36
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reviewed
407
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Recent reviews by Turbs

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Showing 1-10 of 36 entries
3 people found this review helpful
1.3 hrs on record (1.1 hrs at review time)
Do yourself a favour and just buy the original Battlefront games instead. This release is a botched failure beyond just the amount of servers it had on launch. I'll list a few glaring issues here that I was able to glean in just over an hour of gameplay and update it more as I reach the refund limit.

  • BF2's campaign is missing end-of-level cutscenes.
  • The UI for BF2 is horrendous for Mouse and Keyboard controls. This is the PS2 UI.
  • Controls for starfighters inverted by default, but no way to change it in settings unlike in the original.
  • Speaking of which, there's no inversion controls for everything. Infantry, vehicle, et cetera.
  • Audio is glitched. BF1's famous transition screen sounds really off.
  • The file size for this collection is 62.8 GB! Both of the originals combined weren't more than 7.3 GB! That's almost 10x the size bloat! Over 8 GB of storage was taken up by MVS files in data1 in the CC folders.

Update (3/15/2024)
It's a day after release and Aspyr have released a statement thanking people for their "overwhelming support and feedback" while the game has over 4,000 reviews at just 19% approval rating towards the game. They talk about how much they will improve the network infrastructure... and that's it. I don't need my Associate's Degree of Applied Science in Network Infrastructure to tell anyone here that it's not the only issues this product is facing.

Aspyr, you need to actually put time into making this work. I don't care if you aren't given enough time. Either do the work needed or have some pride in yourselves and refuse to launch something as terrible as this was. This isn't doing your reputation any better than it already is. You can have my money back when you fix every single issue and more. Prove yourself to be deserving of the $35 price tag than with just promises of the future.

Until then, thanks for the refund, Steam.
Posted 14 March, 2024. Last edited 15 March, 2024.
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15 people found this review helpful
2 people found this review funny
15.3 hrs on record
This game has no player base, no stability, and no balance.

As of writing this review, there are less than 34 players in the game. The matchmaking takes well over ten minutes to get into a game. When we actually do get into a game, my friend proceeds to have his computer crash and burn from the game taking up so much memory and being an unstable mess. He only ever had this problem with this game in particular.

The game is heavily killer-sided to an unbelievable degree. While the classmates can fight against the killer, and even kill them in turn, there is nothing much to it actually being done. The survivors don't get breathing room for successfully killing the killer since they will respawn in less than half a minute. The only "downside" for a killer dying is that they need to play a different one afterwards.

Not to fear! The game babies killers by allowing them to be fully invulnerable when executing any downed classmate even when in the middle of the entire group and low on health. The game also generously allows them to instantly teleport from the fight so as to avoid any damage afterwards be it other classmates or fire damage even. It's not uncommon for the killer to then camp the respawn rooms with over five traps on absurdly low cooldown. There is no strategy by the killer in managing their assets or with killing the classmates. The "ambush" killer can just slug an entire group of survivors and dip out.

When fighting fails, classmates would then focus on evasion, but that's also massively against them in the form of the killer being able to teleport wherever it wants even in the middle of a chase. The classmates very quickly become winded with the stamina system and the vents end up being worthless when a killer can just immediately spawn on the other end with lots of traps to boot.

Overall, this game is a miserable experience for the classmate side of things, and the game's current playerbase size surely affirms this to be so. What wasted potential.
Posted 20 December, 2023.
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3 people found this review helpful
1 person found this review funny
2.0 hrs on record
"3D women are fine, but fourth dimmensional girls with non-euclidean geometry are smokin' hot! They've got curves I can literally get lost in."

Sucker for Love is a silly, romantic horror game that was fun to play through blind. Estir is best eldritch girl.
Posted 23 November, 2023.
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1 person found this review helpful
31.9 hrs on record (2.4 hrs at review time)
There is no reason to not try out this game. It's completely free and very well made. Haven't had any crashing or major bugs, and the controls are very intuitive for keyboard and controller setups.

For those that are fans of Hololive, then you'll find each idol's personality and references shine in their unique skills or in the array of weapons and items to be found. Even for those not into Hololive, it's a solid reverse bullet hell game. The many different characters in the game have their own niches and special primary weapon and abilities that give lots of flavour and replayability to each one. The items and secondary weapons have been continually updated to encourage a larger variety of usage. As the game grows even more difficult, you can gain the tools to grow even stronger yourself in a very satisfying pace.

I have been playing HoloCure since before it even had its own independent launcher so I did get a head start on the Steam release, but the amount of content released has made this game even bigger still and something to keep me playing it. Hololive Indonesia gens 1-3 all being added alongside even more maps, items, weapons, and even a brand new HoloHouse hub area where you can passively gather coins and build a little house area to relax after surviving the hordes of fans.

The devs for this project have done a wonderful job and should be proud for it.
Posted 17 August, 2023.
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18 people found this review helpful
6.5 hrs on record
I was waiting for the game to get better over the years not worse. I was never much of an active player for the game, but I supported what it was trying to be many years ago.

The new devs started to remove content and just that. Replacing an old announcer with an updated one would cause less trouble than just outright removing it with nothing else to fill the gap. They altered the art book that people have purchased and got no input on the matter. This is a spit on both the fans, and the original devs that had created the art that is now removed.

Word of advice: Perhaps focus more on actually improving the game than finding excuses to cut it apart.
Posted 2 July, 2023.
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1 person found this review helpful
0.0 hrs on record
I'd recommend it because it's free and fun (as it should be), but do not think this is without criticism. I speak as a person who has played the original Mercenaries mode for RE4, RE5, RE8, and RE4VR. It's a mode that I've seen make various different improvements over the years, and I hope that Capcom finally learns to stick to modes like this and Raid Mode for standalone games in the future.

First off, the positive. This mode benefits from the increased mobility and combat flow from the base game. The shooting, parrying, and visuals all blend in quite well, and the combo meter showing when it will expire exactly is really handy. The new character-specific ultimate abilities are more ways to turn maps into a meat grinder. The new character, Luis, can be rather entertaining to play with a simple yet fun kit. The ability to actually defeat all of the enemies in the map reminds me of RE5 and gives more to aim for than just a high score. For what the game mode has going, it's really solid.

Unfortunately, that's where the negative begins. The i-frames can be a little small and frustrating for a game that has much more projectile spam and stunlocking than the original. For example, Luis' ultimate ability is cool but has massive recovery delay that has him vulnerable even if it has a knockback effect which doesn't fully work. In a game that is full of thrown axes, shot bolts, and grappling ganados, any sort of slow speed will become annoying even to long-time veterans. It's in need of some slight tweeking to be just right, but that alone isn't a big issue IMO.

You know what the actual big issue is?

This mode currently lacks content. It's probably still in development, or they're just aiming to keep the game alive longer with spread out updates. Either way, the game mode is missing Ada Wong and Albert Wesker from the original RE4 game. Waterworld is also nowhere to be seen. As much as I would be scared of seeing Super Salvador again, it is a glaring omission. This is what RE4 Mercenaries player would tell you, but there's more.

As a person who has played RE4VR's Mercenaries mode, it would be in poor taste to not mention the massive additions that the VR port of RE4 made with its own Mercenaries mode update last year. First off, there were a lot of extra unlockables added for the main campaign. Big Head mode, golden weapons, et cetera. These came alongside the addition of "Challenges" where you play the original mode with various twists. In one, you have two revolvers facing off the village. In another, you have the same but are forced to only do headshots. They even referenced the Welcome to Hell mod for RE4 by having HUNK show off against nothing but chainsaw enemies. Can go from really easy but fun to rather difficult but fair. To not see Challenges return alongside more unlockable is a shame.

Overall, it's a really fun addition that deserves more. And Capcom, please do not forget about Assignment: Ada or Separate Ways for either RE4R or RE4VR. I'm still waiting patiently. Would also be cool if REmake4 was also on VR someday with Armature's RE4VR port not being exclusive to the Oculus Quest anymore.

Edit (4/7/23): Added in a quick thought on Luis, the combo meter, and the small frustrations over the lack of proper i-frames in a stunlock-crazy game.
Posted 7 April, 2023. Last edited 7 April, 2023.
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1 person found this review helpful
63.7 hrs on record (39.7 hrs at review time)
The most content-complete Persona game that you can play right now alongside Persona 4. While it is the more modern, major title of this particular franchise, Persona 5 Royal has started to show its age when compared to the Persona 5 Strikers and even Soul Hackers 2 games despite their much smaller budgets and scope.

To anyone who has played the games that have come out after Persona 5 Royal, you might be more familiar with the more modern take on fusing personas into new ones. A particular improvement that Strikers and Soul Hackers 2 has over P5R is that you can search up any missing personas with your registered compendium entries and not just the ones you have on you. In P5R, you cannot see the new ones that you can make if you don't have all the ingredients in your persona roster.

In Strikers and Soul Hackers 2, you can have one ingredient in the roster and another not summoned but logged in your compendium to be able to see the combination and allows you to summon there immediately with the extra fee for bringing up the missing ingredient. This helped remove the tedium and frustrations that you very well might have with this game's setup where you are likely going to need to search up a fusion calculator online in order to accomplish some tasks that ask for speficic persona and abilities, or if you're simply trying to fill out your compendium to 100% but are scratching your head and wondering how to get some persona which have extremely specific recipes.

Soul Hackers 2 also allowed you to summon a registered persona at their base value for a low price or at their higher, more developed forms for more power while costing more. Great for those that want to cheaply complete their roster or pay up more to get some beefy additions to their list of options.

Minor nitpicks on the fusion process becoming slightly outdated, I very much think that this was a well-made port. It runs beautifully on my computer, and I have had hardly any issues in my roughly 40 hours of playing the game at the time of me typing this review. The only weird thing that I have encountered is that reducing the controller sensitivity can and will mess up your ability to walk diagonally. If you reduce the sensitivity for your controller in the system settings, you can go from the standard run into a staggered walk whenever you try to walk diagonally. If you find the movement becoming unresponsive for whatever reason, a good place to check would be there and restore them to default if you tweaked them.

And a word of warning to those getting into this and not used to the DLC stuff: do not summon personas above your level. For some stupid reason, Atlus thought that letting new players just summon level 80+ persona for free and way above their level was a good thing despite having understood that fusing personas above the player's level would have been imbalanced. For the sake of your playing experience, do not cheese the system by making yourself ridiculously overpowered. There's a difficulty select if you really think that it's too hard to understand at the time.

Hold off on summoning DLC characters from the compendium and focus more on building them with the ones you naturally collect along the way. That way you will get them at the appropriate level and make them even stronger with inherited skills and traits than if you'd just get them with nothing else attached.

To speak about the good of the game would take 100x more my rambling so I'll cap off my small notifications with a recommendation in getting this game. This game is like comparing a sandwhich made with cold cut meat to a juicy, mouth watering chicken sandwhich freshly steaming and cooked to be as delectable and tender as possible. Getting through the intro can take a little while, but once the game finally opens up and lets you decide your actions full-on, it's like taking a mouth full of the best meat that you can get. And it'll melt in your mouth with meaty glory as you begin to want more and more. And there is a lot to chew with a game like this. Easily more than 80 hours of content if you rush even. The base game took me like 170 hours, and this one has even more thanks to the additions made in the Royal version.

Buy this game if you even consider wanting to give the franchise a try. Wait for sale if your money situation is strained at least. And if you really enjoy this game? Consider supporting and encouraging the PC support for these games by looking into the games I mentioned prior. Especially Persona 5 Strikers which is a sequel to this game's story. Persona 4 happens years prior to this story, and you might spot out hints to that game's characters and events if you look around carefully enough.
Posted 30 October, 2022. Last edited 23 November, 2022.
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No one has rated this review as helpful yet
15.9 hrs on record (4.5 hrs at review time)
It's the Garry's Mod for VR with how it's shaping up to be. Player model customization is going to be pretty wild down the road based on how much was already made in the first two days. Once more of the custom maps roll out, it's only a matter of time before multiplayer starts kicking into force again like with Boneworks. Would like to see this game far surpass the last one in this aspect, and it's off to a good start.

I'm typing this on the second after release so I will be looking to update the review after some time has passed for the modding scene. That would also include for when I finish the main campaign and extras. For a first impressions though? Pretty great. I like it. Lots of fun modes and items to play around with, the music is good, gameplay is solid, and it's all intuitive enough for someone with a functional brain to navigate around with. I figured out the crane puzzle without looking up a guide. Why can't you?
Posted 1 October, 2022. Last edited 1 October, 2022.
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7 people found this review helpful
1 person found this review funny
0.0 hrs on record
Some nice outfits. Will more so use them in a replay of the campaign, but it's there for those who want them.

A bit hefty on the price tag even if it does include music stuff so wait on a sale for the DLC if hesitant.

There are comments on the DLC not working, but I had it load up for me yesterday just a day after the release. Played through the introductory arc, left the game to sleep, and came back to see the DLC waiting for me.
Posted 26 August, 2022.
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1 person found this review helpful
39.8 hrs on record (18.6 hrs at review time)
Alice: Madness Returns was not something I expected to like nearly as much as I did in playing it and finally completing the game. I also did not realize just how far back this franchise goes with this being a sequel to American McGee's Alice from the year 2000.

In Alice: Madness Returns, you play as Alice Liddell. A sole survivor of a house fire roughly ten or eleven years prior to this game's setting that claimed the lives of her parents and older sister. After finally awakening from her psychological comatose state, and being discharged from the asylum holding her, she sets out to put herself at peace with the past through any means necessary. One of those means being traversing the twisted realm of Wonderland in the attempt to find the answers she seeks.

This game is a hack-and-slash action and adventure with a good amount of platforming and puzzles in-between the arena sort of encounters. The combat is simple with brutal visuals and creative enemy designs. The game's camera can get wild when focusing on an enemy which can lead to reduced awareness. Each enemy having some hidden quirks that can be exploited once figured out. Not to spoil too much, but drenching a certain armoured enemy in hot steaming tea will cause them to collapse and leave their weak spot open. Better than waiting for them to attack and leave themselves open.

There is also a large push for collecting teeth to upgrade her weaponry, bottles to see art, and memory fragments to help piece together her shattered mind to finally solve the mystery behind the fire that killed her family. The game allows the player to spot out clues pointing to these collectables with a button press to read these invisible ink messages. A very sharp eye will be able to collect almost everything without the need of a guide.

The story is quite intriguing as well as the world design and music. Everything comes together to really make this dark and foreboding Wonderland one to remember.

Now, to address some issues that one may have with this game being that it came out in 2011 and since forgotten by EA: the game is not entirely stable, and I don't just mean Alice's mind. You can have everything set to max, but the game might crash when trying to load into a save until you temporarily reduce the resolution in the main menu. Bumping up the game's frame rate to 144 max had the game running beautifully, but it can make shooting certain pig snouts off and cause the final boss to not attack you after a certain point (reducing the fps to 90 fixed that issue for me).

There is also a deluxe edition for the game which was never released with this Steam version for whatever reason. However, it is possible to access that content with a flag switch in the same engine file that you'd edit to uncap the frame rate. Doing so will allow you access to weapons and costumes that can give you some extra effects to your journey.

To those looking to further explore this old franchise, enabling the deluxe edition content will also allow you to play the original American McGee's Alice. However, the most of those files need to be downloaded from one of the many file containers that the community have preserved in the guide section for this game. May take a pretty penny to set up, but you can soon enough be playing another classic game for no extra cost. Just be sure to also install it on your main drive as it has issues saving if not done that way ("hard disk full" bug).

American McGee's Alice has been such a wonderful franchise to explore. Despite having a reputation for being an "edgy Alice in Wonderland", the art, music, and thematic messages are very full of passion and hope for a character that has suffered so dearly. With American McGee toiling away at a third entry to this game franchise with Alice: Asylum, now is a good time as ever to put the game on your shopping cart or wishlist if you're willing to wait for a sale to give it a try.
Posted 21 August, 2022.
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Showing 1-10 of 36 entries