621
已評論
產品
5215
帳戶內
產品

Saibot 最近的評論

< 1 ... 8  9  10  11  12 ... 63 >
目前顯示第 91-100 項,共 621 項
12 個人認為這篇評論值得參考
總時數 9.0 小時
Marsupilami: Hoobadventure - Good, kid-friendly platformer with annoying flaws

The fantasy animal Marsupilami, the invention of the late cartoonist and author André Franquin, has a certain cult status among many comic fans. For this reason, many fans will have been pleased to hear that developer Microids has secured the license to use the Marsupilami in a platform game. Not so good, though, is the fact that Microids and Ocellus Studio did almost nothing with it. If you are expecting a lot of fan service, you will be disappointed: Hoobadventure offers only a hint of a story, practically no cutscenes, and apart from unlockable image galleries with concept art and 3D artwork, nothing that should make fans of the comic series happy in any way. Enemies, levels, characters, moves - everything looks good. But it seems to be interchangeable and therefore almost a bit loveless. Microids didn't necessarily have to get the Marsupilami license to make this game. Fortunately, this is also the biggest point of criticism for Marsupilami: Hoobadventure, because otherwise the platformer is quite respectable.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2991174514

Good scope, weak story

The story is told quickly: The three Marsupilamis Twister, Hope and Punch have to stop an evil ghost from destroying their beloved home Palombia. The hunt for the ghost takes place in three worlds (city, jungle and temple). The game consists of 28 levels. Before each stage, you choose which of the three Marsupilamis you want to control. In terms of gameplay, your choice makes no difference since the abilities and moves of all three Marsupilamis are the same. The range of movement of the fantasy animals is also not very extensive, which makes Hoobadventure a good choice for younger players who have little experience with platform games. There are also a few action combinations, such as jumping a bit farther if you roll before, or using a spin attack from above to smash objects.

Easy mode for younger players

As the controls suggest, Marsupilami: Hoobadventure is not a highly complex platform game, especially in the first two worlds. You'll be using your Marsupilami to overcome obstacles, dodge enemies, and pull them out of the way as you happily collect fruit. You'll get an extra life for every 100 of these vitamin-packed treats. However, you'll only lose these virtual lives if you jump into a pit or (on normal difficulty) if you take damage from enemies or certain obstacles three times and lose any hearts. During the course of a level, you can also replenish these hearts.

In addition, there are several, usually fairly well-placed, reset points in each section, where you can jump back into the action. If you really run out of virtual screen lives during the course of a level, you'll get ten new ones. You'll just have to start the corresponding section all over again. This also applies to the easy mode. In this mode, falling into the abyss is usually fatal, but enemies and traps can't harm you. In Easy mode, you also have the option of activating a jump fruit after a few unsuccessful attempts, which will also save you from a fatal fall. However, as soon as this helper - which always regenerates itself - is activated, you will no longer be able to collect the feathers scattered around the level.

Nevertheless, even younger players from the age of 6 years should be able to get through the first half of the levels without any problems at all. After that, the difficulty level increases slightly towards the end of the second world. Towards the end of the third world, the difficulty level becomes quite absurd. Especially the "final battle" against the ghost is challenging, because you have to play long passages without a savepoint and make no mistakes. And that's even if you've already mastered other games of this type. Until then, the biggest challenge is to find all the feathers and secrets hidden in a level. This is not easy in some places, but with a little practice it can be done.

In almost every level there is a hidden skill course (called a dojo). You have to collect a certain number of rings within a given time limit. These dojos get harder and harder, although it is only the very last ones that pose a real obstacle. You'll get tickets for each level you manage to complete. You can use these tickets to play bonus levels. In these levels you can collect huge amounts of fruit. In addition, you will be able to complete all the levels in a time trial mode. I needed about 9 hours in order to play through Marsupilami: Hoobadventure. However, you can easily double that time if you want to complete all the levels, including the time trials, and unlock all the bonus material if you're not as experienced in videogames as I am.

Conclusion

Marsupilami: Hoobadventure may not be the most innovative or the most varied platform game of all time, but it is a lot of fun and the simple game mechanics work very well. So well, in fact, that even the younger target audience will have a good time with it. At least in the first half of the game, then the challenges get a bit more difficult, which can lead to one or two moments of frustration, even in easy mode. Apart from a few difficult sections, those who have more experience and have already played one or two Jump&Run games will not have any major problems with Hoobadventure. As long as you're up for the time challenges, the scope of the game is ok. From a fan's point of view, this Marsupilami game is a bit of a disappointment. There's practically no story and there's not much connection to the comics. It would have been nice if the developers had put a little more effort into it.

Final Verdict: 8/10 - Very good platformer and a nice time killer
張貼於 2023 年 6 月 19 日。
這篇評論值得參考嗎? 搞笑 獎勵
15 個人認為這篇評論值得參考
總時數 1.2 小時
Shooting screen is so small and enemies not shooting untill they are nearly in my face.
There are better games out there, even it it's only 0,27€ on sale.

Everything else about the game is great, but the camera is ruining it for me. This is coming from a hardcore gamer who loves to play bullet hell and all kinds of old school shmup games. It doesn't want to be too close (as in this case) or too far. A lot of old shmup games have found that sweet spot unlike... here.
張貼於 2023 年 6 月 14 日。
這篇評論值得參考嗎? 搞笑 獎勵
11 個人認為這篇評論值得參考
總時數 0.1 小時
All of Ripknot Systems Games are all achievement spam games with 5,000 achievements, or 1 if the game has profile features limited. The achievements somehow unlock all at once from your library without opening the game, which can crash Steam for the games with 5,000 of them - so simply start and close the game after a second and there you go - all achievements unlocked for a "perfect game".

As another reviewer pointed out, the developer also jacked up the price of all their games so the -90% discounts would look better. You can see this on the SteamDB page for any of the games.

The dev literally went to google and searched for "Ocean words" took the first few and created this word search so players have to "puzzle" them together. They also include spelling mistakes. Avoid at all cost.
張貼於 2023 年 6 月 14 日。
這篇評論值得參考嗎? 搞笑 獎勵
11 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 0.0 小時
If you absolutely have to see our favorite villains again (and I won't blame you if you do because I did as well), just make sure you're prepared for each one to be the same annoying gameplay-loop over and over and over and over again.... INSANITY!!!

Vaas alone is worth the expansion, especially if you buy the Gold / GOTY Edition as I did.
Just don't expect much because... we all know Ubisoft and their copy&pasta formula.
張貼於 2023 年 6 月 13 日。 最後編輯於 2023 年 6 月 13 日。
這篇評論值得參考嗎? 搞笑 獎勵
81 個人認為這篇評論值得參考
2 個人認為這篇評論很有趣
2
2
總時數 0.0 小時
Lost Between Worlds is the same as the three DLCs released so far, but instead of 3 pieces... we are collecting ... 5.... Jesus Christ...

Dani Rojas discovers a meteorite crashing near a beach. He immediately sets out to investigate. It quickly becomes clear that this is not just a meteorite, but a real spacecraft. Soon everything starts to go wrong and you will be sucked into the spaceship. Your only companion while exploring the ship is a sarcastic alien named Fai. Until the ship is repaired, Fai is stuck on Earth.

It is not possible to escape, so you will need to navigate through 15 so-called Rifts. In each rift there are two portals that you can visit. Depending on which one you choose, you'll end up in a different part of the map that you have to complete. Gradually, you'll be able to collect five shards that together will make the ship work again. It should be clear by now that all of the fixed values in Lost Between Worlds have been thrown out.

A different game element is emphasized in each level. For example, one level has you running from shelter to shelter, dodging a series of lightning bolts. Another level takes place in a labyrinth with walls that move around. There is also an underwater level where you have to keep an eye on your oxygen level. Everywhere there are little puzzles that are a hindrance to your progress. The puzzles are not particularly difficult. But it's fun to solve them. Besides, not all levels are equally resourceful.

In addition, once you have collected a shard, you will be teleported back to Fai. Your weapons will be taken away from you and you will have to start all over again at the very beginning of the game. So you have to go through all the levels a couple of times, but there just isn't enough variety in it for that. Lost Between Worlds is repetitive, although you do get new weapons that make it easier to complete the levels. It's a kind of roguelike aspect, so it will appeal mainly to speedrunners. Luckily, you can skip your least favorite levels and that's a good thing.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2988753544

One of the most enjoyable aspects of Far Cry 6 is the sandbox. You can do what you want, when you want, and how you want to do it. Progressing through this is fairly linear. You start to encounter enemies that are either red or blue silhouetted. You shoot red silhouettes with red weapons. You shoot blue silhouettes with blue weapons.

This would have been an interesting addition had it not been for the fact that the same weapon can be red or blue at the touch of a button. So there is no need to be on the lookout for weapons of a particular color. Instead, it's a gimmick designed to test your reflexes as you fight. The biggest problem is the difficulty and the pain of having to redo all of the levels as soon as you die in a rift. You collect shards in each rift and you need 100 of them to replay the rift. If you don't collect enough shards, you have to go back to the beginning of the game. Fai is waiting for you there. Is this fun? Definitely not, and most of the ways to die can be really cheap, like getting killed by a landmine at the end of a level for example.

The level design and graphics are the biggest strengths of Lost Between Worlds. The levels you enter have the feel of the Upside Down from Stranger Things. With giant crystals and floating islands, they are recognizable parts of the campaign map. At times it all feels very surreal as well, like something out of a David Lynch movie. Part of the reason for this is the beautiful play of light and dark. The light shines very realistically on the surface and creates very realistic shadows, be it the lightning, the glowing portals or the colorful enemies.

Conclusion

Far Cry 6: Lost Between Worlds is a bold DLC. The gameplay has been turned on its head, as you find yourself in a maze of levels that you can play through in your own order for the most part. The concept of colored weapons and enemies doesn't work the way it was supposed to. A simple button press solves what could have been a strategic addition. What partially makes up for the repetition are the beautifully designed levels. If it weren't for the "cheap deaths" in some places, or if it wasn't almost the same as the three previously released DLCs, Lost Between Worlds would be highly recommended for all Far Cry 6 fans looking for some variety. Instead of three different parts, we have to collect five. Unfortunately, the loop hasn't changed much, and now I have to do the same thing over and over and over again?

At some point that's enough, Ubisoft, isn't it?
張貼於 2023 年 6 月 13 日。 最後編輯於 2023 年 6 月 13 日。
這篇評論值得參考嗎? 搞笑 獎勵
17 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 0.0 小時
How many times do we want to copy a DLC only in a different theme? Ubisoft: "YES!"

After two roguelite DLCs, the formula for Far Cry 6's villain-centric expansions has become predictable: enter a character's mind, confront their demons, learn their backstory, and shoot everything in sight. As such, Joseph: Collapse has many of the strengths and weaknesses of Vaas' Madness and Pagan Min's Control before it. In contrast to them, however, this final entry in the trilogy has the critical flaw of featuring the weakest villain of the bunch - by far - in Joseph Seed.

Collapse is more or less identical to Insanity and Control from a gameplay perspective. You are relatively underpowered at the start of the game, but quickly gain weapons and abilities. Death is a constant threat early on. You lose money, weapons, and temporary abilities when you die. Eventually, you get a permanent upgrade that allows you to return to where you died and pick up your inventory. Once that happens, dying is still annoying, but it doesn't feel like a major setback.

From a visual standpoint, Collapse is a bit of a disappointment, with the world map looking more like a hodgepodge of locations rather than having a cohesive visual identity. It's not as vibrant as the Montana wilderness in Far Cry 5 (I enjoyed wandering around in that game and taking it all in). Nor does it have the post-apocalyptic neon colors of New Dawn. Instead, it feels barren and dull. This contrasts starkly with Insanity's imposing volcanic island or Control's mountains and valleys. Perhaps the dullness and muted colors were meant to be an allegory for Joseph's mental state. If so, the story didn't make the connection.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2988223757

Similarly, the audio in Collapse was lacking. Especially compared to the excellent use of music in Far Cry 5. Yes, licensing music is expensive. But good music choices can add depth to a game or TV show. Collapse would have been an ideal place to highlight Hammock's music. His haunting reinterpretations of Far Cry 5's choir songs are the perfect companion pieces to explore Joseph's fractured subconscious.

The story elements in Collapse have some cognitive dissonance that wouldn't be there otherwise because it takes place between the events of Far Cry 5 and New Dawn. For example, one mission in Collapse takes place in New Eden. It involves Joseph's son Ethan, whom he doesn't know yet. That alone is explained as a premonition from God. But having the Judge appear as an enemy without any explanation doesn't make sense. After all, Joseph does not betray the Judge at any point in New Dawn.

The fact that the story is between the two games is also an awkward limitation on Joseph's development. None of the Far Cry 6 story DLCs were redemption stories. But Insanity and Control both showed some evolution of their respective characters. In Collapse, Joseph fights a voice that he believes is God (or is it the devil masquerading as God?), but by the end of the story, he has given in to the same voice. Instead of a narrative progression, what we get is something that amounts to a reset button. Of the three featured villains, Joseph had the most complexity going into the DLC. It was disappointing to see him end up with a perfunctory treatment. The relationship with Faith is explained properly and I loved the additional insight on the family itself, so not everything in this DLC is bad.

Conclusion

Far Cry 6 - Joseph, the final DLC in the Season Pass: Collapse can accurately be described as more of the same. There are no innovative hooks or mixes to the gameplay. The story is competent, but it doesn't reach the heights of the previous installments. It's supposed to fill the gap between the previous games, but the story nuggets feel more like a retread than a new insight into Joseph's character. It's a missed opportunity to get to know Eden's Gate's charismatic leader. I still had fun, and the additional insight you get is definitely worth it. But some of the design decisions are definitely questionable. It's definitely worth it if you get it for free with the Season Pass. Otherwise I would say: Skip it.

Final Verdict: 5/10 - Could've been so much more, but instead Ubisoft copy&pasted close to everything from the first two DLCs
張貼於 2023 年 6 月 12 日。 最後編輯於 2023 年 6 月 12 日。
這篇評論值得參考嗎? 搞笑 獎勵
8 個人認為這篇評論值得參考
總時數 0.2 小時
All of Ripknot Systems Games are all achievement spam games with 5,000 achievements, or 1 if the game has profile features limited. The achievements somehow unlock all at once from your library without opening the game, which can crash Steam for the games with 5,000 of them - so simply start and close the game after a second and there you go - all achievements unlocked for a "perfect game".

As another reviewer pointed out, the developer also jacked up the price of all their games so the -90% discounts would look better. You can see this on the SteamDB page for any of the games.

The dev literally went to google and searched for "Vampires" took the first few images and created tiles so players have to puzzle them together.
張貼於 2023 年 6 月 11 日。
這篇評論值得參考嗎? 搞笑 獎勵
18 個人認為這篇評論值得參考
總時數 0.0 小時
Copy Pasta ala Ubisoft without any effort - just like always.

Like the first Far Cry DLC, Vaas: Insanity, you will play the role of the villain from Far Cry 4. Playing as Pagan Min, you will encounter not only the familiar location, but also many characters from the fourth entry. The DLC is basically an exact copy of Insanity, so those who enjoyed Insanity will enjoy this one as well. My review for Vaas: Insanity can be found here . You start with nothing but a pistol. You have to kill shrines, chests and enemies to buy upgrades and new weapons.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2987836776

The skills are also more or less the same. You unlock them as you slaughter hordes of enemies in the crazy world of Pagan and experience the story in small snippets from your own point of view (typical Ubisoft copy&paste DLC). The changes here are minimal. They don't make the game special or distinguish it from the first DLC. In fact, these changes are not even worthy of mention. The story tells about Pagan's experiences in different sections. It works quite well, even if it is a bit too short. At this point you will have the opportunity to unlock one of the three story endings. Especially the "true ending" is worth it!

If you already had fun with Insanity, you will be able to invest many hours of gameplay here and unlock the three story endings while you slowly fall victim to Pagan's madness. Colorful powder paints sprout, big angry wild boars want to crush us and voices confuse our brains until we finally don't know what is still reality and what is not. The whole thing is accompanied by a very good soundtrack and excellent voice acting (in English), as well as funny mini-games, such as the search for all chibi characters.

Conclusion

Who should get the DLC? That's actually quite simple, for all those who already got their money's worth with Vaas - Insanity and can't get enough of it, you should definitely get this one. To learn more about Pagan Min, there are three different endings to discover and hordes of enemies to defeat. The second DLC is just a copy of the first one, so if you didn't like Insanity, you should stay away. Even though I liked Insanity for a while, I personally find this very unfortunate. Instead of having to shoot stupid AI hordes to master all the paths, I would have liked to see a typical Far Cry story with corresponding gameplay. Atmospherically, the story cutscenes are very well done, and there is a strong desire for more.

Final Rating: 6.5/10 - Awesome story, but monotonous gameplay and a straight copy & paste from the first DLC with the Far Cry 4 theme.
張貼於 2023 年 6 月 11 日。 最後編輯於 2023 年 6 月 11 日。
這篇評論值得參考嗎? 搞笑 獎勵
21 個人認為這篇評論值得參考
總時數 0.0 小時
Far Cry 6's setting: Vaas Madness is a perverted version of Rook Island, or at least part of it, the first of three paid DLCs. Yes, there is a colorful, pretty landscape that looks a lot like an island in the South Seas, and no, things don't look quite so normal.

What it's all about is explained in a short intro. You have to escape from this psychic hell, which basically consists of Vaas' confused mind, as Vaas Montenegro. To do so, you have to get hold of the three fragments of the Silver Dragon Dagger. You'll only get them after defeating the bizarre effigies of Citra and Adrian Brody. The only problem is that you'll start out with only a flimsy pistol, but there are plenty of nasty enemies to go around.

That in itself wouldn't be that bad, but there's another problem: If you die, you get to start all over again. Vaas Madness is nothing more and nothing less than a DLC that is soaked with elements of Roguelite. However, not everyone likes that, so Ubisoft adds Vaas Memories to motivate you to play. This is actually a good motivation to deal with the DLC, at least for a while, because you'll learn a lot about one of the series favorite characters and what's going on in his morbid brain. Vaa's memories are confused, bizarre and perfidious, fortunately with much original voice acting. Very cool.

The gameplay itself is simple. You have a better pea gun at the start of each game. You explore the island, and areas that are uncovered stay with you. There are also various missions to accomplish. The most important are the weapon events. Not only can you capture better weapons, but you can also unlock and upgrade them at the weapon cabinet. Otherwise, you'll have cash (money, not the black chunks) for the purchase of these weapons and upgrades.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2987321075

But you're going to need cash for more than that. You'll use it to purchase a variety of skills and abilities. These include increased health, certain bonuses, and useful items such as parachutes and wing suits. Once you've acquired these skills, they will remain unlocked. Of course, you'll become more resilient and stronger over time. You'll also be in better shape when you need to restart. There are six difficulty levels in total, which is a good thing, but you have to start with the easiest at first which I absolutely hated.

Killing enemies and searching the area for chests is also worthwhile. You'll not only get coal, but also ammunition and healing injections. Vaa's health doesn't regenerate on its own. Some enemies and chests will also give you certain perks. Of course, you will have to spend money to unlock the slots for these perks as well. Perks such as increased resistances, faster movement, more money to take down, or even resurrection are very useful.

Death is basically a do-over. Your weapons are gone, as is your mission progress and your money. However, you will have a reserve of money based on your level. Your perks will also disappear completely. With the exception of the pistol, all you have left are your unlocked abilities and weapon crates.

Conclusion

What starts out as a tedious affair gets easier with each round. You can then move on to higher difficulty levels, which offer stronger enemies and more violent challenges, but also more rewards. The catch, of course, is that as time goes on, everything becomes repetitive. Fun to start with, if only to get to know Vaas better. But unless you like roguelike gameplay and constantly increasing challenges, it's not very motivating in the long run. If the whole thing gets too boring for you alone, the mode is also playable in two-player co-op. It's always more fun to have a laugh together when you've been too stupid and are dead anyway.

Final Verdict: 7.5/10 - Hearing Vaas speak again with his original voice actor and getting more familiar with the character was great.
張貼於 2023 年 6 月 10 日。 最後編輯於 2023 年 6 月 10 日。
這篇評論值得參考嗎? 搞笑 獎勵
124 個人認為這篇評論值得參考
2 個人認為這篇評論很有趣
3
2
總時數 55.0 小時 (評論時已進行 44.8 小時)
Far Cry 6 is the usual fun. But it sabotages itself with overpowered stealth, weak AI and monotonous sequences.

Everything could be so idyllic on Yara - if it weren't for Antón Castillo, portrayed by Breaking Bad actor Giancarlo Esposito. Castillo oppresses the people of the Caribbean island with violence. Leading his country to great prosperity - by any means necessary - is the goal of this ruthless dictator. He accepts this without batting an eyelid, even if it means killing a large part of the population.

The plant substance Viviro is extracted from Yara's tobacco plantations. Castillo hopes that Viviro will prove to be a highly effective anti-cancer drug. To achieve this, Castillo uses forced labor on the plantations. He also forcibly tests the drug on his own people. But Yara is not going to let him succeed. As part of the guerrilla movement "Libertad," players take on the role of Dani Rojas - either a man or a woman - and plunge into a war of liberation to overthrow Castillo's regime.

A really great story is promised by the gripping starting situation with the outbreak of a revolution on an island strongly reminiscent of Cuba and the great actor Giancarlo Esposito in the role of the villain. What follows, however, is more a quick disillusionment than an enthusiasm.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2983826405

Because what comes next is following the well known pattern of the well known shooter. We wage a merciless war against the regime together with other resistance fighters. We must capture bases, disable alarms, free allies from prisons, eliminate key enemy figures, gather resources, and build rebel camps-tightening the net around Antón Castillo to finally oust the tyrant from his throne.

Sticking to old habits is a great pity. The Cuban background of the game world would have had much more potential for a really good story and would have given room for new facets in the gameplay. Instead, the game is characterized by eternal continuations. For example, the constant burning of the drug fields, which we already know from "Far Cry 3". The only difference is: The island is called Yara instead of Rook Island.

The major innovations Ubisoft announced before Far Cry 6 was released are not really going to be found playing. There are only a few elements of the game that are actually new and, above all, game-changing. The fact that skill upgrades are tied to clothing instead of unlockable skills is a new idea, but ultimately has too little impact on the gameplay. Much more relevant, for example, is the much simpler idea of simply putting down your weapon and exploring the world of Yara unhindered by enemy soldiers.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2982306933

Dani Rojas can move around Yara quickly and easily thanks to additional means of transportation. In addition to the usual selection of cars, helicopters, planes, boats and jet skis, players can also travel on horseback along the dusty guerrilla trails in "Far Cry 6." In addition, players will be able to summon their own vehicle anytime and anywhere via the weapon wheel. These vehicles can be outfitted with all sorts of extras.

The new ability to upgrade and access your own vehicles at any time is fun and can come in handy during various missions. Need to blow up an enemy tank? Can't do it with your portable weapons? You'll have better luck if you equip your car with a rocket launcher on the roof and summon it on the fly!

Hunting, on the other hand, which has always been an important part of the Far Cry series, will lose its importance completely. In the sixth installment, players will still be able to follow the tradition of hunting, but the collection of bones and furs will no longer be necessary for the production of new equipment. In fact, it has become so unimportant that you can leave it alone.

That's because of the new loot system introduced in "Far Cry 6": Special clothing can only be found in the game world or bought directly from merchants. Collected animal products can be exchanged for plastic. Plastic can be used to create new weapons. This is not absolutely necessary, however, as plastic can be obtained in other ways.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2978747724

This is why this innovation is not really a success. After all, the hunting tradition and the collection of animal materials to create individual equipment might have appealed to many experienced fans of the Far Cry series. Sure I can get clothing from opening chests, doing purple gem locations on the map etc etc., but it's not really worth it if you can just buy everything from the store rather than through gaming. The different types of ammo (piercing, fire, normal rounds etc.) are a meme in itself. Just equip "piercing" throughout the whole game and you're good to go and you can easily ignore the rest without any trouble. They tried too much "new stuff" and it failed hard.

Despite the variety - or maybe because of it - the game gets boring after a few hours. The abundance of side missions, quests, and puzzles is nearly overwhelming. In view of the packed open world, the main story is pushed further and further into the background. This is certainly also due to the fact that the story is more of an accessory than a reason to buy the game, just like in the last "Far Cry" installments.

This is a shame. The story had the most potential to breathe new life into the series. Games like "Red Dead Redemption 2" have shown in the past that it is possible to have a huge open world and a grandiose narrative at the same time. Far Cry 6's setting and narrative could've done that as well.

Instead, however, the lacking depth leads to trivializing. Nothing feels really important, even though Dani Rojas takes over one enemy military base after another and destroys numerous anti-aircraft installations. The next task is waiting as soon as one problem is solved. As a result, individual victories carry little weight. They hardly feel like accomplishments that would affect the progression of the story. Difficulty itself is also a huge con since the highest difficulty is absolutely easy without any hassle. Maybe it gets harder if you turn the controller 180° - a better challenge than the game offers thats for sure.

Conclusion

Most fans of "Far Cry" will enjoy playing the sixth installment, at least for a few hours. The game offers (almost) everything you are used to from Far Cry: an exotic and fantastically designed game world paired with some dark story accents, a large selection of weapons and of course a lot of fights and shootouts.

Ultimately, as some might have hoped, Far Cry 6 is not a reinvention of the series. The immense potential of actor Giancarlo Esposito in the role of the villain was not used. Also the setting of the Caribbean island inspired by Cuba was not used. Instead, Ubisoft stuck to the same old gameplay. Even supposed innovations like the elimination of the hunting tradition backfired. The game would have benefited from less extremely powerful weapons and more tactical challenges. Oh, and forget about all the different types of ammo you can carry, most of which is just a big meme. Sadly, it didn't end up getting revolutionary.

Final Verdict: 7/10 - Your typical Ubisoft shooter fomula experience: fun once brain is turned off.
張貼於 2023 年 6 月 9 日。 最後編輯於 2023 年 7 月 1 日。
這篇評論值得參考嗎? 搞笑 獎勵
< 1 ... 8  9  10  11  12 ... 63 >
目前顯示第 91-100 項,共 621 項