1 person found this review helpful
Recommended
0.0 hrs last two weeks / 66.1 hrs on record
Posted: 11 Jul, 2024 @ 3:51am
Updated: 11 Jul, 2024 @ 3:57am

This and Deep Rock Galactic have to be some of the few games to have done the live service model correctly. Obviously, I'll always view Deep Rock as the GOAT of PVE coop shooters, but this is easily a close second. Both games have seamlessly integrated procedural generation which allows for infinite replayability. Both games have offered free additional dlc as a reward for mastery rather than as extra purchasable content. Both games have also mastered the ability to give players the freedom to approach the game however they want. Solo or full-man squad? You choose. Sentry, stratagem, or quasar cannon and jetpack build. Not a problem. Speedrun or 100% all objectives? Say less. Despite this, I do still have some valid criticisms to share.

First, the teammate problem. Please nerf the damage that stratagems do on teammates. One of the biggest killjoys is when 50-year-old Billy Joe Bob logs on and decides to throw all of his stratagems near his teammates, unintentionally griefing the match. Regardless of the level, hours played, or platform you will always run into dumb farts like these. So pretty please Arrowhead, with whip cream and a cherry on top, nerf team damage on these things.

Second, glitches. This game released half a year ago, and the same glitches I ran into during the first week are still ever-present upon my revisit. Granted, most of them are funny, but some like my samples being dropped under the map aren't. Although extremely rare, it's happened at least twice to me. That's like an hour and a half of game time completely wasted. There's really no excuse for this to still be in the game.

Criticisms aside, I really do enjoy playing this game. The satisfying gameplay loop of calling in stratagems and going around the map doing objectives while killing bugs and robots never gets old.
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