Anhel
Alex   Odesa, Odes'ka Oblast', Ukraine
 
 
:FlashFreeze: Afterconflict :FlashFreeze:
:manatoken: Realistic Cold War Multiplayer Tactical FPS. :manatoken:
:p2blue: Below you can view more information about Afterconflict. :p2blue:
Favorite Game
100
Hours played
Afterconflict:
Synopsis:
Afterconflict is a Realistic Cold War Multiplayer Tactical FPS, wherein the remnants of NATO and Warsaw Pact forces fight to the bitter end during the latter stages of World War 3.

Visit our:
:FlashFreeze: Steam page :FlashFreeze:
:h7crystal: Official website [afterconflict.com]:h7crystal:

Join us in:
:Daggerfall: Discord [discordapp.com]:Daggerfall:
:Imperial: Youtube :Imperial:
:Aldmeri: Twitter :Aldmeri:
Review Showcase
3.4 Hours played
"Apathy is Death." (Criss Avelon: Kreia - "Star Wars: Knights of the Old Republic II – The Sith Lords")

"King's Bounty II" is not a game. It can't entertain you. It can't give you useful experience. It can't give you interesting gameplay, challenge, script or story. Even graphics, level and character design, music and acting are pretty bad.
Only thing that it can give you is boredom.

You'll not give a heck about story, because scriptwriters even didn't try to create interesting story, creative dialogues and motivation. You'll not give a heck about world exploration, because world is dead, boring and has huge level-design mistakes. You'll not give a heck about battles, beacause they are monotonous, you need to use only methods that wants developers, you haven't got any choice, and developers punishes you for trying to create your own builds and tactics. Nothing can fix this game, cause basic game concept and gamedesing of this game are broken.

Why playing in original "King's Bounty" 1990 you can feel creative and endeavors of Jon Van Caneghem and developers from New World Computing to create interesting game in all aspects? Why in reboot: "King's Bounty: The Legend" (2008) you can see, how Dmitry Gusarov, developers from Katauri Interactive and all people, who worked on developing different elements of game - made every element close to masterpiece, and payed huge respect to developers of original game?
Because it was important to them to create the game, that makes players enjoy it. They cared about their legacy in our world. Developers from 1C just wanted to make money, and nobody cared about - for whom they make this game.
Review Showcase
We'll bang, okay?

First of all, I should go mention, that this review will be divided on 2 parts:
* Legendary edition, differences to 3 original games: what became better, and what became worse.
* Few words about Mass Effect Trilogy itself, and about ending under spoiler.

Legendary edition
I wrote my previous review in release day. It was negative bcs game itself didn’t work further than launcher. It was so until I found specific solution in my OS language settings. Developers fixed that problem in 2 months. Let’s talk about how changed games in Legendary edition - their pros and cons to original ones.

Mass Effect
+ Gameplay and shooter mechanics now feels much better than they were in original game;
+ Graphics in general looks better (bcs of new materials etc);
+ Local in game changes (like changing Elanos Haliat’s race from human to turian that is more lore accurate and makes more sense for his motivation);
+ Photo mode (Works good in a whole trilogy, but I mention it only once here).
- Lighting in some scenes placed not correct, and it ruins scene composition and makes faces of the characters looks scary in those scenes.
- Deleted DLC “Pinnacle Station” (Can’t tell I miss it, bcs it annoyed me in original ME, but still - missed content isn’t a good thing).

Mass Effect 2
It has much less changes than first and third games. The only moments reasonable to mention:
+ Loading time much increased. Optimized loading screens;
- Faces looks not so beautiful than they are in original ME2. I don’t know what they’ve done to materials, but faces looks worse. Not horrible (like Andromeda), but worse.

Mass Effect 3
+ New materials looks much better than in original game;
+ War assets is now easier to get;
- No multiplayer;
- A lot of minor bugs: with characters and enemy animations, or with scene uploading faster than cutscene begins. That don’t ruin experience, but still things like this shouldn’t be in remaster. It’s obvious there was luck of testers, and it’s not good trend.
Verdict: If you want complete experience of Mass Effect trilogy – it’s good version. I can recommend it. But w8 until sales. It’s not tested enough to buy it on full price.

Mass Effect Trilogy
This is the games can I highly recommend to those who likes RPGs with really interesting and intriguing story, awesome sci-fi worldbuilding, well developed and deep characters, and one of the best scene directing in game.
Gameplay evolved in every aspect from game to game (beginning with combat, shooting mechanics and controls, ending side quests) so it has replayability not only to make another choices, but to try another builds and classes. Sound directing and music also executed on highest level.
Few words about ending of Mass Effect 3: First time I finished ME3 in 2012, and it’s ending for me was one of the worst in fiction arts at all. But after recent play of whole trilogy – I changed my mind. Yes, ending is pretentious and overcomplicated to understand (bcs it requires to listen attentively most of dialogs in the game, and notice core ideas that scriptwriters tell us), but pretty good and very relevant in modern days. Now I understand: “the traffic light” at the end is not a choice of ending. It’s a test of the player on understanding narrative of the game. There is only 2 ending options: To be harvested, or to pay your price to win existential war. Main idea of whole narrative of Mass Effect 3 was “existential wars never wins with easy solutions and without sacrifices”. And now with this idea listen, what catalyst (as your enemy) offers as a solution.

Great experience, great games. Thx to old Bioware developers for this awesome adventure.

I should go.
RIΞĄPIΞR 4 Jan, 2023 @ 2:48pm 
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XYZ 19 Aug, 2020 @ 4:21pm 
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OverLihten 21 Dec, 2016 @ 8:52am 
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M🄰D🄾🄲🅃🄾🅁 24 Feb, 2016 @ 11:01pm 
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