4 people found this review helpful
Recommended
5.1 hrs last two weeks / 10.2 hrs on record (1.8 hrs at review time)
Posted: 29 Nov, 2024 @ 9:57pm
Updated: 29 Nov, 2024 @ 9:59pm

It's a pretty solid deckbuilding roguelite overall.

Story is pretty generic and kind of a miss for me but the amount of effort to add the models, characterizations and animations honestly makes up for it. After awhile though the card animations start to become a drag (Though that can be easily disabled as a setting)

The gameplay is quite on the safe side; The decks you can custom and the builds you can make is very reminiscent of slay the spire so you can kind of already know what type of cards to expect (Discard builds, shield + body slam build, 0 cost duplicate build etc)

Same goes for enemy variety; You have your typical starter enemies (Slime, thief, gremlins etc) then followed by niche enemies that test your deck (Enemy that gives you 1 turn to burst it before it hurts you, enemy that taunts while other enemies atk etc)

That in itself is not necessarily a bad thing but because it does not innovate much the game pretty much feels like an animated Slay the Spire instead. It's emphasis on a story/campaign mode is probably what would separate it from StS (Disregarding stuff like art style).

Probably the one noticeable innovation is the "Summon" system, where you can bring in friendly characters that provide some passive buff/abilities that can alter your gameplay a bit (Though to be honest who you get and what they do is quite unreliable that you probably cannot build around this system)

I've hit chapter 3 and hopefully things start to become more different/innovative by then but for chapters 1 and 2 you're pretty much set if you know the basics of StS.
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