4 people found this review helpful
2 people found this review funny
Recommended
0.0 hrs last two weeks / 49.0 hrs on record (2.4 hrs at review time)
Posted: 7 May, 2021 @ 10:38pm
Updated: 15 May, 2021 @ 2:06pm

2d cod very good very pog.


Uh..

Well.. you're reading this so.. here's a legitimate review and how to stuff I guess, This review is written by Two users: AETIC & Ari on update 1.6.1

Here we go.


Deadswitch 3 Review:

So what is Deadswitch?
Deadswitch originally started as a web browser game where you play as a unidentified role soldier shooting bad guys in 2d side scroller call of duty ways.
That's it, Originally started as a project so far from what I've heard, originally are around 2013? By the Developer XWILKINX, Made using Flash engine.

The third installment:
Deadswitch 3 is a direct upgrade from DS1 & DS2, Featuring a more open camera, Better movement and more weaponry, Perks, Killstreaks to play with to suit with player's playstyle, With this the game sits on a more Relatively faster pacing, Especially when deployed right on a more Open-ry maps.

The third installment features all classic modes for player to play on.
1. Ranked / basically Multiplayer PvP;
Ranked consist of a more traditional shooter gameplay that involves in Player versus players on a set of maps and set of gamemodes, such as TDM, CTF, Domination, Gun game, And etcs.
2. Operation / Basically set of missions to play on;
Operation consist of mission based gameplay that can be played Solo or Duo cooperative style, With a set of Equipment and guns to basically do this and that, You get the idea.
3. Survival / You (And your team) VS the world;
If you ever wanna feel like a god amongst mortal enemies, play Survival for extended period of time, A set of enemies come in waves to try kill you and you basically have to survive the oncoming whatever-murdering-things are there

Ops and Survival are really its own things and stay true to classics of PvE, but the real core structure of DS3 currently is the Multiplayer.

The Multiplayer & other core structure
Oh.. where do we even start to discuss on this topics?
- Progression levels;
Deadswitch 3 introduce Level 50 and up to 10 Prestiges as the max levels you can reach, And experience are obtained through playing the game itself, and the more you play the more rewards you receive (Rewards here are unlocks), Each time you level up to certain point, a new equipment or weaponry, (Or cosmetics) unlock for you to buy, and the level capped at 50, means that it allows you to Prestige your account up and further, The more you prestige, the more weapons you'll receive, Which technically brought up the next problem.
- Fairness and balancing;
This problem comes from two things, the game itself and the Players.
The players: when you're playing a multiplayer Game, you're basically putting yourself into a match consisting of random players, and all of them holds a specific skill base. The problem here is when a newbie players joins in they can be matched up against a highly experienced players which put them to an disadvantages position and giving the first impression of the game a negative overall, especially when more experienced players will have access to higher tier weapons.
The game: The game currently have no restriction on levels, it'll box a players and players together into a match, which can result in problem above.

But here's the catch, Weaponry from progression does NOT mean it's an Overpowered weapon, INSTEAD it's a way of giving players a playstyle with those specific weapons, And Highest Prestige guns doesn't mean that it's an extremely broken weapon, instead it's up to players on how they play it.
Here's an example: if you give one normal prestige player a Barrett M82A1 (One of the highest hitting SR in game) to go against a starter rifle M40A3 (Relatively high mobility and speed, making this a fast pacing Rifle).
The player that will win the fight is the player that understand their guns and theirs enemies' gun weaknesses. Like M82 have highest damage, BUT Extremely bad mobility and Handling, can make this absolutely atrocious to use on faster combat, which means if the shots aren't well placed or the player isn't fast enough, M40A3 will beat them.

- A way to get started on Ranked Journey;
Multiplayer consist of dangerous enemies, actual players that you cannot easily read like a bot, and if you want to start, The best place is Local play, as it is basically a bot Match, which allows you to try out maps and gamemode, or casually plays on them (Because like for us, we at Asia have literally empty server).
Fighting against bots is a way of practicing and learning your strategy, along with that it does give you experience technically and literally, by giving you an experience point upon completion of match, and YOU as the player, learning the structure of the game itself!

And when you're ready to face Multiplayer, then go for it.



Now with multiplayer done.. let's talk about currency

Deadswitch 3's Currency, The blue triangle thingies:
DS3 Features a Currency known as Shard, which on first glance it looks like they're hard to obtain, since you can get them from levels from time to time, or trying to do an insane difficulty operation, which might put you to thinking ESPECIALLY when there's a shop that you can buy shards in.
- The truth is that they're able to be obtained without paying, one of the easiest way is to do challenges, Challenges are set of daily objective for player to complete, upon completion they'll receive an amount of experience and (maybe) Shard.
- another way is to try play.. battlezone..
Not recommend to play battlezone since it's pretty much a ww3 chaos
-This makes the Payment option is actually an OPTIONAL thing and not a PAY TO GET GUD type thing, if you don't want to buy it, then don't, if you want to, then go on.



Last part..

Everything isn't perfect, there are bound to be flaws existing around the place,

Deadswitch 3 currently have a lot of problems, from Server connection (already increased bandwidth, good job!), To optimization.
Along with empty server problem

The game can be horrible to run even on higher end PC, ours even had problems before.
And to be fair, the game itself is running on WebGL, with HTML5 and lots of things need to be load in, and for server part, the game isn't a hyped train type of game.

The game itself are filled with flaws, but we as a community can help,
Since the game is always running, with developer on board to try build a project into something for all of us to enjoy, it's also up to us to give feedbacks towards Dev, so he can further improve the game and so on.

Which is why we give it a positive review,
Due to the game itself is only at early stage, it's able to develop on and on.



We'll update the review soon with more topics to talk about based on community part and overall improvement updates. Stay tune, and remember this are just ours overall opinion on it.
Join the Discord to discuss, really, we'd love to hear everyone feedback and help with improving the game

Sincerely, ÆTIC & Ari
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