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Recommended
4.9 hrs last two weeks / 189.8 hrs on record (32.2 hrs at review time)
Posted: 6 May, 2024 @ 11:56am

Game has a very, very solid foundation. Tight PvE shooter with up to 4 players, where you embark on missions to spread Managed Democracy, kill bugs, and kill robots. A better Starship Troopers game than any of the actual Starship Trooper games. There is a balanced amount of upward progression via gaining levels/resources, but a lot of your mission success comes from skill (both self and team). Variety in loadouts, and a lot of gear feels viable. The chaos balance in missions is awesome, and frequently leads to Great Moments in Gaming.

Game needs:
- 6-8 player squads, 12-16 for "big" or "raid" missions.

- "Big" or "Raid" missions.

- Better anti-cheat that doesn't infect your kernel like state-level malware and Error 114's 20% of your potential squad mates, and yet despite all these anti-cheat issues, there are still cheaters

- More enemy variety (go full EDF, bugs+bots+more factions, all at once missions)

- To not acquire Super Credit Creep aka objectively superior gear starts to cluster in Paid (/Slow Dripfeed) Content

- To not add extra layers of launchers, logins, etc. Click 'Play' and then game run, wow its that easy, can't believe it's not butter.

- More interesting, simple activities to do on your Super Destroyer. Bar, showers, shooting range, cape laundromat, etc. Make it a place to hangout and mess around, see Deep Rock Galactic for game design tutorial.
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