No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 54.5 hrs on record (29.9 hrs at review time)
Posted: 20 Jul, 2015 @ 8:33pm
Updated: 27 Jul, 2015 @ 8:40pm

It's a good game. A spiritual mashup with the likes of Team Fortress and Call of Duty. I love the design and feel of the characters - all intelligent, modern-day mercenaries with unique feels (minus a couple exceptions such as Arty&Skyhammer), stengths, backstories, and good-quality voice acting. It's seriously refreshing to see a developer take a design path that doesn't include bikini-clad women and roid-raging bros. Every mercenary in this game feels like they actually belong on a battlefield.

The map styles and game modes are well thought out at this point in development, though I have some concerns with how heavily some abilities dominate select maps due to their layouts, such as the artillery strikes and orbital laser.

This is a very fast-paced game and the overall mechanics work well together. One-shots aren't uncommon with headshots using shotguns and sniper rifles, explosive damage is "realistic," it's not unusual as a medic to defibrillate 5 people in as many seconds, the "downed" mechanic - which I usually find clunky - feels like it adds to this game, healing and ammo resupply play large strategic roles, the mounted guns feel powerful but vulnerable, the long-jumping and wall-jumping make you feel like a ninja, the visual and audio indicators for mines, explosives, air strikes, abilities, etc. are well done (again, with some exception, but that I'll chalk up to beta) and make it feel like you aren't being cheated by random chance when they take you out, and everything about the gameplay just feels polished and tight.

At this point, the only concerns I have are related to balance. I'm worried that explosives are too powerful overall, from chained artillery strikes locking down objectives and obliterating deployables far away and behind cover, to grenade spam making hallways totally impassable, to remote mines being too easy to use a la TF2 Demoman Sticky Bombs that one-shot you.

A lot of people are decrying the game because of the new Phantom class, but I only started playing at its inception and beyond having an extremely low skill floor, I'm not convinced it's imbalanced. The health is above-average, the SMG is above-average, and the katana often one-shots you, but the cloak can be seen (Predator-esq), which should tell you all you need to know. Though as a disclaimer, I tend to play characters with shotguns, so as long as I catch them at least 1 second before they're in melee range, I've won. It's probably slightly less forgiving for characters with other weapons.

Some kinks to iron out for sure, but absolutely worth a try. Just be sure to stick with it and not get too discouraged while you acclimate to the pace and style. I would suggest saving your first 50,000 credits before spending on anything else so you can get the mercenary you most identify with. I've found no reason to spend money on the game yet, but I probably will later just to support the developers.
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