No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 4.9 hrs on record
Posted: 13 Nov, 2021 @ 11:43am
Updated: 16 Jan, 2022 @ 7:40am

I usualy don't do "Pros-and-cons" type reviews, but I really can't find a reasonable way of linking the various criticisms I have of this game in several paragraphs, so I'll be taking the easy way

PROS:
-Amazing soundtrack, on par with that of a triple-A shoot em' up game

-Highly replayable. There's a ton of mechanics and ways to play the game. I'd recommend doing at least 3 runs, even if you didn't particularly like it, to fully understand its gameplay

-Easy to learn, hard to master. Like a lot of danmakus that lack several difficulty settings (or that do have them, but aren't challenging enough), Super Ledgehop will not be hard to beat, but it'll take some time and practice before you can aim for a no-deaths run or even try to speedrun it.

-Great character design. Most, if not all of the characters in this game visually pleasing and have some features that make them unique. High fanart potential

CONS:
-Has voicelines for everything, except for the things that actually deserve them. There's voicelines for getting hurt, for hurting other enemies, for dying, for getting combos, for the bosses' patterns...but there's no voiced dialogue. It's really odd they had enough people and the equipment to record high-quality voicelines for many events in the game, but the devteam never got around to actually voicing the dialogue.
That said, I can understand that maybe the voices they borrowed did not have enough experience to deliver high quality voiced dialogue, but did have the intention of recording some goofy grunts and screams for the fun of it.

-The environment is really lacking. I mean it.
It's not just flawed, it's just straight-up displeasing. Not just the textures, but the angles and shapes are all extremely bland and uninteresting. I wish they put even a slight bit of effort into making them look better. If they didn't have the tools or time to make better textures, they could at least have found a way to take the textures and use them better. Particuarly, enlarging them would help a long way to raise the scenarios from "Eye-straining" to "Bearable"

-The artstyle(s) are all over the place. I'm not saying they're ugly, but there's just too goddarn many for such a short game. I know, this is because several artists worked on the same game, but it gets annoying after like the 4th artstyle transition in the first two hours of gameplay.

-The color palette. Now now, I know that the odd color palette is due to Chizuru's canon color blindness but it's not a good enough excuse to make the color palette look so plain.

...with all that considered, I'll be generous and give this piece a 7/10. Has some issues that could've been worked on, but they don't detract from the core gameplay. Most of the time, anyway.
Was this review helpful? Yes No Funny Award