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The curtain has risen on the show of a lifetime, and nothing can bring it down now. This final part of Crossbell's and Erebonia's story aims to tie it all together. To get the full picture, you must have played Cold Steel I-IV, Trails from Zero, Trails to Azure, and the Sky Trilogy.

Pros
Cons
✔️ Improved cutscenes and story pacing, making this the highest quality version of The Legend of Heroes that has been translated into English to date.
❌ The story, especially if you haven't played all of the The Legend of Heroes games on Steam, can be confusing with three different paths to follow.
✔️ Playing as three different characters makes it possible to tell the same story from a variety of different points of view.
❌ Unfortunately, compared to previous games, there are fewer moments of bonding and relationship events.
✔️ To keep the game fresh and engaging, the varied and satisfying combat system builds on the foundation of the entire arc, and even then you'll unlock new mechanics and spells along the way.
❌ Occasional framedrops that you will notice if you are navigating through the menu at high speed or shortly after a loading sequence.
✔️ With constant changes in corridors and loot, the ridiculously addictive Reverie Corridor allows for an almost limitless amount of side content.
✔️ You can read the entire novel 3&9 via the main menu, as well as a story summary for the Crossbell and Erebonia Arc. The novel is excellent and gives a lot of insight into the two new characters, Nadia and Swin, from Route C.

Additional Info:

Content & Replay Value
It took me 58.8 hours to finish Trails into Reverie, and I didn't even unlock all achievements or watched all Daydreams. I see no reason to replay the game unless you want to experience the epilogue another time in the future or tackle all achievements.
Mode
Single Player Only
Controller Recommended?
Yes, but you can also use KB/M
Is it worth buying?
Absolutely yes, undoubtedly.

Acknowledgement
This game was provided for review purposes by the developers. Thank you!

Follow our Curator page, Summit Reviews , to see more high-quality reviews regularly.

In-Depth
Story, Gameplay & Combat

Trails into Reverie is the epilogue fans deserve after Cold Steel IV and the Great Twilight event. Each protagonist is given another chance to shine in a brilliant story that wraps up many loose ends from Cold Steel IV. The story begins with the liberation of Crossbell, home of protagonist Lloyd Bannings and his Special Support Section (SSS) squadmates. Just as the people of Crossbell are about to celebrate their independence, the villain marches in with an army at his back and declares himself Supreme Leader. His goal is to unite the entire world under his and Crossbell's rule.

Playing from the perspective of three different protagonists, and switching between them more or less at will, is what sets Trails into Reverie apart from its predecessors. On occasion, you'll be forced to switch between Rean Schwarzer, Lloyd Bannings, and a masked figure known only as "C". A different perspective on the same story adds a welcome spice, and in spite of the uneven pace, the ending is a satisfying journey that fans of the series will surely enjoy. This new system eliminates much of the side quests and exploration, making Trails into Reverie much more linear than previous games. The trade-off is that the pacing of the narrative has been greatly improved. The big events move along much more quickly, which is a much-needed change from the rather slow pacing of Cold Steel IV. Fortunately, there is a decent amount of extra content to play around with in the new addition called Reverie Corridor.

The Reverie Corridor is a massively randomized dungeon crawl experience that is new every time you play it. You can create your wildest dream combos of your favorite characters and strongest teammates with all 50 characters from the three main routes in a party. This endless sandbox of character combinations is fun enough, but it was the reward loop that kept me coming back.

You'll be able to find different colored Seal Stones as you explore the Reverie Corridor. Gold stones will unlock new characters, including some that are not normally playable in the main story. Red Stones, on the other hand, unlock ridiculous mini-games like the beach episode simulator Beachside Vay-Cay or the magical girl shooting game Magical☆Alisa LS. Blue Stones, meanwhile, unlock a wide variety of side-story episodes called Daydreams, which let you play short episodes featuring scenes and characters that don't get as much attention as they deserve in the main game. Finally, to prepare you for deeper dives into the Reverie Corridor or to continue the main story, Silver Stones unlock new equipment, consumables, clothing, and even quartz in order to get stronger.

Combat and presentation from the four Trails of Cold Steel titles are also carried over to Trails in Reverie, and there's plenty of welcome English voice acting after the last two Crossbell games that were only available with Japanese VA. Given the large cast, including 50 playable characters, it was wonderful to hear English voices in the massive script once again. Some of the newer gameplay components, such as Brave Orders and Combat Links, have also been reinstated in Trails into Reverie. A minor addition to the combat is the United Fronts mechanic, which allows you to bring in both your current party and your backup members for one big attack/party heal that will damage your enemies and provide a variety of heals/buffs for your teammates. Other than that, this top-notch combat system is essentially (and thankfully) unchanged.

Visuals & Performance

What surprised me the most is that Trails into Reverie includes animation improvements, and the game's opening movie has been recorded with in-engine footage, in addition to several quality-of-life improvements. Compared to Cold Steel III and IV, the character models are more expressive. Furthermore, the game's cutscenes have a more cinematic feel to them due to the aforementioned character model and animation improvements, which I really enjoyed. The game is all about content and quality, something that fans will be able to enjoy as they play.

While Trails into Reverie is not the most visually stunning game on the market, it is, in my opinion, a game that can really push the specs. I played the game at a high/144 fps for the most part, and I did experience a few frame drops here and there, but nothing too devastating. It will run smoothly 99.9% of the time, but you will notice a few hiccups here and there, which I am sure will be fixed. Because of some minor performance issues, I can't really fault the game too much.

My Specs

CPU: i9 9900k GPU: RTX 2080 Ti RAM: DDR4 32 GB RAM OS: Win10 Resolution: 1440p @144hz

Conclusion

Long-standing fans of the franchise will find a staggering amount of callbacks, plot twists, and fan service in western Zemuria. In between, the endless Reverie Corridor offers a compelling way to delve as deeply into the combat mechanics as the story does into Liberl, Crossbell and Erebonia Arc. Trails into Reverie is still an essential experience for fans, if not yet another good reason for newcomers to finally dive into the series. Hopefully, Kuro no Kiseki will freshen things up and push the overarching story in new directions.

Final Verdict: 9/10 A noteworthy epilogue that serves as a satisfying conclusion to various arcs. 💖
Verfasst am 7. Juli 2023.
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Marsupilami: Hoobadventure - Good, kid-friendly platformer with annoying flaws

The fantasy animal Marsupilami, the invention of the late cartoonist and author André Franquin, has a certain cult status among many comic fans. For this reason, many fans will have been pleased to hear that developer Microids has secured the license to use the Marsupilami in a platform game. Not so good, though, is the fact that Microids and Ocellus Studio did almost nothing with it. If you are expecting a lot of fan service, you will be disappointed: Hoobadventure offers only a hint of a story, practically no cutscenes, and apart from unlockable image galleries with concept art and 3D artwork, nothing that should make fans of the comic series happy in any way. Enemies, levels, characters, moves - everything looks good. But it seems to be interchangeable and therefore almost a bit loveless. Microids didn't necessarily have to get the Marsupilami license to make this game. Fortunately, this is also the biggest point of criticism for Marsupilami: Hoobadventure, because otherwise the platformer is quite respectable.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2991174514

Good scope, weak story

The story is told quickly: The three Marsupilamis Twister, Hope and Punch have to stop an evil ghost from destroying their beloved home Palombia. The hunt for the ghost takes place in three worlds (city, jungle and temple). The game consists of 28 levels. Before each stage, you choose which of the three Marsupilamis you want to control. In terms of gameplay, your choice makes no difference since the abilities and moves of all three Marsupilamis are the same. The range of movement of the fantasy animals is also not very extensive, which makes Hoobadventure a good choice for younger players who have little experience with platform games. There are also a few action combinations, such as jumping a bit farther if you roll before, or using a spin attack from above to smash objects.

Easy mode for younger players

As the controls suggest, Marsupilami: Hoobadventure is not a highly complex platform game, especially in the first two worlds. You'll be using your Marsupilami to overcome obstacles, dodge enemies, and pull them out of the way as you happily collect fruit. You'll get an extra life for every 100 of these vitamin-packed treats. However, you'll only lose these virtual lives if you jump into a pit or (on normal difficulty) if you take damage from enemies or certain obstacles three times and lose any hearts. During the course of a level, you can also replenish these hearts.

In addition, there are several, usually fairly well-placed, reset points in each section, where you can jump back into the action. If you really run out of virtual screen lives during the course of a level, you'll get ten new ones. You'll just have to start the corresponding section all over again. This also applies to the easy mode. In this mode, falling into the abyss is usually fatal, but enemies and traps can't harm you. In Easy mode, you also have the option of activating a jump fruit after a few unsuccessful attempts, which will also save you from a fatal fall. However, as soon as this helper - which always regenerates itself - is activated, you will no longer be able to collect the feathers scattered around the level.

Nevertheless, even younger players from the age of 6 years should be able to get through the first half of the levels without any problems at all. After that, the difficulty level increases slightly towards the end of the second world. Towards the end of the third world, the difficulty level becomes quite absurd. Especially the "final battle" against the ghost is challenging, because you have to play long passages without a savepoint and make no mistakes. And that's even if you've already mastered other games of this type. Until then, the biggest challenge is to find all the feathers and secrets hidden in a level. This is not easy in some places, but with a little practice it can be done.

In almost every level there is a hidden skill course (called a dojo). You have to collect a certain number of rings within a given time limit. These dojos get harder and harder, although it is only the very last ones that pose a real obstacle. You'll get tickets for each level you manage to complete. You can use these tickets to play bonus levels. In these levels you can collect huge amounts of fruit. In addition, you will be able to complete all the levels in a time trial mode. I needed about 9 hours in order to play through Marsupilami: Hoobadventure. However, you can easily double that time if you want to complete all the levels, including the time trials, and unlock all the bonus material if you're not as experienced in videogames as I am.

Conclusion

Marsupilami: Hoobadventure may not be the most innovative or the most varied platform game of all time, but it is a lot of fun and the simple game mechanics work very well. So well, in fact, that even the younger target audience will have a good time with it. At least in the first half of the game, then the challenges get a bit more difficult, which can lead to one or two moments of frustration, even in easy mode. Apart from a few difficult sections, those who have more experience and have already played one or two Jump&Run games will not have any major problems with Hoobadventure. As long as you're up for the time challenges, the scope of the game is ok. From a fan's point of view, this Marsupilami game is a bit of a disappointment. There's practically no story and there's not much connection to the comics. It would have been nice if the developers had put a little more effort into it.

Final Verdict: 8/10 - Very good platformer and a nice time killer
Verfasst am 19. Juni 2023.
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Shooting screen is so small and enemies not shooting untill they are nearly in my face.
There are better games out there, even it it's only 0,27€ on sale.

Everything else about the game is great, but the camera is ruining it for me. This is coming from a hardcore gamer who loves to play bullet hell and all kinds of old school shmup games. It doesn't want to be too close (as in this case) or too far. A lot of old shmup games have found that sweet spot unlike... here.
Verfasst am 14. Juni 2023.
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11 Personen fanden diese Rezension hilfreich
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All of Ripknot Systems Games are all achievement spam games with 5,000 achievements, or 1 if the game has profile features limited. The achievements somehow unlock all at once from your library without opening the game, which can crash Steam for the games with 5,000 of them - so simply start and close the game after a second and there you go - all achievements unlocked for a "perfect game".

As another reviewer pointed out, the developer also jacked up the price of all their games so the -90% discounts would look better. You can see this on the SteamDB page for any of the games.

The dev literally went to google and searched for "Ocean words" took the first few and created this word search so players have to "puzzle" them together. They also include spelling mistakes. Avoid at all cost.
Verfasst am 14. Juni 2023.
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If you absolutely have to see our favorite villains again (and I won't blame you if you do because I did as well), just make sure you're prepared for each one to be the same annoying gameplay-loop over and over and over and over again.... INSANITY!!!

Vaas alone is worth the expansion, especially if you buy the Gold / GOTY Edition as I did.
Just don't expect much because... we all know Ubisoft and their copy&pasta formula.
Verfasst am 13. Juni 2023. Zuletzt bearbeitet am 13. Juni 2023.
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Lost Between Worlds is the same as the three DLCs released so far, but instead of 3 pieces... we are collecting ... 5.... Jesus Christ...

Dani Rojas discovers a meteorite crashing near a beach. He immediately sets out to investigate. It quickly becomes clear that this is not just a meteorite, but a real spacecraft. Soon everything starts to go wrong and you will be sucked into the spaceship. Your only companion while exploring the ship is a sarcastic alien named Fai. Until the ship is repaired, Fai is stuck on Earth.

It is not possible to escape, so you will need to navigate through 15 so-called Rifts. In each rift there are two portals that you can visit. Depending on which one you choose, you'll end up in a different part of the map that you have to complete. Gradually, you'll be able to collect five shards that together will make the ship work again. It should be clear by now that all of the fixed values in Lost Between Worlds have been thrown out.

A different game element is emphasized in each level. For example, one level has you running from shelter to shelter, dodging a series of lightning bolts. Another level takes place in a labyrinth with walls that move around. There is also an underwater level where you have to keep an eye on your oxygen level. Everywhere there are little puzzles that are a hindrance to your progress. The puzzles are not particularly difficult. But it's fun to solve them. Besides, not all levels are equally resourceful.

In addition, once you have collected a shard, you will be teleported back to Fai. Your weapons will be taken away from you and you will have to start all over again at the very beginning of the game. So you have to go through all the levels a couple of times, but there just isn't enough variety in it for that. Lost Between Worlds is repetitive, although you do get new weapons that make it easier to complete the levels. It's a kind of roguelike aspect, so it will appeal mainly to speedrunners. Luckily, you can skip your least favorite levels and that's a good thing.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2988753544

One of the most enjoyable aspects of Far Cry 6 is the sandbox. You can do what you want, when you want, and how you want to do it. Progressing through this is fairly linear. You start to encounter enemies that are either red or blue silhouetted. You shoot red silhouettes with red weapons. You shoot blue silhouettes with blue weapons.

This would have been an interesting addition had it not been for the fact that the same weapon can be red or blue at the touch of a button. So there is no need to be on the lookout for weapons of a particular color. Instead, it's a gimmick designed to test your reflexes as you fight. The biggest problem is the difficulty and the pain of having to redo all of the levels as soon as you die in a rift. You collect shards in each rift and you need 100 of them to replay the rift. If you don't collect enough shards, you have to go back to the beginning of the game. Fai is waiting for you there. Is this fun? Definitely not, and most of the ways to die can be really cheap, like getting killed by a landmine at the end of a level for example.

The level design and graphics are the biggest strengths of Lost Between Worlds. The levels you enter have the feel of the Upside Down from Stranger Things. With giant crystals and floating islands, they are recognizable parts of the campaign map. At times it all feels very surreal as well, like something out of a David Lynch movie. Part of the reason for this is the beautiful play of light and dark. The light shines very realistically on the surface and creates very realistic shadows, be it the lightning, the glowing portals or the colorful enemies.

Conclusion

Far Cry 6: Lost Between Worlds is a bold DLC. The gameplay has been turned on its head, as you find yourself in a maze of levels that you can play through in your own order for the most part. The concept of colored weapons and enemies doesn't work the way it was supposed to. A simple button press solves what could have been a strategic addition. What partially makes up for the repetition are the beautifully designed levels. If it weren't for the "cheap deaths" in some places, or if it wasn't almost the same as the three previously released DLCs, Lost Between Worlds would be highly recommended for all Far Cry 6 fans looking for some variety. Instead of three different parts, we have to collect five. Unfortunately, the loop hasn't changed much, and now I have to do the same thing over and over and over again?

At some point that's enough, Ubisoft, isn't it?
Verfasst am 13. Juni 2023. Zuletzt bearbeitet am 13. Juni 2023.
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How many times do we want to copy a DLC only in a different theme? Ubisoft: "YES!"

After two roguelite DLCs, the formula for Far Cry 6's villain-centric expansions has become predictable: enter a character's mind, confront their demons, learn their backstory, and shoot everything in sight. As such, Joseph: Collapse has many of the strengths and weaknesses of Vaas' Madness and Pagan Min's Control before it. In contrast to them, however, this final entry in the trilogy has the critical flaw of featuring the weakest villain of the bunch - by far - in Joseph Seed.

Collapse is more or less identical to Insanity and Control from a gameplay perspective. You are relatively underpowered at the start of the game, but quickly gain weapons and abilities. Death is a constant threat early on. You lose money, weapons, and temporary abilities when you die. Eventually, you get a permanent upgrade that allows you to return to where you died and pick up your inventory. Once that happens, dying is still annoying, but it doesn't feel like a major setback.

From a visual standpoint, Collapse is a bit of a disappointment, with the world map looking more like a hodgepodge of locations rather than having a cohesive visual identity. It's not as vibrant as the Montana wilderness in Far Cry 5 (I enjoyed wandering around in that game and taking it all in). Nor does it have the post-apocalyptic neon colors of New Dawn. Instead, it feels barren and dull. This contrasts starkly with Insanity's imposing volcanic island or Control's mountains and valleys. Perhaps the dullness and muted colors were meant to be an allegory for Joseph's mental state. If so, the story didn't make the connection.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2988223757

Similarly, the audio in Collapse was lacking. Especially compared to the excellent use of music in Far Cry 5. Yes, licensing music is expensive. But good music choices can add depth to a game or TV show. Collapse would have been an ideal place to highlight Hammock's music. His haunting reinterpretations of Far Cry 5's choir songs are the perfect companion pieces to explore Joseph's fractured subconscious.

The story elements in Collapse have some cognitive dissonance that wouldn't be there otherwise because it takes place between the events of Far Cry 5 and New Dawn. For example, one mission in Collapse takes place in New Eden. It involves Joseph's son Ethan, whom he doesn't know yet. That alone is explained as a premonition from God. But having the Judge appear as an enemy without any explanation doesn't make sense. After all, Joseph does not betray the Judge at any point in New Dawn.

The fact that the story is between the two games is also an awkward limitation on Joseph's development. None of the Far Cry 6 story DLCs were redemption stories. But Insanity and Control both showed some evolution of their respective characters. In Collapse, Joseph fights a voice that he believes is God (or is it the devil masquerading as God?), but by the end of the story, he has given in to the same voice. Instead of a narrative progression, what we get is something that amounts to a reset button. Of the three featured villains, Joseph had the most complexity going into the DLC. It was disappointing to see him end up with a perfunctory treatment. The relationship with Faith is explained properly and I loved the additional insight on the family itself, so not everything in this DLC is bad.

Conclusion

Far Cry 6 - Joseph, the final DLC in the Season Pass: Collapse can accurately be described as more of the same. There are no innovative hooks or mixes to the gameplay. The story is competent, but it doesn't reach the heights of the previous installments. It's supposed to fill the gap between the previous games, but the story nuggets feel more like a retread than a new insight into Joseph's character. It's a missed opportunity to get to know Eden's Gate's charismatic leader. I still had fun, and the additional insight you get is definitely worth it. But some of the design decisions are definitely questionable. It's definitely worth it if you get it for free with the Season Pass. Otherwise I would say: Skip it.

Final Verdict: 5/10 - Could've been so much more, but instead Ubisoft copy&pasted close to everything from the first two DLCs
Verfasst am 12. Juni 2023. Zuletzt bearbeitet am 12. Juni 2023.
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0.2 Std. insgesamt
All of Ripknot Systems Games are all achievement spam games with 5,000 achievements, or 1 if the game has profile features limited. The achievements somehow unlock all at once from your library without opening the game, which can crash Steam for the games with 5,000 of them - so simply start and close the game after a second and there you go - all achievements unlocked for a "perfect game".

As another reviewer pointed out, the developer also jacked up the price of all their games so the -90% discounts would look better. You can see this on the SteamDB page for any of the games.

The dev literally went to google and searched for "Vampires" took the first few images and created tiles so players have to puzzle them together.
Verfasst am 11. Juni 2023.
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Copy Pasta ala Ubisoft without any effort - just like always.

Like the first Far Cry DLC, Vaas: Insanity, you will play the role of the villain from Far Cry 4. Playing as Pagan Min, you will encounter not only the familiar location, but also many characters from the fourth entry. The DLC is basically an exact copy of Insanity, so those who enjoyed Insanity will enjoy this one as well. My review for Vaas: Insanity can be found here . You start with nothing but a pistol. You have to kill shrines, chests and enemies to buy upgrades and new weapons.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2987836776

The skills are also more or less the same. You unlock them as you slaughter hordes of enemies in the crazy world of Pagan and experience the story in small snippets from your own point of view (typical Ubisoft copy&paste DLC). The changes here are minimal. They don't make the game special or distinguish it from the first DLC. In fact, these changes are not even worthy of mention. The story tells about Pagan's experiences in different sections. It works quite well, even if it is a bit too short. At this point you will have the opportunity to unlock one of the three story endings. Especially the "true ending" is worth it!

If you already had fun with Insanity, you will be able to invest many hours of gameplay here and unlock the three story endings while you slowly fall victim to Pagan's madness. Colorful powder paints sprout, big angry wild boars want to crush us and voices confuse our brains until we finally don't know what is still reality and what is not. The whole thing is accompanied by a very good soundtrack and excellent voice acting (in English), as well as funny mini-games, such as the search for all chibi characters.

Conclusion

Who should get the DLC? That's actually quite simple, for all those who already got their money's worth with Vaas - Insanity and can't get enough of it, you should definitely get this one. To learn more about Pagan Min, there are three different endings to discover and hordes of enemies to defeat. The second DLC is just a copy of the first one, so if you didn't like Insanity, you should stay away. Even though I liked Insanity for a while, I personally find this very unfortunate. Instead of having to shoot stupid AI hordes to master all the paths, I would have liked to see a typical Far Cry story with corresponding gameplay. Atmospherically, the story cutscenes are very well done, and there is a strong desire for more.

Final Rating: 6.5/10 - Awesome story, but monotonous gameplay and a straight copy & paste from the first DLC with the Far Cry 4 theme.
Verfasst am 11. Juni 2023. Zuletzt bearbeitet am 11. Juni 2023.
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Far Cry 6's setting: Vaas Madness is a perverted version of Rook Island, or at least part of it, the first of three paid DLCs. Yes, there is a colorful, pretty landscape that looks a lot like an island in the South Seas, and no, things don't look quite so normal.

What it's all about is explained in a short intro. You have to escape from this psychic hell, which basically consists of Vaas' confused mind, as Vaas Montenegro. To do so, you have to get hold of the three fragments of the Silver Dragon Dagger. You'll only get them after defeating the bizarre effigies of Citra and Adrian Brody. The only problem is that you'll start out with only a flimsy pistol, but there are plenty of nasty enemies to go around.

That in itself wouldn't be that bad, but there's another problem: If you die, you get to start all over again. Vaas Madness is nothing more and nothing less than a DLC that is soaked with elements of Roguelite. However, not everyone likes that, so Ubisoft adds Vaas Memories to motivate you to play. This is actually a good motivation to deal with the DLC, at least for a while, because you'll learn a lot about one of the series favorite characters and what's going on in his morbid brain. Vaa's memories are confused, bizarre and perfidious, fortunately with much original voice acting. Very cool.

The gameplay itself is simple. You have a better pea gun at the start of each game. You explore the island, and areas that are uncovered stay with you. There are also various missions to accomplish. The most important are the weapon events. Not only can you capture better weapons, but you can also unlock and upgrade them at the weapon cabinet. Otherwise, you'll have cash (money, not the black chunks) for the purchase of these weapons and upgrades.

https://gtm.you1.cn/sharedfiles/filedetails/?id=2987321075

But you're going to need cash for more than that. You'll use it to purchase a variety of skills and abilities. These include increased health, certain bonuses, and useful items such as parachutes and wing suits. Once you've acquired these skills, they will remain unlocked. Of course, you'll become more resilient and stronger over time. You'll also be in better shape when you need to restart. There are six difficulty levels in total, which is a good thing, but you have to start with the easiest at first which I absolutely hated.

Killing enemies and searching the area for chests is also worthwhile. You'll not only get coal, but also ammunition and healing injections. Vaa's health doesn't regenerate on its own. Some enemies and chests will also give you certain perks. Of course, you will have to spend money to unlock the slots for these perks as well. Perks such as increased resistances, faster movement, more money to take down, or even resurrection are very useful.

Death is basically a do-over. Your weapons are gone, as is your mission progress and your money. However, you will have a reserve of money based on your level. Your perks will also disappear completely. With the exception of the pistol, all you have left are your unlocked abilities and weapon crates.

Conclusion

What starts out as a tedious affair gets easier with each round. You can then move on to higher difficulty levels, which offer stronger enemies and more violent challenges, but also more rewards. The catch, of course, is that as time goes on, everything becomes repetitive. Fun to start with, if only to get to know Vaas better. But unless you like roguelike gameplay and constantly increasing challenges, it's not very motivating in the long run. If the whole thing gets too boring for you alone, the mode is also playable in two-player co-op. It's always more fun to have a laugh together when you've been too stupid and are dead anyway.

Final Verdict: 7.5/10 - Hearing Vaas speak again with his original voice actor and getting more familiar with the character was great.
Verfasst am 10. Juni 2023. Zuletzt bearbeitet am 10. Juni 2023.
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