up. It slowly pushes the game to a limit it can't provide, so fights turns out predictable, clumsy and sorry to say, downright annoying. The action imbalance; you're simply forced to abide as if these encounters were mandatory puzzles. Action becomes an one-way street, failing to rhyme the hidden art with what should be a challenging survival.

Others
Can't holster a main weapon, so the beautiful POV is always blocked in part by the gun. To make it worse there is no screenshot mode to fully make use of all that bizarre tapestry. Replay-factor is small, because there is no multiple endings.

ɴᴏᴛ ᴛʜᴇ ꜰɪʀꜱᴛ ᴛɪᴍᴇ ɪ ꜱᴇᴇ ᴀ ɢᴀᴍᴇ ʙᴇᴄᴏᴍᴇ ꜱᴏᴍᴇᴛʜɪɴɢ ᴅɪꜰꜰᴇʀᴇɴᴛ. ᴀ ɢᴏᴏᴅ ᴇxᴀᴍᴘʟᴇ ᴡᴀꜱ ᴀɢᴏɴʏ, ʙʏ ᴍᴀᴅᴍɪɴᴅ ꜱᴛᴜᴅɪᴏꜱ. ᴛʜᴇ ꜰɪʀꜱᴛ ᴛᴡᴏ ʟᴇᴠᴇʟꜱ ᴡᴇʀᴇ ꜱɪᴄᴋ, ᴀɴᴅ ᴛᴇɴꜱᴇ, ᴡɪᴛʜ ᴀʟᴛᴇʀɴᴀᴛᴇ ᴘᴀᴛʜꜱ ᴀɴᴅ ᴇᴠᴇɴ ᴅɪᴀʟᴏɢᴜᴇ. ᴛʜᴇɴ ᴀꜰᴛᴇʀ ᴀ ᴡʜɪʟᴇ, ʟᴇᴠᴇʟ ᴅᴇꜱɪɢɴ ꜱᴜᴄᴋꜱ, ᴛʜɪɴɢꜱ ɢᴇᴛ ʟᴏᴏꜱᴇ, ʀᴇꜱᴜᴍᴇᴅ ᴀɴᴅ ʟɪɴᴇᴀʀ. ɪɴ ꜱᴄᴏʀɴ ɪꜱ ᴊᴜꜱᴛ ᴀᴄᴛɪᴏɴ ᴛʜᴀᴛ ᴅᴇʀᴀɪʟꜱ ᴛᴏᴏ ᴍᴜᴄʜ. ᴍɪɢʜᴛ ʙᴇ ʀᴜꜱʜɪɴɢ. ᴄᴀɴ ʙᴇ ᴀ ɴᴏɴ-ɢᴀᴍᴇʀ ᴇxᴇᴄᴜᴛɪᴠᴇ ᴅᴇᴄɪꜱɪᴏɴ. ɪ ᴅᴏɴ'ᴛ ᴋɴᴏᴡ ᴛʜᴇ ᴀɴꜱᴡᴇʀ ꜰᴏʀ ᴛʜᴇꜱᴇ ᴄᴀꜱᴇꜱ.


𝒞𝒽𝒶𝓁𝓁𝑒𝓃𝑔𝑒𝓈; 𝒹𝑒𝒻𝑜𝓇𝓂𝑒𝒹 𝒾𝓂𝓂𝑒𝓇𝓈𝒾𝑜𝓃

Developers should start considering this before delivering their games to Steam or any other platform. I grew tired of notifications popping up with every move I did for whatever challenge I unlocked, because some were downright spoiling the game with its challenge names. The only thing you can do right now is to deactivate notifications manually, but Steam is not that smart to provide a checkbox for specific games, while some others you actually want or need it turned on. Gaming platforms are fast-food of gaming, where games like Scorn are treated like a kid's toy.

https://gtm.you1.cn/sharedfiles/filedetails/?id=3049447086

𝐻𝑜𝓇𝓇𝑜𝓇 𝒮𝒯𝐼𝐿𝐿 𝒹𝑒𝒻𝑜𝓇𝓂𝒾𝓃𝑔

My personal opinion on the matter; horror is at risk of extinction. Real horror for me are Amnesia series, Rebirth I couldn't even finish it, Dead Space 1 and Alien Isolation. Honorable names and other games were just not enough for me. I finally found another game to my personal best list. Scorn is a good horror because direction and art does it just right for those who likes it. It makes no sense, but not to be confused with nonsensical stuff, there is a difference.

While puzzles are so intricate and rational, it makes things look reasonable. Your brain starts mapping things. But questions keeps coming, answers not so much and all that collides into one true dance macabre. The design is so good it almost works stand-alone as you ignore any flaws, like the blocky action I mentioned. It is a rare experience to have if you pay attention.

Well the problem here, that isn't a problem, is that the design is so fakking fantastic it makes you appreciate the deformities rather than fear it. Not careful enough and you'll end up loving it, and I'll have to welcome you into the goth state of mind we live everyday.

Acid trip, nightmare, alien mutations, rotting in hell, its just too pretty. I don't care for the "real" meaning, whatever is just beautiful. Inventory and gadgets are VERY attractive due the level of details that makes you wish you could have these items in the real world. I want these gadgets. I want the weapons, these implants. I want to install these switches in my home. Imagine some doors, a bed or a wardrobe with authentic Scorn design. What a dream that would be.

https://gtm.you1.cn/sharedfiles/filedetails/?id=3049286223&tscn=1697051193

𝒲𝒽𝑒𝓃 𝒹𝑒𝒻𝑜𝓇𝓂𝒾𝓉𝓎 𝒾𝓈 𝓌𝒶𝓎 𝓉𝑜𝑜 𝓂𝒶𝓉𝓊𝓇𝑒

Now, while some games overdo adult things like Agony Unrated did, at the point of ridicule, some games disguises it too much like they're afraid of it. Scorn does that. I thought I should put this as a con but I don't have the courage to complain, I understand why it wasn't done more directly. So there are other ways to sprout things inside the hot humid cave.

An erected mechanical pump exploded a white goo inside the cell after penetrating the engine.

That's the "closest" the game will get to refer to that, and perhaps a few figures. For such dark art expression, ignoring that thing directly and toward the player is just bad - but at the same time it is a clever way to bypass censorship. See how it limits us? Such designs like those of HR Giger are obviously referring to the lowest spheres of that, very explicitly yet so needed. I don't want to spoil it, so I'd just say like that. Scorn is beautiful, because it is an unnoficial yet closest exploration of that thing in a game - but insufficient without it at best. Sadly, developers are probably forced to keep adult content away, so not to be stopped from selling a game to potential underage that shouldn't be playing it. It would end up in some wanking site instead of rightfully absorbed.

𝐹𝒾𝓃𝒶𝓁 𝒮𝒸𝑜𝓇𝑒: 𝟳.𝟬/𝟭𝟬 𝒞𝑒𝓇𝓉𝒾𝒻𝒾𝑒𝒹 𝒹𝑒𝒻𝑜𝓇𝓂𝑒𝒹 𝒷𝑒𝒶𝓊𝓉𝓎

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There is just one Scorn's background image for Steam profiles that is good, so you can use to represent the genre with pride. Since no other game really got this close, if you're a fan of the style, you need to have it. Sadly, cards are not as dark for my tastes and emojis could have been much better, exposing more of the game's brilliant item trinkets instead of its enemies.
Upplagd 12 oktober 2023. Senast ändrad 10 maj.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
14 personer tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
0.0 timmar totalt
You know these sellers that keeps coming knocking at you door? No matter if you say "I don't want it" they just keep coming anyway? You end up talking or buy something out of politeness?

These are CDPR and Cyberpunk at this point for me.

I almost feel sorry to give it a negative score

The devs tried every corny bait, every luring strategy and phony self-promotion known to men in the history of the world, just to sell the game and this DLC. They really focused on things that matters;

Over colored anime, influential actors, authoritarian forums and fascist marketing rules, outdated stuff like "save the president", pornographic actress in some radio and another hot girl, again, just to move the plot. Nothing wrong about that. Unless you shamelessly use all these cards at the same time but that's clearly not the case here.

Here's Nvidia partnerships for ULTRA beautiful graphics in the game, sprinkle the deepest nerd dream you have; such as living inside one of your own games (co-founder Marcin Iwinski became a NPC). With all these things done right, no harm will be done to your image and your game will look great, and your company will sound very trustworthy, and everyone is going to forgive your past.

After using all their resources for these very important things, they also found some spare time to fix unimportant stuff, like the actual gameplay.

Fine whatever. Here's my 30 dollars - 1¢ = $29.99

They've meticulously subtracted one cent to achieve maximum savings precision.

IMPORTANT TO KNOW; How the DLC works with the 2.0 update

Despise all the crazy xhit we went through since 2020, the DLC was a clever way to admit their mistakes without burning too much ego. The price for all this is, beyond the 29,99... is the mandatory requirements, such as SSD storage minimum. But performance feels fine.

You can start a New Game straight to the Phantom Liberty. I think the reason is to help reboot the notion that things have truly changed with certain game's aspects. For the newbies, it will be a whole new welcoming mat unrolling before them. Before CDPR, the only company I have seen trying this type of move was Digital Extremes with Warframe. The reshaping method for a single player is audacious indeed. But it is also hypocritical.

Some few attention to details in Dog Town (a sub-town inside Pacifica) avoiding spoilers I can give an example;

A specific activity came from El Captain when I had the chance to walk in Dog Town, after taking a car. It gave a better feel to the game as a varied gig, because gigs were so repetitive and boring. Features were also so lacking, a worse issue than just bugs. Still it feels insufficient. Example, there is no companions to recruit..In Dog Town, gig mission variety e level design looks better and more interactive than the main game, so that's good.

Not the dream I dreamed, but enough for a decent game.

THEY RELEASED IT STRATEGICALLY 1 WEEK AFTER THE 2.0 UPDATE

While the 2.0 update was for free, it reshaped some stuff here and there, most notably perks, cyberware, items, car handling, it all feels like a game done by professionals instead of amateurs. All to make it compatible to the new scope of the DLC. While the DLC bought with it a wider spectrum of the world around it - so if you buy the DLC, the 2.0 is already embedded in. It all results in a decent back and forth reshaping.

I'm afraid the 2.0 alone isn't enough to get the idea and the DLC really makes it taste better when you reach that point in the game. But I won't bring just good news here. Most of the attempts are just desperate, maybe too worried to be accepted back as a game, instead of focusing on these features only. So hold right there...

I'm telling you that we paid 30 -1¢ for a DLC that was supposed to be with the game from day one? The answer is; Yes. You have been Cyberpunked. Or me... Since I had to pay and play it to tell you about it here.

Poor revising, poor attention

Remember, it is "fixed" now, but this is a game where the developers once thought it would be ok to let the police teleport behind you.

You'll see many technical debts that were left behind, ignored or simply naive to remain. Expect things like, cars teleporting in front of you during chase coming straight from the wrong-way, instead of proper pursuits, zero self-preservation, dumb radio menu that never works right, stealth mode hacking still forces you to stand up, etc. etc.

DOES THE DLC STAND WITH THE MAIN STORY QUALITY?

I love to use "yes and no" to describe Cyberpunk 2077, much easier this way.

The main DLC quest and even shorter new GIGs performs a lot better than the main game did. Instead of repetitive dumb crap (go, kill, steal, end) it may have multiple interesting endings. I guess the DLC is trying to do what old promisses failed for the main game - but it ultimately still smells like we got Cyberpunked again (more about that in the cons)

Immersion is great and the characters are insta-attractive. But the high-quality and solid story from the main quests totally thrives over the DLC, meaning the Phantom Liberty writing is decent, but the main game style for story-telling is far superior. Sadly the DLC is so phony at times, like... Save the president is a very cheap appeal, dialogue sometimes miss-matches the rest of the game's quality, but not all that much anyway so you'll survive.

You get the story arc of Phantom Liberty a bit after the Pacifica situation with the Voodoo Boys. The devs signaled that mission "Find Evelyn Parker" to help point the direction to the DLC. It is not really optional to avoid the DLC since its a priority branch. I'm saying that because many games places DLCs as optional quests, but this is not entirely the case here. The only way for a DLC to exist in Cyb77 situation is to be nailed at the structure.

The Pacifica town itself was originally released unused, totally empty, not exactly what was advertised before 2020. I think they tried to live that lost promise somehow, I'm not sure.

Another Hollywood star debuts here, with mister Idris Elba as the sexy-factor bait to buy the game like they did with Keanu Reeves. I often dislike Hollywood actors in games, because they look great while our main characters looks like plastic 3D dolls with no face rendering and no persona. But I liked the DLC under these conditions anyway, mainly the immersion and structural changes.

THERE ARE SOME CONS TO HIGHLIGHT

- Speaking of which, clothes and armor looks a bit better but NPCs still looks hot and V looks like a hobo.

- Quests pretends to have alternative paths but its mostly just shorts for the same end. Sometimes it is literally. Ex; Take corridor A or B or a cave over C. Leave at path D. Thanks.

- 3 years later and the forearm scar and tatoo still is bugged.

- I wish we could say "president of what?" like Snake Plissken would say to such mission.

- Songbird is a very attractive character, but my least favorite voice actress in the game.

- Some stupid bugs and debts still exists.
º Relic Malfunction bug
º Music or sound won't play at times
º Sub commands like data or blocking can be unresponsive
º Joystick mapping is confusing and can act up key tagging issues
º Eye adaptation still blinds you in first person driving

- Ability points to use on things is always unfair, you never reach it. Useless anyway, because it won't do much in a linear level design. Same for conversations.

If all that sounds confusing for you, don't worry, because it is indeed very confusing.

Phantom Liberty Final Score: 6 minus 1¢ = 5.9

Its like my boobs. You know its fake, but you still wanna play with them.

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Upplagd 29 september 2023. Senast ändrad 10 juli.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
56 personer tyckte att denna recension var hjälpsam
2 personer tyckte att denna recension var rolig
13.0 timmar totalt
Not necessarily the best port

If Final Fantasy is the holy father of RPGs, Chrono Trigger is essentially the mother god.

Since emulators and roms are just illegal and hard to find these days (pun me), this version still remains the easiest and the best option for any computer, assuming you don't own any other console who has it. This is the first time I get to pay for Chrono Trigger's game directly, because on the 90s I could only afford to rent the cartridge. Rental ended up more expensive in the long run.

Over Playstation 1's case it isn't illegal to own an emulator if you have the original CD - if that still exists, since you can port a physical drive to use the original's. I'm back to play Chrono after more than 25 years, thus my impression may be different from yours. On Steam its about how easy it is to grab it already. Yet I believe it was a good call to wait for a discount. Explaining why after this;


Cozy Trigger, Chrono times

https://gtm.you1.cn/sharedfiles/filedetails/?id=2976337882

A little friend I made I call "Bigode" (Brazilian for mustache) came exactly the day I installed Chrono Trigger, after years without playing it. Funny coincidence, since cats are everywhere in there. This game holds an special place on the heart, best companion I had as an isolated kid I used to be. Now revisiting as an adult, the game looks far better than I could see.

This version seems to pull from the Playstation era due Akira Toriyama's anime that has been inserted to give more life to the game's main events. Original characters were his own design from the start, it all gives the game this coziness only such design could offer, very easy to get attached to.

The story is epic but cute. Written by Masato Kato and Takashi Tokita, Yoshinori Kitase and Yuji Horii, mostly due the character's psychology and time-travel. It is not just the story, time travel is downright a game mechanic that impact the world. "The egg of time" chapter sounds funny and cute, but has the smartest time-bending paradox from any sci-fi I have seen. Funny this ancient game got real choice structures along it, not just "final decisions" like today.

Chrono Trigger has 12 different endings, while games of today finds 1000 excuses just to have 2 endings. Game is old, yes. Outdated? Never.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2976378990

Chrono Trigger got the best turn-based combat due innovative and intuitive mechanics, giving it real-time rather than dices rolling. Back when CC (critical chance) and AOD (area of damage) really mattered, before action-RPG became a norm. It will be a challenge, since this version is the hardest to play than any other I tried. The difficulty can be swapped by speed, even halt time, so the default mode is easier, but proper tactics always matters. You must pay attention, observe and act to succeed.

The music does not strike exactly because of instruments, since this is 16 bits era. It is the notes that are important. Not even the 32 bits had any remixes but there are plenty on the internet still. There are no voices to hear but only text to read, but as soon immersion is on, then the BGM - old term for original sound track, strikes beautifully. Music is great, all thanks to god-like composers; Yasunori Mitsuda and Nobuo Uematsu. Zeal in particular stands the corridors of time it preaches about, as an immortal classic.

Looks nothing now, but the attention to details gave the devs a lot of work back then. Usually the pixel RPGs of the 16 bit era didn't had it like this, games like Lufia or even Zelda or Phantasy Star used to ignore it for memory saving. Chrono Trigger makes it cooler and even funnier by adding scripted little moves to conversations.

Back when Japanese products such as anime and games were not just self-absorbed, it was an actual experience to have. It was an honor to have it all again, and I can only thank the original creators. I hope this game never has any remake, I fear losing the game's soul.

Game final Score: 10/10 - Timeless legend

It was nice to go back in time and I mean literally. My first 10 as a curator! A game so enjoyable, compelling and complete. Replay-factor is awesome due the New Game+ and multiple different endings. If you love RPG this game is a must, if you're not, then maybe its time to be.

Weirdest port for sure

Some people says that gamers complains too much. Well I believe we don't complain enough, as companies keep pulling dumb moves;

Resolution is a crazy mess and you're better off trying to find mods such as Pixel Demaster[www.nexusmods.com] and others alike. Honestly, you can tweak better graphics with emulators. In any case, fans programmed, assembled and released them for free. Corporations wants our money and won't even provide a complete product because we rarely hold them accountable.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2976376827

SACRILEGE! They tampered with the game

For the gameplay, in-game codes such as "LARA" or "XABY" etc. using the controller, won't work like that anymore, not even with Xbox controller which has a similar layout of the keys from the Snes. For PC, there is no in-game option to go back to the menu. Want to load another save? Then exit the game, reload it all again.

There is also some sort of issue with the always-run, so you're better off with the manual running. The running is glitchy, just toggling manual assignment on the settings works better. Yep. They managed to screw with the most basic true/false command ever; Run? Yes/no.

There are good new stuff on the interface such as direct equip via the store menu, assembling numbers of items before buying, cool and all, but not when it acts up weird.

What really worries me; Lots of dialogues have been badly translated or revised wrongly, actually since PS1 version. The worst lines comes from Frog's. They removed most of his middle-ages style; "thou, art, covereth," etc. Melchior's philosophy about weapons is gone or rewritten. Strange changes like Johnny's nickname to "Bro" instead of "The Man."

First fight against Magus after acquiring the Masamune is really hard, but also pivotal to the plot. On the Snes version, If you bring Robo he'll scold Magus with science and history, it reveals key points to it. However on the PC, he'll just accepts Magus wrong statements, it adds nothing. This was one example of a hundred others.

Someone from SquarEnix did an inferior job that a fan would never do, whilst charging you. Plus several glitches both graphical and of FPS timing, undermining the awesome work done by Snes engineers even without the FX microchip. Back in the days it costed Square a heap of money to make the game and to convert it between generations.

It is playable, don't get me wrong, but it could have been so much better. Nowadays SquarEnix probably spent 12 bucks, 100g of weed and some La Blue Girl issue to pay for this port and still came up weird, despise the rewards. I even had some crashes.

Well then, given this situation I'm forced to build up the following theories;

- Our time sucks and karma may be the responsible for low-effort spawns.

- Old developers are all retired, dead or became all greedy.

- New devs lacks inspiration or passion or whatever.

- Maybe it was a single person doing it for only half a month. Like Doom for 32x was.

https://www.youtube.com/watch?v=bs_EAZXTZJ0&ab_channel=CyberGothika

PC port final score: 6.5/10 - Playable but kinda undermining

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Cards for Steam deck are really a cute addition. There is a card combo attack used to be Snes cover with the classic mistake; Marle using fire instead of ice. There are no emojis nor background though but I heard it used to have in 2018. Whoever has it is a lucky bastard.
Upplagd 21 augusti 2023. Senast ändrad 4 oktober 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
14 personer tyckte att denna recension var hjälpsam
2 personer tyckte att denna recension var rolig
17.4 timmar totalt (11.3 timmar när recensionen skrevs)
No wonder why they made it free for an entire week.

You gotta love anything other than building and surviving in an endless loop without any decent quest or threshold or any conclusion to it, because fun won't last.

Since it is an online game it is the perfect excuse to be predatory (overfilled with temptations of the flesh) suggesting you to buy things that can possible make your ass or your boobs looking even better under armor with the Store, over 12+ DLC that can cost a decent pile of money to acquire them all. Only come if you're willing - and/or expecting milking. Your [redacted] is the cow.

There is just 3 problems, so its not so bad.

Then around thousands of bad things comes from it;

1º Unresponsive controls and technical debts can make combat really frustrating
2º Outdated everything relies on killing for looting in a poor boring cycle
3rd - Confusing things that are supposed to make sense are just nonsensical.

There are hundred of great things

Then divided by 33;

- First sword e magic fantasy survival I ever played
- I only think of snu-snu when looking at my character because of nudity
- Its Conan universe, so there is the prehistoric fantasy feel into it

Caveman programming

Right off the boat, whoever designed the game's interface so you can see the inventory, the tutorial tips and etc. should be fired, unless their boss told them to do so. The instructions are so fakking confusing and damn small, you will be annoyed rather than oriented in so-called "quests" in a matter of an hour or two (the learning curve for the basics and intermediary assignments). Until you get used to its clumsiness.

It took me a lot of rebooting to understand that "partial nudity and full nudity" are only available to get to be enabled, then get to be swapped in options to be enabled (confused?) only when the server is enabled by you. And I'm only speaking of one, out of hundreds other crazy sheat like that. Believe me, I tried to ignore it.

If this was a cellphone game it would have been better

Only the artists of this game had passion for the thing and even them probably said at some point "fakk it, they don't pay me enough."

1) Combat is mediocre most of the time specially at the start. Ultra-violence, boobs and ass attempts to save it. To make it worse, official servers can be very laggy, it can be disastrous.

Movements during combat are mostly unresponsive - not by character weakness or anything, but downright bad programming that fails to keep basic inputs such as "holding the shield". I thought that was due staggering, I don't think that's the case. If it is, if there is no stamina left, moves should have been less effective, like any game would, instead of totally non-functional.

If I hired a couple drunk friends, a hobo and a hooker, programming would work. Other technical debts are just as bad, such as when the armor gets worn-off and immediately becomes an item (with weight) back to the inventory, risking it or putting you into "over encumbered" status - the list goes.

ARTIFICIAL INTELLIGENCE IS UNBELIAVABLE!

Because it is a unidimensional effortless string that only knows to perform three things;

1º Remain still doing nothing
2º Attack on sight then randomly
3º Run/teleport back to position

Its just three behaviors for quite literally everything alive in there, including animals. This renders into a mediocre free-for-all and smash-on-sight effect, like I'm playing Pitfall or some old games still exploring that. Other than you or some other human player if you're Online, but if PvP is enabled, it turns out into a very predictable bloodfest of die/respawn. But if you're singleplayer, boredom will be even more severe.

It takes A LOT of time for the game to shows any signs of variety. Talkative NPC is limited that is, it is just too narrow and unrewarding to keep people on it. Only half of the owners of this game did basic proceedings, such as making your first home, as seen in the achievements stats.

2) Survival games are as outdated as zombies. Trying to be addictive with outdated mechanics no longer attractive.

I think of games like RDR2 because it made survival great, how logical they made camping, cooking, crafting a "simple" thing due a logical and interactive interface, within the flow of the gameplay. Some indie survival games got that, even though some can be cheap, but others proves my point.

But not with Conan Exiles. In here, you will need to press a lot of keys and opening and dragging, with ridiculous item menu-to-wheel rules, with UNBELIAVABLE confusing controls that violates the most basic layouts you can imagine - just so you can build some box or cook one piece of meat. With a keyboard is less severe but still mind warping, violating keyboards just as bad as joysticks.

Though you can reassign, it still acts up.

- There is first-person camera and you think that's useful, until you use a bow. When you pull it out, the camera goes BACK to 3rd person.

- I don't understand stealth, because you can crouch and make no noise - but the fantastic A.I. will come at you even when they're looking to the opposite direction.

- Violations shall not be confused with innovation. They tried to reinvent the wheels with combat. Whoever did most of the mechanics probably had no clue about games or was very low in experience.

- While some other games is a PLEASURE to survive, in Conan Exiles, I groan in pain everytime I need to build sheat or cook stuff. For me, it lacks details since the game is only interested into clicking and dragging sheat.

3) Skills distribution deemed "knowledge" is VERY confusing at the first couple hours.

I had no pleasure at all to build, to create, to eat, etc because the "knowledge" tab will look like Friday test from history class where all the answers are wrong. Only later, you will get to understand that there are requirements and you need to click it to activate it, because the interface won't even bother to show it properly or even suggest anything but faintly.

Once you get that the game doesn't get it, then you get it.

4) Graphics looks like someone squeezed an orange to its very last microscopic drop.

Graphics does not look like 2017. For me it is Nintendo Gamecub like, even when on "ultra". I admire however, how the graphic dev team attempted to do their best on it, there is some care, regardless of lack of details. I say this given the abominable budget the Conan series probably had from the Cabinet Group, the current copyright owners. When you click to play for the first time, they ask you authorization to have private information in case you're a cheater. There is not a "no" to pick, predicting I will be potentially a cheater. Like this is Minority Report or some sheat. That makes a lot of sense and it will sure work.

Final Thoughts

Game probably sucks on purpose. I feel as if I have to buy DLC to make things less pointless.

Screenshot mode would have made things considerably better. Not that there is a lot to show anyway, drawn distance sucks.

The only reason I played it was because my character's brown tanned ass looks thicc. It is not just the only reason I played it, but will also be your only reason. The character creation is ok but could be better, but at least the avatar isn't mute. Its somewhat lore-friendly to Conan oldschool series, including races and religion.

Music is decent I guess, sometimes it strikes Schwarzenegger's Conan, mainly the main theme that hints the palace battle. When the music plays, you know the super A.I. spotted you.


Final Score: 3.5/10 - So bad it is good. Fun fades quickly, effortless AI, immersion often ruined by GUI

The difference from this to other survivals is the Conan universe, somewhat loyal to the source material, but the delivery is insufficient to take on my attention. I wouldn't pay for this [redacted] unless 10 bucks just to put some mods or something.
Upplagd 24 juni 2023. Senast ändrad 23 augusti.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
95 personer tyckte att denna recension var hjälpsam
3 personer tyckte att denna recension var rolig
5
3
7
76.2 timmar totalt (3.0 timmar när recensionen skrevs)
Full review after free week's end.

The Division 1 had this feeling of urgency as a constant blast, but it was scripted of course, it was the story that made that happen. Reminded me of Mass-Effect epicness, even Garrus voice actor Brandon Keener voiced the A.I. The reason I skipped TD2 was due my fear of disappointment. Another mistake I did, was to watch Angry Joe 4 years ago about TD2. Now I believe he's not a reliable reviewer; he's often too comedic and avoids details. His review "helped me" to stay away, I see now it was all wrong.

Pros - The havoc of war

If I had to go to war, given I agree with the goals, I'd just go. But I'm glad I'm not, because war is hell. And this game brings the chaos exactly how it is, specially during Control Points. You don't play with TD1 second wave agent, this new agent is the roaming.

1) One of the best TD1 feature was the enemy's AI, I'm relieved to report it still is good. If you don't get tactical things will bog you down. The AI was too forgiving at first, but it eventually tightened up. It is not just big-weapon-wins. Not just the enemy behaves beautifully, also the AI allies. It is formidable programming.

EDITED 2) I was wrong earlier. Matchmaking is much better than the first game. They fixed lots of problems with a simple "call for backup" feature for free roam. I never had to be all alone when things heated up even if I had to wait a bit. It is lore-friendly at best and really works quite often. For missions specifics it is slow, depending of the game's population.

EDITED 3) The urgency I mentioned earlier is partially gone, but there are reasons. They tried to make it the actual gameplay to be urgent, instead of scripts. Kinda works...

Usually, a sequel game (specially if Ubisoft) they do something I call "open ward" or simply outwards depths. I use a symbol to describe it <--> Well it works on TD2 for some reason, but it didn't work for me when I played Watch Dogs 2. The case is different in here, apparently The Division series needed that, even if it sacrificed some of its in-depths.

EDITED 4) With that being said, action and the world feels and looks more interesting - the main motivator to keep playing, farming, looting, befriending. TD2 looks bigger now and for that matter, lighter.

About the grind

There are two ways to play this. Accept the pace and move single or coop, or just team-up for Dark Zones to advance better. It is a "Pro" because it is much better now. I never had to be a rogue agent to steal players, those who tried felt the wrath. My first DZ was so rewarding but the second one wasn't all great - if you keep returning all the time, you won't rip the benefits to aid your campaign.

Hard mode missions are less punishing than TD1, grind is less rewarding than DZ worst places. You can be a rogue there by holding a key, or if you attack someone first. I had a session where my squad and another one teamed up with us, because it is an option to avoid PvP now. (beware for betrayers though).

Don't like people much? I understand. It can be played on Singleplayer for the most part. The PvP is optional. You'd be missing the fun though, the full potential, but indeed most humans only thinks about their own progress in there.

EDITED 5) Guns and equipment are less annoying to update, because the attachments are now a skill reward. It isn't like before where every little thing forced us to constantly change sets off and on the guns. Need to keep it up of course, but it is more fluidic now.

6) There is this phenomenal sound effects, combat animations between AIs and overrall city atmosphere that makes it a very attractive boots-on-the-ground. It is good and was obviously cured with care by devs. I'm glad to see the quality from the first game evolved from that.

EDITED 7) Music is trying to hit the industrial metal but it still hits these 80s synths, it also theme the faction you're fighting, personally I like against The Outcasts, it hits good. I still prefer TD1 since it had more emotional intelligence but TD2 is more pumped. It matches the frenzy they're trying with this version though.

8) I think I oughta say it is a very addictive game, if you liked it, so be responsible. This was a public service announcement.

EDITED 7) The world hasn't ended but artwork is truly vibrating like Fallout or something, derailng to brutal animalistic. Good thing your actions can prevent further collapse by liberating Control Points, donating resources to settlements (like Fallout 4 did) and such projects.

9) TD1 managed to make microtransactions exclusive for cosmetic items only called "vanity" items, and so far TD2 seems to follow the premisse. Seems to vary more, you can even wear masks even outside the contamination zones.

But.... I need to say that the "surprise mechanics" (by EA) found its way through box cycling, like before. You can either buy full suits too, or modular parts, but I don't understand the purpose. They give us the option to overly decorate an agent that, to begin with, are very ugly. Perhaps the model is intentionally ugly?

One funny weird thing is, at the first, the story preaches how IMPORTANT it is for agents to go to D.C. - only to arrive there and the comm chat says "we need to go to NY!" It was so stupid I laughed hard. It is a DLC you need to buy to embark.

10) Well animated everything actually. Cover works much better and fludic, lots of TD1 mistakes were corrected on that. Still got some old problems, some places don't like you to take cover.

Some cons

1) Photo mode sucks.

Ubisoft frills won't let you hyperlink artwork directly to the game from Steam deck. Screens tries to avoid Steam's sharing with the interface.

EDITED 2) No, females don't need to look like Victoria's models. I couldn't stop laughing while scrolling faces in the character creation because they seem particularly hideous, some where Smeagol-like or a halfling goblins. It took me a lot of job to make someone looking normal. Another devolved feature.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2977787483

Why NPCs get to be normal or even prettier than player's is suspicious at best.

3) This mute character thing is a bad idea for Online games, it makes the story even worse. Games like Warframe fixes player individuality by swapping the leader. The point-of-view of each player assumes him or herself as the one that is voiced, so the other players are mute - now that's a very smart idea from Warframe. But Rockstar and Ubisoft still "fixes" it by making the character mute.

4) The interface works strangely. At first it is intrusive and can be VERY confusing to make sense. It is information overload too. Most of the time you will be just doing missions randomly until you realize you need to find weird placed or NPCs to properly plan them.


5) Still not enough less repetitive weapons but they surely learned with D1, we can finally have snipers for example. There is late crossbows and even grenade launcher, not available at once but it exists.

CORRECTION 6) I was wrong about TD2 factions because they take too long to show each gang's personalities. TD1 had these Alt-Right ultranationalist army, you had pyromaniac gangs, each one with its themes. TD2 is similar, but the difference for me are the Outcasts, the presentation is great. Its Midsommar lunacy but with guns.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2979159606

Final Score: 9.0/10

If you liked this review, please join my curator page for more!

Overral, as much as I like TD1 style's better, I must admit TD2 truly got what it takes to be enjoyable on its own. Major problems in my opnion remains to weak story arc and some other design flaws I disagree with. Despise being <--> lighter than before, it makes things agile enough for good exploring and shooting sessions and memorable momments with friends.
Upplagd 19 maj 2023. Senast ändrad 8 maj.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
38 personer tyckte att denna recension var hjälpsam
9.3 timmar totalt
More fiction should do this. Put a western going fantasy or sci-fi, horror or any other theme it is like dropping alcohol to natural apple juice, or adding weed into a cigarette. It only magnifies everything it touches.

In Weird West I guess its sword-and-magic or should I say guns-and-magic, as if the middle-earth went middle-west, from dungeons to some spaghetti cowboy story. The idea by itself is great with its own personality. As an action RPG it does the job quite well, even if sometimes it is undermined by something else, story shamelessly uses western stories of revenge that never gets old, with all the magic stuff. May entertain anyone interested on the themes. Now, this is an RPG, so expect CC (critical chances), AOD (area of damage) and the characteristical coziness from any RPG such as lots of conversations.

1- Power distribution of the character is done in a purple/dark way, maybe reminiscent of the Mexican culture and legends.

2- Graphical attention to detail is better with an outter layer (while close-up cameras lack some of it). Stealth in particular can be quite entertaining. Sometimes even better than gunplay.

3- Music is on touch with the theme its proposing, always with some classy touch, specially during combat or in dark dungeons. Or should I say, dark mines.

4- Tactics works when the game works, things works when you work; powers usage and diversion works like a charm before you engage, or when you directly fight the enemy, whatever suits your style to evolve the character.

5- Good flow of quests with decent quest-marker organizer. Fallout 1 and 2 were definitelly the main inspiration, but not copy-pasted at all, from map travel to timed quests.

6- Immersion is not just for triple As or first person. You can have that when the atmosphere is beautiful like this.

7- I don't like AI for stealth, but at the same time there's some ingenuity, like AI having backup. You can't be confident by waiting after wiping a map, killing and doing havoc, there will be retaliation, rivalry, bounty hunters and stuff like that depending on what sort of chaos you do (either good or bad, from villains or goodies) of course within context for each situation.

8- There is a reputation system that works better than triple A games. There's even fear, if you keep killing baddies efficiently, the enemies may start to question if fakking with Bell was a good idea after all.

9- Classic tale of the wronged gunner going after the responsible will never get old, and Weird West does it just right.

https://www.youtube.com/watch?v=i6-WwfXFTXQ&ab_channel=CyberGothika

Problems are not that bad, but can be enough to ruin experience.

It almost undermines the game itself.

1- If you rather play with a closer camera with closer angle, the game won't save the position. It is always resetting back to the distant one. You can choose a different camera for point and shoot, instead of angling it, but the camera zoom can't be saved in the options.

2- Companion's AI are the dumbest I've seen in a RPG. Can't hold companion's position, can't organize basic tactics. A cockroach has better self-preservation instincts. It is the actual opposite of useful. While Posse (party members) is limited at you + 2 others, sporadic help from NPCs is much more useful, so I don't get it.

3- Actually, AI even from the enemies are very glitchy when on idle, constantly teleporting. Not just them, even the menu cursor teleports. It is okay during the action, they're intense, but idle doesn't perform very well if you need to sneak through them. NPCs interacts with things, but there is no animation to get there - they just teleport when near.

4- Real gamers loves challenges, but only when it is not cheap. Not every game matches with Dark Souls mantra, you gotta be careful with the level distribution, so you don't look like a copy-paster wannabe.

5- If you're going half-way 3D, it would have been better just to go isometric. It gets time to get used with the camera imbalance. I believe it should have been automatic camera during action, with proper collision or better transparency.

6- You can play a mini-game, but it's just silly terrible.

* That mini-game is like the first game you do, when you're learning programming. Purely text based.

7- Arts won't always match-up. The artist behind all the hand drawings is good, but was the artist given the chance to understand how a character looks in-game, so the drawing matches it? Or was it the 3D modeler that dropped the ball?

8- No voice acting for lesser characters. It is 90% of the time voiceless. A shame, since there are plenty of unemployed voice enthusiasts who wouldn't charge much, to have a chance to work.

https://www.youtube.com/watch?v=d5xCOcJ0VTs&ab_channel=CyberGothika

Final Score: 6.5/10

Since this review was shorter, we have character limits left to explain the score in deep - it works for every game I donated a review for, as a curator.

Graphics: 5.5
_Simple overral, but sometimes way too simple. I usually dislike games I can see the edges of a 3D landscape.

Music: 9.0
_Classic, immersive, well written and well toned.

FX: 7.0
_While graphics are somewhat, sound is very decent.

Gameplay: 6.0
_Fun, addictive, but the learning curve is too big, takes time to get used to it. Some imbalance on difficulty.

Interface: 7.0
_Inventory is confusing at first, but power assembling is simple enough and pumps the game up.

Story: 8.0
_Good, hard to go bad with a western. I honestly wanted to know the ending.

Development: 6.5
_While distribution of enemies, items, props, are goofy, the world still is rich.

Replay-factor: 6.5
_I like the rep system, but I have seen better consequences of choices on the Indie category.

Final count: 60,5

If you liked the review, follow me on my curator page for more!

For RPG lovers, this is a good trinket to put on the library and play to kill some sweet time. I'm glad I paid with a good discount however, to convince me to try it so I recommend the same. For some reason, they wasted the best opportunity to show up some Steam cards and backgrounds since the hand drawings are prominent on the game. I see none and its a waste of material.
Upplagd 15 maj 2023. Senast ändrad 16 maj 2023.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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