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Not Recommended
0.0 hrs last two weeks / 65.6 hrs on record (49.2 hrs at review time)
Posted: 20 Jun, 2020 @ 5:41pm
Updated: 30 Jun, 2020 @ 10:22pm

Summary
I'm trying to force myself to finish this, but honestly? I'm bored out of my skull. The character creator is the most interesting thing about this game. I'm something around 80-90% done with the game and will edit this review if my opinion changes when I finally do finish the slog.

EDIT: I did eventually get around to finishing this game. My opinion remains largely the same, but I'll add a few more notes and revise where appropriate.

Code Vein wants so badly to be anime Dark Souls, but the combat, enemy variety, and world building fall flat.

The Good
Character Creator:
I'm not going to lie, I spent hours in the character creator. Once you learn to use the system to layer elements and disable/combine layers of preset outfits, you can create a surprising variety of characters. I made a couple close approximations of characters from other games or series I liked for fun before settling on my final design.

You can go back and tweak it at any time, too. They clearly put a lot of love into this feature and it shows.

Character and Weapon Aesthetics:
Assuming you are into the style, the character design and equipment are all nicely done. The women are ridiculously proportioned and costumed in many cases, though. I'm chalking that up to "because anime."

The Bland
Combat:
The systems are the same basic Souls-esque functionality you're used to by now. Vertical attack (fast), Horizontal attack (slow), Block, Parry, etc. It's not ground-breaking, but it mostly does the job. Some movesets feel clunky and the overall execution doesn't always feel as snappy as it should.

The drain mechanic is sort of interesting, but ends up feeling like a chore to get yourself back up to a functional level after each death. Turn on the option in the game menus to disable the cinematic drain camera, trust me, the novelty wears off fast.

Music:
There aren't really any bangers here. The soundtrack is generic and forgettable with the exception of a couple tracks in the end credits.

Most of the time outside of cinematics all you'll hear is ambient noise or the same repeated "enemies are near" or "battle" tracks.

Multiplayer:
Nobody is ever around for multiplayer. I've tried searching many, many times and joined another player exactly once. They promptly died after I joined them and that was the end of that. I have no idea what multiplayer is like because it may as well not exist.

The Bad
Optimization:
I've got a beast of a machine and sometimes this game just craps out for no reason. This was worse before upgrading, but now I'm up to relatively high tier specs and it still performs poorly at times. Good luck if you're trying to play around minimum recommended specs.

This is a poorly-optimized console port. You'll especially feel that when alt-tabbing; Code Vein really hates to lose focus.

Enemies:
You've got your melee grunt, shooty boi, heavy hitter, and then a few miscellaneous beasts with little HP and minmal damage. That's mostly it; the game just reskins them and sometimes gives them an ability or a dominant element/status effect. The AI is not very bright and you can pretty much just breeze through anything other than mobs of enemies.

The hardest thing you're going to have to deal with are probably the ice berserker things in the snow area. Just use fire to knock them out of iceball mode, problem solved.

Skill Unlocks:
Skill unlock cutscene areas are a giant time sink, and at a bare minimum you are required to load into each zone, then load back out for every set of skills you unlock. Instead of just showing things in a pre-structured cinematic, you have to actually walk through a little gallery area at slow walking speed. You cannot skip segments or go faster than the native pacing of the scene, you can only skip it all or walk through it all.

Partners:
The game is balanced for you to have a partner, but having an AI partner trivializes most encounters as they split aggro, deal damage, heal you, and take care of ranged things for you.
Playing without a partner leaves you vulnerable to one-shot damage nonsense revealing that the healing mechanic is a crutch implemented to make the monsters hit hard enough to provide a semblance of challenge when running with a partner, but that encounters weren't scaled for unpartnered forays.
Then don't even get me started on the repeated voice lines...

Level System:
Levels don't matter until late game. In fact, leveling puts you at a disadvantage for grinding out skill affinity to unlock things for use in other codes. Once I learned that, I stopped leveling up at all. I played the majority of the game at level 16 and I'm pretty sure I could have just never leveled at all and been fine. Just keep your gear up to date and use a decent build, you'll be fine.

Post-Completion note: I made it up through the final boss of the Crypt Spire before leveling past 16. I believe finishing the game at 16 would have been doable, but adding 160 levels with the couple million haze I was sitting on did ultimately add a significant HP buffer and damage increase using scaling equipment at higher tiers, which hastened completion.

Environment Design:
The areas you visit are by and large open, bland, and uncomplicated. The path will take you where you need to go.

The notable exception is the white Anor Londo rip-off area. That place is a frustrating maze where everything looks the same. Have fun with that if you need to backtrack or track down something you missed.

NPC Interactions:
Ugh. The writing is terrible here. Also, nobody moves their mouth while talking unless it's during a significant cinematic scene, despite this being released in 2019. Weird.

Despite all of the cinematics, the pretense of friendship, and the tragic backstories of characters, you're probably not going to walk away caring about them at all, or what happens to them.

Conclusion
Would I recommend this game? Only if you are really hard-up for a Souls-like to fill your time, you like the anime aesthetic, and only if it's on a substantial sale. It's a fairly bland but acceptable offering in the genre that'll kill time if you're bored, but it's not exciting or memorable.

Code Vein never really gets to a level where you feel engaged, and it never hits that sweet spot in terms of difficulty that we see in From Software titles.

Overall rating 3/5. There are better things to spend your money on.
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22 Comments
Eldritch 20 Jul, 2020 @ 6:40pm 
Honestly Im a Bloodborne guy but I have beat Dark Souls 3, And a lot of Dark Souls fans I have met told me they like the combat in this game more since it is much more fast paced and encourages aggressive gameplay. Just compare how quick you attack before and after dodging. Seamless.
Gaboalonso 7 Jul, 2020 @ 9:53am 
you cant comparete this game with dark souls 2 and 3 , there are differents games.
i honestly play this game in 3 star and dark souls with bonfire lvl 85 and i say dark souls 2 and 3 is more easy than code vain. After finish storyline the game has a change difficulty that makes more things hard than drak souls.

crate character is amazing and the only bad thing is the story, it is short but the game offer you great DLC.

Killer Doggoehs 7 Jul, 2020 @ 6:17am 
I did sound toxic cuz the first thing I saw was this Bioautomaton reviewer measuring it with his "Dark Souls" measuring stick. :winter2019joyfultearssnowman:
"Code Vein wants so badly to be anime Dark Souls, but the combat, enemy variety, and world building fall flat."
anything could be as crappy they want but I wouldn't call out unoriginality or copycatting when there aren't any.

and you did brand a puzzle map as "Anor Londo ripoff" then proceeded to tag it as "Bad". :lunar2019deadpanpig:

So I got the wrong impressions of another generic "jUst liKe dArk sOuls" c*nt, but now I understand why you didn't recommend it. All good bruv. We even scored the game similarly, it's a 7/10 difficult anime game for me;
"I clearly didn't hate it (see: 3/5 rating),but I did find it to be lackluster. "Merely okay" is not enough for me to recommend the game to a general audience"

Here's to hoping Scarlet Nexus would be a better game, keeping a unique flavor, while improving upon its predecessor
Killer Doggoehs 7 Jul, 2020 @ 3:27am 
I can't really fault you since you came entirely from the "souls-like" standards while I came with "new Difficult anime title" in mind
Skippable vestiges - Ye, hope they're either playable/skippable too, but it is what it is, wouldn't downvote a game for that
Story and chars - it's Anime, it's God Eater, it could be done better, they focused more on pushing the story than fleshing or building characters. Which turned out good in the end. The journey/flow isn't so good, uninvested peeps wont get attached at all, but the ending and overall story was well-done
Partner AI - What makes Code Vein Code Vein. nuff said
Leveling/skills - Unique. Not good, they could have fixed it so player wouldn't have problems with overleveling, and make it more optimized with Partner AI. But original

A lot of people appreciate it, filled the niche of a partner-based Difficult anime game. For a first title, it did well. I'd recommend it. Those who are looking for a 'good "souls-like"' game would prolly not.
Killer Doggoehs 7 Jul, 2020 @ 2:59am 
Yeah, I did read the review, and after reading your comments, I think where we're getting at. Your quote below seems to be a big turning point to experienced Difficult players.
"The pretty visuals aren't enough to carry it into must-buy territory without an attachment to the preceding GE franchise and/or developer."
Not surprised, those who only played the usual Difficult games and weren't into GE games and anime hack&slash wouldn't find the game appealing at all.

Yeah, it doesn't really uphold compared to the typical "souls-like" games. All I can say to that is while truly isn't above 'meh'... The overall package, the floaty cartoony movement, meh attacks, partner AI are all due by design and flavor. IMHO The "souls-like" style won't be "souls-like" in the future cuz companies will keep on trying out new styles and genre will expand - there will be those thin gray areas. Niche games, what we could call it.
Bioautomaton 6 Jul, 2020 @ 1:39pm 
Yes, I played the majority of the game at level 16. Partly, because I could. Mostly, to keep some semblance of challenge. I didn't level up until after Mido because the game never gave me a good reason to. In the end, I did it just to accelerate finishing the game so I could move on with my backlog. It wasn't an assumption based on "what the internet said," it was informed by evaluation of the challenge presented. Nowhere in my review did I state that I insisted on soloing.

This isn't Dark Souls, Bloodborne, Sekiro. The Surge series plays better within the ARPG framework, Monster Hunter is snappier, and I honestly believe even Lords of the Fallen plays better than this game.There are a slew of other titles that get the formula right and Code Vein's simply not as strong of an offering. The pretty visuals aren't enough to carry it into must-buy territory without an attachment to the preceding GE franchise and/or developer. It's an acceptable way to kill time, but not a compelling one.
Bioautomaton 6 Jul, 2020 @ 1:36pm 
My dude, settle down. It's clear you're passionate about the series and the developer, and it's okay to have a different opinion, but again I implore you to actually read the review instead of jumping to conclusions and projecting your assumptions onto me. Your approach is unnecessarily inflammatory and riddled with false assumptions.

The game positions itself as a Souls-like, and plays like one, so it's getting rated as such. I clearly didn't hate it (see: 3/5 rating),but I did find it to be lackluster. "Merely okay" is not enough for me to recommend the game to a general audience.

Between you and me, I'm a bit of a closet weeb, so I get the anime tropes, but the writing here is bland at best, and the presentation of backstory through statue galleries sucks all the impact they could have had right out of the game.
Killer Doggoehs 6 Jul, 2020 @ 6:16am 
Damn, three comments, what a mongrel am I lmao
Killer Doggoehs 6 Jul, 2020 @ 6:15am 
This is a franchise from God Eater and Freedom Wars, anime arcade squad coop games you play together in PSVita - that branched out to make *their own game w/ flavor of Difficult genre*. Keep that in mind. Arcade. SQUAD AI. Coop. Anime. Monster Boss Hunting. Anime. Cringe. Boobs. No darklore. The WHOLE franchise. Originally.

I have a lot to say and I even agreed w/ a lot of points like the AI not harmonizing well, bad variety, lack of Boss variety, etc...


but they don't fit in comments, so... @Bioautomaton, I'll just give my benefit of the doubt and assume OP didn't mean to flame the game - and just haven't tried much Jap/Anime games and isn't into Anime at all... i can imagine the cringe cuz even I cringed in some occasions too. Overall story is nice tho IF invested in Anime and GE universe, which is also THIS game's universe, surprise, 4th game of the franchise of the successful PSP title Just not the Difficult game you're looking for, OP
Killer Doggoehs 6 Jul, 2020 @ 6:02am 
tl;dr - Code Vein isn't the even the best. But clearly if a game is generally good, and people who played Anime games enjoyed it, so a review that's (1) riddled with "souls" references + (2) isn't into Anime games + (3) haven't played GE... gave it a Not Recommend. Doesn't sound so valid.
I see we agreed in a lot of the points, so I wondered why they were in "The Bad" summing up to a "tries hard to be Dark Souls". Then it's clear the review is biased consciously with "souls-like" expectations and standards. Making the bland worse.
It's prolly due to lack of investment to Anime and GE universe which led to not appreciating. It was even a big reveal near the end that they're in the same universe. Which I guess didn't impact you at all, you wouldn't even notice it if u don't know canon

This is more of OP buying a an 7/10 "Difficult" game by mistake but insisted on playing it with a wrong overall expectation in mind then giving it 2/10 "souls-like" score :steamsad: