No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 15 May, 2022 @ 8:05pm

Overall an expensive fun time. For 20 bucks, you can waste away a better part of your day for a 7ish hour long journey to rebuild the, or at least a version of it, original park.

The main gripes I have with this DLC is that the second part, where you go to site B, does not seem like it's needed. It felt more like filler, having no real purpose other than establishing off-site hatching. Which is fine, I just wish there was more to it. Site B is a big island with an equally big number of various dinosaur species. It would have been nice to have a big map with lots of dinosaurs on it, with some more variety than what we got here. Secondly, the whole sabotage plot line just vanishes after one attack, and does not come back until the end. Which to be fair, is both good and bad. Good in the sense one does not have to worry about it, bad in the sense it just seems like a useless plot line that can be thrown out for something else. The third main issue is the raptor pen, you basically just whisk away the starting raptors only for them to come out at the end for a messy finale. Four, the amount of variety we need to get 5 stars is a bit much, especially for the length of this DLC. If maybe there were more content to drag out play time it would have been a nice amount, but in reality it just kind of makes you wanna spam out random dinosaurs to hit it, since by the end game you will have reached the rating required without even hitting 10 different dinosaurs. The fifth reason is how the aviary is shoehorned in, like, you get it, hatch some Pteras, and then move on. It would have been nice if there was more to it than that. Maybe having more species to put inside, needing multiple aviaries, having them break loose maybe, that kind of stuff. Lastly, There are three people you need to work with, but also five, it's a bit confusing. It would have been better to group it as a Hammond vs others kind of thing. Where working with Hammond can cause the others to get upset, or working with the others gets Hammond a bit annoyed. As it stands, there is really no reason to even interact with them, as you do not need the things they give you to go through the story. This of course, should change. There should be a reason to interact with them.

For the positives, I really just had fun with it. Not much else to it.
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