No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 19.8 hrs on record (15.5 hrs at review time)
Posted: 21 Jan, 2019 @ 2:49am
Updated: 1 Sep, 2021 @ 1:18am

This game is really good, I love it!
The game is as difficult and fun as you would expect and there's a lot of exploring to be done. I've only defeated the second boss as I'm writing this but I've really enjoyed it so far. I'm pretty sure I bought this game like 17 hours ago or something but I've spent a lot of time playing already so I'm sure that's got to count for something. :)

There aren't a lot of sound options and the Warlock is pretty hard to hear so I can't turn his voice up in the settings which kinda sucks, but the game is really fun. Is the head bob returning with a slider setting as well?

Buy the game, it's fun and it's good



EDIT: Since I originally reviewed this game, I've played quite a few DOOM clones or whatever people want to call them nowadays. The game is quite still quite fun, though finding secrets to me feels like humping walls for half the level and killing things for the other half. And, just for the record, I'm continuing my save from where I left off, at the boss stage of the fourth area; the city's massive tank.

With an overabundance of weapons, it feels like in the later portion of the game you're only going to rely on your new weapons instead of all weapons, which is a shame since I upgraded many weapons only to find out the plasma beam? was so broken I could kill almost anything without trying - in combination with the thunder blast magic thing. That's not a bad thing in the slightest though; very fun. It's just a shame that the early-game weapons are nothing more than just that: early-game weapons. It's also quite a hassle to switch weapons, and it's kind of hard to see which weapon I've switched to. There have been multiple occasions where I've frantically scrolled for weapons because I couldn't tell which one I was using, which is quite frustrating.

The magic mechanic is pretty fun, though I only bought two spells; the thunder blast one and the shield one. Some of the spells just seem kind of useless, like a magic dynamite spell for the price of dynamite ammo, or a spell that makes everyone take or do? double damage; including the Warlock. I'm not sure if that's much of a high risk; high reward spell to use because it honestly doesn't really sound like it. When I first picked this game back up again I had hoped for a health regen spell, but anyone can maintain a good amount of health if they just follow the FROMsoftware game advice: 'git gud'.

Some of the music in the game is great, really nice kick to it - but I'd say it's overall a mixed bag. Some stages have songs that slap hard with a metal soundtrack and a badass feeling, it really reinforces that the Warlock is a badass - yet insane - individual. But other tracks feel more like noises slapped together in a rhythmical way which isn't very enjoyable in my opinion.

With the sequel on its way, I'm curious and excited to see which direction this series will take. Project Warlock is a very clear love letter to the FPS games of yesteryear, but I can't help but feel that this holds the game back from being like those games. The following is quite confusing and contradictory, but it doesn't feel like an FPS game from the 90s, but it also has a similar feeling to those games. I'm not entirely sure how to explain it, it's something for curious people to discover for themselves.

In short, this game is a very fun throwback to classic 90s FPS games with a pretty fun magic mechanic, some good music and some really great late-game weapons. I definitely recommend it for anyone who wants to give it a go, but you could also wait for PW2 to play once that releases.
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