1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 36.4 hrs on record (1.5 hrs at review time)
Posted: 19 Jul, 2022 @ 1:19am
Updated: 24 Jul, 2022 @ 9:51pm

The story is great and genuinely enjoyable. Compared with the Dark Pictures games, the Quarry is well and truly the spiritual successor to Until Dawn. A bunch of teens in a secluded horror setting, a pack of monsters hunting them, and some mysterious hunters that they don't know if they can trust or not. Felt far better as a standalone story than any of the anthology games have recently.

The biggest issue by far is that they've ignored the progress they made in the Dark Pictures and cut 2 person co-op entirely. The only option for co-op is for your friends to pay $90 per person in order to watch you play single player and vote on decisions. For how much interaction they would get, you'd be better off streaming in discord and just having them vote anyway. Saves $90 and they get exactly the same experience.

Performance-wise, the game struggles hard. I've experienced numerous crashes, many just when trying to open a menu, or at the end of a chapter the game simply hangs then gives up. There's a disgusting amount of motion blur which is impossible to disable with either in-game options or outside sources. At this point in game design, motion blur should never be on by default, let alone preventing the player from turning it off at all.

Outside of performance issues, there's lots of visual glitches and issues in the game. Objects randomly brightly lit in an otherwise dark room, pulling out a drawer causes all the contents of the drawer to stay where they were while the drawer phases through them, certain object popping in and out of existence especially in the background.

Achievement hunting feels as bad (or worse) as it has in the past with these games, with many that, for basically no reason, can't be obtained in runs where you get others. It feels like you have to do about 7 or 8 playthroughs of the game to be able to collect them all, more if you wanted to play your first run blind and so didn't optimally make every choice. Normally this is passable in these games, but collectables aren't saved between runs, and it's impossible to collect all evidence, clues and tarot cards in one playthrough, meaning you're never going to have one nice save file with all the collection intact.

It's also a bit annoying that the early game sets most of the characters on romantic arcs, linking them up with a partner, but then from about the midpoint onwards, all of that means basically nothing. All the 'couples' split off and do their own things and nobody really has much character development after that. Also, the main character Ryan has about as much personality as a brick.

All in all, decent game with some glaring issues, performance and crash problems and worst of all is the slap in the face that they want to charge double the price for this when it; a. doesn't really build anything on previous titles. It's a good game, but there's nothing new about it that even starts to justify it costing more than any of the others, and b. cuts out existing features like co-op. I generally avoid buying DPA games until they're on sale anyway, so having this start at double their base price is ludicrous at best.
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