1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 5.3 hrs on record
Posted: 11 Mar, 2020 @ 10:34am

I'm going to be reviewing this as someone who enjoyed the first game and came to this one hoping for essentially an expansion of the first game. I was disappointed to see the powers that you would be unlocked in plot relevant points are now a manually unlockable skill tree, I do not think this was the righ call for the series. I was also disappointed to hear Lucifer's voice, now an overly edited monstous dark mess ass opposed to his joyously sinister performance in the first game.
Both of these would be perfectly fine if the AI wasn't so much more predictable this time around. You have a minimap, a feature I felt lacked in the first game, where all the restricted areas are marked in red. What happens if you go inside the areas? You get chased. What happens if you run outside the area while being chased? The AI stops for a while and returns to their post as if nothing happened. Aside from restricted areas, the only way you can really lose aside from blowing yourself up is holding a restricted item, of which there are so few I'd wager you'd have a harder time trying to look for one than going through the game without ever picking one up.

Another thing I hated losing was the sense of sneakiness the first game offered. While the freedom and nonlinearity the sequel offers is refreshing, the lack of consequences are not my personal cup of tea (You can brutally murder someone in front of their bum buddy and their entire reaction will be to scream around fanicking for a minute or so, then get back to whatever their routine is. I get not wanting to punish players but the lack of any real threat saddens me
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