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(2/2)
Smaller thought - likely already on the way, but a control option for gamepads would be nice in the form of remapping the shoot button. Having grab on the right bumper fits well, but trying to aim, shoot, and not lose the throttle is brutal. Will it be possible for deflect/shoot to be on the same button? Since their functions are exclusive currently that seems like an easier option - or even an option of hitting the stick button (though that would just lead to me wasting ammo!).
One bug note, one incomplete function (maybe!) - during no weapon events, if I grab a rider and slam their head it's counted as a weapon kill. Environmental kills only, as is. C4 also seems to count as a melee weapon. I didn't get a plank when all I had was C4, but at the same time, if I'm using C4 I have no deflection option. That's a real vulnerability!
(1/2 - I'm full of thoughts, it turns out)
These are all great suggestions. We're definitely going to be offering more modes. One, in particular, will be a toned-down race only mode, without a lot of the more outlandish ideas.
We're also working on car physics in order to make them seem more weighty and have more believable interactions with other cars. In many cases, this is as simple as changing the car to a heavier model. Thanks again.
I’d enjoy mood/rules toggle - full on crazy or serious business modes. Car rain, jump jets, and rainbow roads in the first, but not the second. Otherwise, aside from half-joking suggestions of a skitchin' mode (although it would be fun to see that one make a return), things are fantastic. I've been enjoying the game since the first public alpha, and it's already gone way beyond what I expected from it. Keep it up, I love it.
(2/2)
I'm happy to see the bike system will have a decision between handling and acceleration (I wouldn't mind speed, too!) rather than just a linear upgrade path. Speaking of linear upgrades, the option to choose a starting level might be nice as alternative to only starting at level 3. Maybe even a cash or XP bonus for starting further back as a balancing mechanism to that.
(1/2 due to character limits)