7 people found this review helpful
Recommended
0.0 hrs last two weeks / 12.0 hrs on record (6.3 hrs at review time)
Posted: 11 Apr, 2017 @ 5:13pm

From a perspective of Banjo Kazoiee and Tooiee.

The game picks up as if it was supposed to be Banjo Threeie. The game feels as if it belongs in 2002 and will bring back nostalgia of 3D plataformers. The developers of this game hit all the nails on the head with this project, especially when they claimed it was a spiritual succesor of the Banjo series. This game is more like Tooie than Kazooie. If you disliked the big open worlds from Tooie stay away from Yooka Laylee. Overall, I have enjoyed the game so far about 3 worlds in. I gotta say, I love the fact that it feels like a Banjo game, but the game might be a bit rushed as the best world is the first world...

Camera:
Hate em or love em, this game suffers from bad camera angels just like the older games. It is not a deal breaker however especially since the camera can be adjusted with an analog controller now. The only thing that bugs me about the camera is that when the game forces a camera perspecitve , when that forced perspective is deactivated you instantly go back to your old camera view. (has caused me to fall to my death about two times)

Character control
The player movement in this game is spot on, the only difficulty I had was in the ice world. If you have trouble navigating your toon on the ice I suggest you jump frequently as you can control your toon in the air with more accuracy.


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