AntonyX
Xia Wei   China
 
 
No information given.
Currently Online
Completionist Showcase
Review Showcase
13.4 Hours played
上瘾的手感,中午、晚上有个一二十分钟的碎片时间都想打两把!手感初级教学可参考 https://www.bilibili.com/video/BV1MD421u7qi

对于这种所谓“迟滞感”,我的理解是,【镜头】迟滞而【枪口】不迟滞,这是目前玩到的最真实的腰射手感射击游戏。接下来详细解释:

1. 传统射击游戏的【枪口】瞄准方向和【镜头】瞄准方向是完全绑定的,也是大家习惯的“无延迟”感,镜头动瞄准点就动,而腰射精度的降低,是通过随机散射数值去控制的(腰射状态散射>ADS状态散射)。

2. 而Bodycam特殊的地方在于,【镜头】方向与【枪口】方向的“分离”(Helldiver2也有类似的双准星设计来强化不同武器类型的操控差异)。Bodycam你鼠标直接控制的是【枪口】方向,这个几乎是没有延迟的(前方有障碍物时候涉及到碰撞规避等情况除外)。而【镜头】方向则是有一定迟滞性,“跟着”枪口朝向跑,腰射状态下这个迟滞比较久,ADS机瞄下镜头迟滞感就很小了。

当了解了这个差异后,再去训练场里打打移动靶场试试,是不是感觉命中率能提高很多,而且感觉有信心通过练习去提升这个“手感”的命中率。

最重要的是,这种“手感”并不是空穴来风,这就是真实使用武器【腰射】射击的感觉,腰射时,你并不能100%保证枪口一定瞄准了你想射击的目标,Bodycam一样也不会像传统射击游戏一样,腰射时也给你一个辅助的准星HUD帮你作为腰射瞄准参考点。因此Bodycam可以说是目前最真实还原了【武器腰射射击】的游戏。这么做的目的也很好理解,这是一个讲究机瞄、peek、信息策略和前置射击战术的游戏,不鼓励无脑持枪乱冲

后续发展预测,和所有新的拟真射击游戏一样,刚上来口碑一定是两极分化的,喜欢的人很喜欢,不喜欢的人也不喜欢。新拟真游戏会在前期迅速过滤掉不喜欢的玩家,留下喜欢的核心玩家。而后续厂家需要做的,就是别犯傻,在不翻车的情况下,留住核心玩家,提供更多的内容和玩法,慢慢吸引更多相对轻度玩家进来(比如合作PVE)

给开发者两兄弟一个建议,可以在仍然保持极度真实感的前提下,降低游戏门槛,就是——赶紧加入激光指示器这个挂件,并且可以让玩家自由开启或者关闭。开启的玩家将能通过激光瞄准线,更好的判断自己的瞄准方位,但代价是别人也可能提前看到这个瞄准线,暴露自己位置。所以基本不影响原有的游戏平衡性。

The addiction to the feel of the game makes me want to play a couple of matches even during short breaks of 10 to 20 minutes at noon and in the evening!

Regarding this so-called "laggy sensation," my understanding is that the camera lags while the muzzle does not, making this the most realistic hip-fire shooting game I've played to date. Let me explain in detail:
In traditional shooting games, the aiming direction of the muzzle and the camera are completely bound, which is the "lag-free" sensation that everyone is accustomed to. When the camera moves, the aiming point moves with it. The reduction in hip-fire accuracy is controlled through random scattering values (hip-fire state scattering > ADS state scattering).

The unique aspect of Bodycam is the "separation" between the camera direction and the muzzle direction (Helldiver2 also has a similar dual-reticle design to enhance the control differences of various weapon types). With Bodycam, your mouse directly controls the muzzle direction, which is almost lag-free (except when there are obstacles in front, involving collision avoidance, etc.). The camera direction, however, has a certain degree of lag, "following" the direction of the muzzle. This lag is longer in the hip-fire state, and in the ADS scoped state, the camera's lag sensation is much smaller.

Once you understand this difference, go to the training ground and try shooting at moving targets. You'll likely find that your hit rate improves significantly, and you feel confident that you can increase the hit rate of this "feel" through practice.

Most importantly, this "feel" is not baseless; it's the actual sensation of using a weapon to hip-fire. When hip-firing, you can't be 100% sure the muzzle is aimed at the target you want to shoot. Bodycam doesn't provide an assist reticle HUD for aiming reference like traditional shooting games do. Therefore, Bodycam can be said to be the most realistic game that reproduces the experience of hip-firing with weapons. The purpose of this is also easy to understand; it's a game that emphasizes scoped aiming, peeking, information strategy, and pre-emptive shooting tactics, not encouraging blind rushing with a gun.

As for the future development forecast, like all new realistic shooting games, the reception will be polarized at first—those who like it will really like it, and those who don't, won't. New realistic games will quickly filter out players who don't enjoy them in the early stages, leaving behind the core players who do. What the developers need to do next is not to make foolish mistakes, retain the core players without flipping the game, and provide more content and gameplay to gradually attract more relatively casual players (such as cooperative PVE).

Here's a suggestion for the two developers: You can lower the barrier to entry for the game while still maintaining an extremely realistic feel by adding a laser pointer attachment and allowing players to turn it on or off at will. Players with the laser on will be able to better judge their aiming position through the laser aiming line, but at the cost of potentially revealing their position to others who can also see the aiming line. This basically doesn't affect the original game balance.
Artwork Showcase
我一个变态都觉得有点变态捏
143 9 2
Recent Activity
13.4 hrs on record
last played on 28 Dec, 2024
225 hrs on record
last played on 28 Dec, 2024
0.2 hrs on record
last played on 24 Dec, 2024
Comments
小滋 29 Jan, 2024 @ 7:49pm 
:steamhappy: