17
Products
reviewed
529
Products
in account

Recent reviews by Pienz

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Showing 1-10 of 17 entries
1 person found this review helpful
70.4 hrs on record (27.7 hrs at review time)
friendly fire simulator
Posted 21 February.
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No one has rated this review as helpful yet
161.5 hrs on record (26.2 hrs at review time)
Nice.
Posted 25 August, 2023. Last edited 25 August, 2023.
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No one has rated this review as helpful yet
20.0 hrs on record (16.7 hrs at review time)
Would be good to have a friend group system so you can easily play on the same side

Someone is designated as the leader of the group
- this person becomes squad lead first if anyone is assigned squad lead
- the whole group follows them when joining or creating squads

Add an extra outline for people in your friend list


Posted 20 November, 2022.
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33.7 hrs on record (15.4 hrs at review time)
Sound design is perfect and probably the main reason for loving the game

The feeling in combat when your suddenly outmatched doesn't feel like you have to cheese the fight but instead actually run away

The moments when your looking at an enemy, wondering if they are aiming at you and then the next second a volley of missiles is flying towards you D: Really makes it memorable

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The most important QoL changes:

An option to add transparency to the UI

An option to remove the crosshair, this is the perfect game to have it off as default for anything higher than the lowest difficulty -- Does there really need to be a dot in the middle of the screen when holding meds?

The Stealth indicator should be reduced to a short notification and not a loading bar. Better design would not need it in the first place because the enemies 'alertness' should be easy to tell (but still including it for easier difficulties would be useful)

Change looting with E to take the whole stack as default and add Ctrl + E to take a partial amount ( or some other change that lets individual item looting take less steps)

Scrolling can bring up a wheel but put it to the side and actually have the player cycle through equipment in their hands

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( WIP ) Notes while playing the game

Multiplayer Netcode could be better when close to other players (pushing around on high latency is a mess)

Attachments don't show up for stored weapons

Hotkey to pull mask up and down or maybe a better way to quick select it

Needs Cars so me and the boys can skrrrt skrrt across the land
Posted 8 February, 2021. Last edited 2 June, 2022.
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No one has rated this review as helpful yet
124.8 hrs on record (112.8 hrs at review time)
Bug fixes, Quality of Life, and Performance Improvements are what this game needs.

+ Change appearance in mirrors or barber
+ Restructure Attribute Points in the endgame
+ Car controls could be more fun by adding a handbrake drift
+ Better introduce/explain non-lethal actions
+ Repeatable random quests

- Make it more obvious that individual skills cant progress past the same level as its corresponding attribute
- The lowest graphics setting shouldn't look like a blurry mess
- Fix slow motion aiming feeling jank
- Fix fake cars in distance looking bugged
- Fix Freezes when colliding with objects
- Main storyline shouldn't reward (good) free rides, as It just means there is no reason to purchase a budget ride early on.
Posted 20 December, 2020. Last edited 29 December, 2020.
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No one has rated this review as helpful yet
10.0 hrs on record (3.8 hrs at review time)
Early Access Review
Got shot up delivering half the burger delivery 10/10
Posted 24 July, 2020.
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2.6 hrs on record (2.0 hrs at review time)
Early Access Review
Graphics are neat and the game is a good example of what Dwarf Fortress should feel like
Posted 28 May, 2020.
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3,291.1 hrs on record (284.2 hrs at review time)
i liked the boot
Posted 5 May, 2020.
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No one has rated this review as helpful yet
0.2 hrs on record
Simple Gameplay, Art style is crisp especially the UI elements, Background music is on point.
Posted 6 February, 2020.
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6.0 hrs on record (1.0 hrs at review time)
Wish programming was this visual and this easy.

Really summarizes and shows the concepts that do exist in computer science.
Posted 29 December, 2019.
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Showing 1-10 of 17 entries