3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 22.8 hrs on record (6.2 hrs at review time)
Posted: 5 Nov, 2021 @ 1:58pm
Updated: 7 Nov, 2021 @ 6:21pm

You know your game is pretty good at copying Souls games when the best you can make is a boss with a ton of target points that make your camera completely ♥♥♥♥♥♥ and when you die the camera janks into oblivion. Amazing job with this one.

The fact that when you get knocked down you can still get infinitely hit is amazing, borderline the most amateurish game I've ever played of this kind.

As an avid lover of souls-like games, I don't recommend this game the slightest, it's riddled with bugs, bad level and game design, and I would have requested a refund if I could (my playtime exceeded 2 hours). Having defended this game back when the Thespian Feast was released, it is a dissapointment to see the game has barely improved (if at all) and the final result is pretty bad.

EDIT: after writing this review I started over with a different build (i was doing reflex and conjecture or whatever the tech one is and instead just went full STR and used the tutorial level column for the rest of the game up to the final boss). I got to the true ending of the game completely by accident, I met NPC's that acted as if I had already interacted with them, only to find them in previous areas and acting as if we had never met. I did everything completely out of order, I did not understand anything about the plot, but it seems to be just a bootleg version of Event Horizon.

Nothing I wrote originally changed throughout this new gameplay, with the only difference being that I could now effortlessly stunlock bosses and even strong enemies into dying just by mashing attack. The damage I was dealing with inferior stats on STR were drastically super by second compared to my original build, and the difficulty of the game overall changed drastically from way too hard to way too easy at some times. I understand this is more or less common in other souls games, but I never saw the disparity this hard, and being someone that usually replays souls games multiple times with different builds (rogue, warrior, sorcerer, nightblade whatever) I never felt the difference this hard.

Overall the ending was lackluster, and I left knowing the same as I started, and honestly only finished this game out of the habit of finishing games I start. I hope the devs can learn from whatever they learned technically, and actually make a solid game with a solid storyline next time.
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