420 people found this review helpful
27 people found this review funny
Recommended
0.0 hrs last two weeks / 2.0 hrs on record (1.4 hrs at review time)
Posted: 29 Feb, 2020 @ 5:42am

Early Access Review
The game's concepts and visuals are really impressive considering that this was pretty much made by one man but it has room for improvement. The combat is definitely one of my favourites in FPS games.

The Pros:
-Fun and engaging combat
-Good pacing
-Good world design
-Great visuals
-Waifu!!
-Waifu school uniform!!
-Didn't run into gamebreaking bugs which is great for an early access title
-Buying it is not only cheap but also gets you the full length and hopefully polished game when it comes out so there is even more reason to support the dev

The Cons:
-Unskippable Cutscenes
Yes, this is a con when the game promotes you to finish the game 3 times and still doesn't have an option to skip the cutscenes, hopefully it will be there in the full game
-Grappling system unreliable
Most of my deaths/inconveniences were caused by the terrible grappling system, it really needs polish or a rework
-Poor execution of scripted sequences
In one of these, you have to jump and slide down a hill; I jumped slightly the other direction not knowing there was a setpiece and it instantly killed my movement speed and I fell to my death. In another, the sequence didn't load altogether and I was dumbfounded on where to go (this was the only major bug in my playtime)
-English text
Not a big deal but dev needs a good translator for the english lines, one of its "signature lines" is Now it may be dark, but you will be bright
-Checkpoint between 2 phases of a boss fight
Giving a checkpoint between 2 phases really kills the challenge and player never feels the need to analyse what he did wrong and he can just get through it throwing everything he has on the boss
-UI Scaling
I play on an ultrawide monitor and when I changed FOV settings, it changed the scale of the UI for some reason which made it unplayable at lower than 110 fov, a bug that needs to be addressed.
-Not a con but for a game with such impressive visuals, the hair textures are underwhelming.
-If you keep "hold" settings instead of toggle for aiming, it doesn't switch to ADS many of the times and you have to press RMB again which gets annoying when you're chaining combos


Final Conclusion:
The game is amazing and unlike most recent games it tries to do its own thing and doesn't outright steal other game designs just for the sake of selling more. It has a fresh concept and is really fun. I still have trouble believing it's pretty much made by one man. I have a lot of hopes from the final game, I just wish it doesn't get downgraded to the ground and has many more skills to be unlocked. One suggestion for the developer is to add a sliding mechanic which gets activated by crouching while running so that there are more options for mobility in its highly engaging combat.
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6 Comments
Avalar 11 May, 2020 @ 2:46pm 
"-Good world design" "-Fun and engaging combat"...
MIKA 9 Apr, 2020 @ 10:51am 
I believe the person who made this game is an artist by trade.
Da phuc is wong with u? 7 Apr, 2020 @ 11:51pm 
This is quite intriguing, how can a single person make a better game than a AAA studio?
Stardew valley, undertale and this. Fuck, i got pissed with Monster hunter world, and this game is soooooo much better, this requires skill while the other requires patience with a clunky combat.
MIKA 31 Mar, 2020 @ 11:16am 
I just now re-read your review and noticed that you mention playing on an ultrawide monitor.
I play this on a 3 monitor system at 5840x1080.
I believe the issue you have with incorrect UI scaling is because you didn't change the scaling method from the standard Vert- to Hor+. Google it, I've done so and the game and interface look great on a triple wide system.
LordFacepalm 30 Mar, 2020 @ 2:56pm 
Very good review, and to reply to be comment before mine: That's actually really interesting, makes me think about playing around with it. I have a few years of college programming classes under my belt but I am by no means a programmer, so I've always thought making something of this quality was out of my league and I'd be relegated to 2D platformers and stuff, but I'll have to take a closer look at the UE dev kit.
MIKA 28 Mar, 2020 @ 7:57am 
The REALLY impressive part is that, by the programmer's own admission, this game was made ENTIRELY using the Unreal Engine's Blueprints system, with not a single line of code.

AMAZING!