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23 Personen fanden diese Rezension hilfreich
1 Person fand diese Rezension lustig
0.9 Std. insgesamt
The cramped existence of a person trapped in an office employment routine

Pros
Cons
✔️ The story is strange, leaves a lot to your interpretation, and provides no explanation. Instead of traditional narration, we are free to invent our own story in our heads, especially for the games conclusion and small details.
❌ You should be able to finish the game in no more than 45 minutes; that might not be a deal breaker given the price, but there is so much wasted potential that it might feel like a slog.
✔️ It provides a unique atmosphere, perhaps not the most diverse liminal space ever, but it's a pleasant step in another direction from the overall selection.
❌ The actual levels are somewhat disjointed because there are small levels connected in a way that is illogical at best.
✔️ The game is getting lift up by the soundtrack, which is distinct, enigmatic, and makes you feel empty within.
❌ The level design lack flavor and are mainly empty without any jumpscare or something for you to find, except for unnessecarily long hallways, donuts and various drinks.

Additional Info:

Content & Replay Value
It took me an hour to complete Seybul Tech blind. I don't see any incentive to play the game again because it doesn't offer much to replay, unless you want to relive the fairly unusual atmosphere and OST.
Mode
Single Player Only
Controller Recommended?
Not required because KB/M can be utilized instead. The only issue is that you can't adjust the mouse's speed; instead, you have to utilize third-party software or adjust the mouse DPI.
Is it worth buying?
Yes, but remember that this is just a walking simulator for an hour or possibly less of playtime.

Acknowledgement
This game was provided for review purposes by the developers. Thank you!

Follow our Curator page, IndieGems, to see more high-quality Indie reviews regularly.

In-Depth
Story, Gameplay & Exploration

We awaken to find ourselves surrounded by an overwhelming amount of paperwork and working in a field that requires us to investigate IT-specific items like floppy disks because, for odd and unexplained reasons, people have disappeared. For instance, in order to play minigames and read amusing quotes and jokes from images scattered throughout the game, we must locate a floppy disc and install software. How do we escape this empty and lonely nightmare, where are we, and what may we find along the way? This is up to you to figure out.

https://gtm.you1.cn/sharedfiles/filedetails/?id=3227439699

As always, the atmosphere of these games is what makes them so much fun—it's special to each level. Since the paperwork scenario was addressed in the paragraph above, our initial search takes place in an office area with a lot of doors. Though you are just playing a walking simulator, the mood is still great and no level lasts longer than ten minutes. Numerous labyrinthine hallways, many of which lead to nothing or in circles, are what set the levels apart. The wide and desolate surroundings at times give the pathways the appearance of being quite "drawn out".

I won't go into too much detail since, even if there aren't many, you should find out for yourself what is particularly waiting for you—especially because this is only going to take 45 minutes. What I liked best about the experience was that it was a "synth-wavey" ambience with no monsters chasing you. The game does an excellent job of creating an obnoxious and distinct tone, even though the ambience can always be improved and the hallways could be more "unique". Finding hidden goods to eat, drink, or collect is enjoyable, even though none of the items are significant in the plot.

https://gtm.you1.cn/sharedfiles/filedetails/?id=3226736954

The music on some levels is also really great, especially the radio one. There were times when I would simply stand and take in the incredible OST. The only issues are that it can be too empty at times. While I understand that some liminal space games are meant to be eerie and have a distinct feel, but when you have to press "W" for a whole 20 seconds in order to reach the end of a hallway only to find the same corridor and length around the corner again, well, that's simply too much for such a short game. This small game has a ton of potential and could have been much more than just "walking". Some people may find that strolling about and taking in the atmosphere is "too little" because there are no puzzles to solve or gimmicks for you to find, especially with just a few chairs and tables along the way randomly placed. The settings menu is also near to non-existent is another drawback. It is impossible to adjust the resolution, mouse speed, FOV, or anything else screen-related.

Conclusion

A truly enjoyable experience with nice liminal spaces and a wonderful vibe and rooms which are sometimes simply too empty, drawn out and flawed. Effective use of color grading and shadows to produce a suffocating, ominous atmosphere that has you wondering what could be hiding behind every dark corner. The ambient minimalistic music, as you advance through the several stages, fits as well. It's more of a short midnight snack experience than a typical game. The conclusion is interesting, even though the voice acting is really hard to hear without subtitles. This is a smooth experience if you like atmospheric horror games, especially those interested in Backrooms content.

Final Verdict: 7/10 A brief atmospheric experience, however with minor imperfections that could turn some people off 💖
Verfasst am 20. April.
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11 Personen fanden diese Rezension hilfreich
0.5 Std. insgesamt
All I can say is don't buy this game because, like many others, I received it for free with "Lair of the Clockwork God". The visual novel itself is quite mediocre; it seems as though it was created after an idea on the toilett. The fifteen-minute narrative is all over the place and hardly coherent. The jokes aren't even funny and I really don't understand some questionable choices you can make, for example:

https://gtm.you1.cn/sharedfiles/filedetails/?id=3223288914

Why would I ask these three strangers why there are only white people on my "team"? Either the "humor" is lost on me, or it's just strange in the first place. Some options are disjointed, aim to be extremely humorous without any clear purpose, and have no apparent connection. If you don't want to spend 30 minutes reading this garbage or 3 minutes clicking spam, then skip it. At least it has only one achievement, easy to 100% and fast to finish this crap.
Verfasst am 15. April. Zuletzt bearbeitet am 15. April.
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148 Personen fanden diese Rezension hilfreich
4 Personen fanden diese Rezension lustig
5
6
2
5
32.5 Std. insgesamt (29.1 Std. zum Zeitpunkt der Rezension)
This is the moment where you decide if you truly love it or despise it; there is no middle ground. This game was designed to be played in "short bursts" and was first released for the 3DS by former SaGa developers and it shows.

Pros
Cons
✔️ The artwork is amazing, and the worlds and locations you discover have a fantastical and engrossing atmosphere.

✔️ An excellent and unique battle system akin to SaGa with randomized specializations and great music makes for a challenging encounter at first.

✔️ The shipping method for obtaining weapons and equipment was a fun one.
❌ The plot tries to be mysterious and is sadly near to non-existent, and it never truly provides an answer to any of the initial questions.

❌ The game's difficulty ranges from quite simple to extremely terrible. Although the process of acquiring new skills and leveling them up through use is distinctive, it eventually becomes tedious and frustrating. The mechanics of the game are not explained at all, and you will need to refer to internet sources in order to stay up to date on opponent encounters, stats, skills and how to get them.

❌ The game's progression is quite tedious. Several times throughout my playthrough I had no idea how to continue the story because nobody was telling me anything other than to "go explore!".

❌ The most crucial settings (framerate, difficulty and even V-Sync) cannot be changed. An overview of this can be seen
here. Just like the 3DS game, it's restricted to 30 fps.

Content & Replay Value
I finished the game blind in 29.1 hours. You can select from seven different characters, but it barely changes anything story-wise.
Mode
Single Player Only
Controller Recommended?
Yes
Is it worth buying?
Personally no because SaGa games and "The Alliance Alive" improve in almost every way, especially story-wise.

Acknowledgement
This game was provided for review purposes by the developers. Thank you!

Follow our Curator page, Summit Reviews, to see more high-quality reviews regularly.

In-Depth
Story, SaGa Reference, Gameplay & Design

For the past 10 years, adventurers from near and far have been drawn to the island of Avalon, which appeared out of nowhere one day. They come in the hopes of discovering great treasures among the monster-infested ruins of this enigmatic place. You can assume the role of any one of the following seven arrivals as a participant, each of whom was brought here for a very distinct reason: For instance, there is the Templar knight Garnet, dispatched by the church to debunk paganism, the elementalist Meurs, who is believed to be the last of his kind who can communicate with nature spirits, or the frog prince Filmia, who is looking for signs of his ancestors.

Soon enough, you'll be able to enlist every single protagonist as a companion. But since there isn't much dialogue, the characters mostly stay bland and interchangeable. Even with its delightful tones, the plot, which is told through enigmatic monuments and songs, rarely sets any memorable accents. The adventurers settlement of Initium serves as the beginning point for all adventures; here, you can relax, shop, and engage in gossip. The selling of maps, which are uncovered automatically during the trips and have varying values based on map completion, is another pleasant bonus. Special discoveries are often rewarded with large sums of money by the King of Adventurers.

While the gaming environment itself appears and vanishes like a fold-out picture book as you stumble through the region, and the battle is turn-based. You can issue commands to each party member, enabling them to use the corresponding skills, based on what equipment they have. You can employ elemental shards to create barriers, unleash deadly powers, cure wounds, slashes with a sword, shots with a bow, and shield blocks. No pre-established character classes exist. The correct circumstances must be established before using the elemental shards to unleash deadly tornadoes, firestorms, or hail of ice. Special shards that can be utilized to call forth the power of particular elements are needed for this, but opponents can also do this, which frequently leads to a tug-of-war over who gets to exploit these features.

The fire power allows you to deal and take more damage, the wind power restores special energy (SP) that has been used up, and the water power allows you to instantly regain life energy at the end of the round. Before the fight starts, you can also obtain elemental help in some locations by turning on specific monuments. The capacity to design and modify battle formations is another unique element of the generally more conventional turn-based conflicts. To affect a party member's attack power, defense strength, reaction time, or blocking ability, for example, you can assign them to different positions. Naturally, you may assign and combine these options in different ways to best showcase the characters abilities and equipment. Though the elemental and formation systems are intriguing, there are ultimately very few possibilities in both situations, and some behaviors rapidly become standard.

Experience points for raising one's rank and developing one's skills are not displayed. They appear highly random and acquiring new abilities is similarly nonsensical. You repeatedly use an equipped shard's power in order to eventually be able to use it without the shard, as directed, but you also continue to acquire new skills, some of which you haven't even equipped yet. For instance, I encountered a game over screen while facing a boss and gained an ability in that fight. Despite nothing changed, I was unable to acquire the ability again during my whole playthrough despite spending five hours (!) training on different enemies.

Sadly, neither the difficulty level nor a practical means of avoiding pointless battles can be adjusted. You even have to return to the starting point of the present location if you choose to utilize the escape option. Therefore, you essentially just utilize it as a rapid escape route from a place. There are two exclusive save slots in Initium, but there's also a quick save feature that you should utilize frequently because some boss battles come out of nowhere and don't let you back. Healing abilities can be used to revive unconscious allies, although doing so will cause them to briefly lose some of their maximum life force, which can even be lost if they are knocked unconscious via attacks. Switching about party members is only doable during Initium, and the more time you spend playing, the less sense it makes because at some point, the strength differential between characters that are utilized frequently and infrequently is just too significant.

Conclusion

This relatively generic 3DS RPG, The Legend of Legacy, is unmistakably the work of former SaGa developers: A total of seven distinct protagonists, the removal of traditional experience points and character classes, and the turn-by-turn swapping of custom battle formations are just a few of the techniques present here. However, disappointment soon follows the first enthusiasm. The majority of the components are shallow and monotonous. Even inspiring elements soon give way to boring routine and improving stats is random and rare. Even the esoteric tale of an island that materializes out of thin air becomes way too fast detached from the story, even with its delightfully poetic manner.

Final Verdict: 5/10 💔
Verfasst am 22. März.
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15 Personen fanden diese Rezension hilfreich
1 Person fand diese Rezension lustig
1.8 Std. insgesamt (1.8 Std. zum Zeitpunkt der Rezension)
Deathwish Enforcers can hold its head up high and stand tall amongst the plethora of amazing side-scrolling run and gun games on 16-bit consoles.

Additional Info:

Content & Replay Value
In an hour, my brother and I finished the game blindly in co-op mode. The game is a "one-taker" in a sense because there's not much replay value outside of adding new gimmicks after finishing once, but they're minor.
Mode
Single Player & Co-Op
Controller Recommended?
Yes
Is it worth buying?
Yes, but I would recommend waiting for a sale

My Specs

CPU: i9 9900k GPU: RTX 2080 Ti RAM: DDR4 32 GB RAM OS: Win10 Resolution: 1440p @144hz (worked flawlessly)

Acknowledgement
This game was provided for review purposes by the developers. Thank you!

Follow our Curator page, IndieGems, to see more high-quality Indie reviews regularly.

In-Depth
Background, Gameplay, Characters & World

Konami had a fondness for creating bold, colorful arcade and console games in the early 1990s, based on the vibrant artwork of licensed TV cartoons. Arcade games like TMNT and Simpsons instantly come to mind. While there have been several "run and gun" arcade games over the years, few are as well-known and respected as Konami's Sunset Riders, a game with a western theme. It's one of the most well-known action games from the time; the console and arcade versions are excellent representations of that specific action subgenre, and playing the game again is still a lot of fun, especially when four people are involved. The remarkable thing is how few Sunset Riders clones came after. Sure, you could argue that games like Metal Slug or Rolling Thunder are similar. Anyone who has played Sunset Riders in the past is sure to recall the experience thanks to the game's vibrant graphic style.

I had to take a look at Deathwish Enforcers when it was released because it is a game that blatantly acknowledges its influence from Sunset Riders. It is set in a gritty late 1960s city setting. Similar to Sunset Riders, you will be able to select from four different characters, two of them will carry pistol-style weapons while the other two will have shotguns. The game offers drop-in cooperative play and a difficult range of courses that will lead to some unforgettable boss fights and laughs. You'll recognize Deathwish Enforcers gameplay immediately if you've ever played Sunset Riders. It doesn't really stray from the gameplay of the Konami classic, choosing instead to switch up the location and try to make the humor a little more intense.

Now, about dying. Unlike most other run-n-guns, all it takes is one hit to die. That’s right, get a bullet in your toes and down you go. Luckily you can have 3-9 lives per continue (Depending on how many you set at the options screen), and there are other ways to die, too. You can get shot by Zombie vomit, burn to death, crushed by various big things (cars for example), get run over by bikers, get shot by crazy criminals, vaporized by dynamite and even devoured by dogs.

https://gtm.you1.cn/sharedfiles/filedetails/?id=3170366161

Even though the execution isn't always the finest, I thought the idea was fun, regardless of whether the change in environment works or not. Deathwish Enforcers excels in later stages when it starts to stray from the harsh police aesthetic and does so in a way that wasn't quite anticipated based on the game's first two stages. I won't reveal too much here, but I found the foes to be really interesting, and it drew my attention more than the game's first urban setting, especially with the boss fights. They were a pleasant change of pace even if they weren't particularly challenging because of pattern recognition.

The run and shoot gameplay of Sunset Riders feels more fluid than that of Deathwish Enforcers, which is why it doesn't fully work and makes for a slightly less enjoyable experience all around. I believe that a major factor in this is your character's pace, which feels a little slower in Deathwish Enforcers than it does in Sunset Riders, irrespective of the character you choose to play as. This is particularly noticeable since, well, you can only move left and right rather than up and down, so it's not really "3D movement". This results in an overall feeling of the action being a touch slow, making it more difficult to avoid getting struck at certain points, and not feeling as precise or agile as you would like.

However, it's difficult to find many faults with anyone attempting to create a game in the vein of Sunset Riders, and Deathwish Enforcers contributions are generally excellent. It retains the overall feel and appearance of the Konami classic while creating a distinct aesthetic. The amount of mayhem on screen in this game, especially if four people can play simultaneously, is likely to make up for the rather sluggish controls as you try to survive. Like with many other action arcade games, Deathwish Enforcers might be a bit of a grind in single-player mode, but in cooperative play, it's well worth the money.

Conclusion

Among the many fantastic 16-bit side-scrolling run and gun games, Deathwish Enforcers may proudly raise its head high and shine. It is vivid, colorful, incredibly nicely animated, and has excellent audio and graphics. It knows where it fits into the run-and-gun genre by fusing humor and creative character development (bosses and humour to be precise) with brief, well-paced action sequences and stages, as well as a range of gaming options. The user can choose how simple or challenging they want the game to be thanks to its adjustable difficulty and settings, but its brief duration might have you begging for more.

Final Verdict: 8/10 - A parody of beloved action movies from the 1960s and 1970s, including heroes and villains ♥
Verfasst am 29. Februar. Zuletzt bearbeitet am 29. Februar.
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107 Personen fanden diese Rezension hilfreich
3 Personen fanden diese Rezension lustig
5
2
2
3
0.0 Std. insgesamt
After two years, Tales of Arise receives the Beyond the Dawn DLC, which is a story expansion. Is it too boring, or is it exactly what we needed?

Additional Info:

Content & Replay Value
I completed the Beyond the Dawn DLC blind to 100% in nine hours. The expansion is a "one-taker" because it has no replay value
Mode
Single Player Only
Controller Recommended?
Yes
Is it worth buying?
No, not unless it's really cheap

My Specs

CPU: i9 9900k GPU: RTX 2080 Ti RAM: DDR4 32 GB RAM OS: Win10 Resolution: 1440p @144hz (worked flawlessly)

Follow our Curator page, Summit Reviews, to see more high-quality reviews regularly.

In-Depth
Story, Exploration, Fetch-Quests & Setbacks

The ensemble of characters in Tales of is what makes the series what it is. Although the main plot of each game revolves on a local issue turning into a mission to both save and remake the entire world, each game's cast of characters, their motivations, and their individual tales are always endearing and distinctive... almost always, that is. The fantasy apartheid between Renan and Dahnan in Arise has ended for some time as of the latest Beyond the Dawn DLC, but the people in power aren't thrilled about having to become equals all of a sudden. It sounds like something that Lord Dohalim, a member of the politically influential party, ought to be taking care of, but the group decided to get back together to go monster hunting, and he was seemingly powerless to stop them.

During one of their cheerful camping excursions, they meet Nazamil, a small child. Nazamil is a mixed-race child who has unusual powers. Her narrative is incredibly tragic because she is rejected by both Renan and Dahnan. It seems too harsh and uncalled for, and Nazamil's traumatized outbursts also appear out of nowhere. The "antagonist" in this novel is quite obviously Nazamil, who leads us through a narrative that we have all heard or seen before. It is just terribly tiring and predictable.

However, people really come for those character-driven moments, don't they? Because there is a segment of the fandom that adores their will-they-won't-they dynamic, the dual protagonists have always had one, but Beyond the Dawn intends to go further. It's really lovely and adorable in certain spots, but I'm not attached to either Shionne or Alphen. Alphen is, after all, just a generic hero during the most of the main game.

https://gtm.you1.cn/sharedfiles/filedetails/?id=3138514427

To its credit, Beyond the Dawn makes an effort to tackle precisely that. Alphen is starting to reflect after recieving demands from the individuals he encounters early on, all of them requesting assistance from the Blazing Sword of Dahna. In the end, Alphen calls a small town hall assembly and declares that, rather than serving as an errand boy, he will only assist when people genuinely need it. Though it's hardly a character-affirming moment, it was good to see something that finally made Alphen unique among JRPG protagonists.

Then you discover that sidequests make up the majority of Beyond the Dawn's "10+-hour" main content. There are a ton of side missions, and practically all of them need you to gather a little amount of ingredients or kill a few particular Zeugles in the open area. This is weird, especially in light of the fact that Beyond the Dawn doesn't genuinely contain any new locations while being meant to be a "expansion". A couple of dungeons with almost identical passages are the only new locations, and there are a total of 40 side quests, most of which are just mind-numbingly boring.

Arise's last dungeon (main game) was similar to a boss rush of formidable foes, and most of Beyond the Dawn seems like this as well. Combat in Arise has always been fairly satisfying, but that's only because most monster encounters end quickly. If each encounter takes five minutes, or even up to fifteen minutes for the more difficult battles, you will find yourself trying to avoid them as much as possible. Ultimately, there's no need to grind here because even the most difficult combat can be completed with a respectable item stock. Once more, the creatures colors have been altered, but the adversary design remains the same as it did in the main game.

https://gtm.you1.cn/sharedfiles/filedetails/?id=3152493222

The duration of the story was just right—long enough for me to enjoy going back to Arise's world to see how things had changed, but not so long that the characters were completely unmemorable. Although their love is adorable, I don't really care for it, and the plot fails to captivate me in any way. Additional drawbacks include the need to learn new skills as you level up and craft everything from scratch, as well as the inability to unlock fast travel points because they are all magically gone. You will also always start the DLC at level 60, regardless of how far you grinded in the main game. All of the enemies from the main game will be there, but there won't be many new ones, and in order to use fast travel, you'll need to unlock every area and bonfire from the main game to be usable again.

The main game is the best Tales game for beginners, and Tales of Arise is still a good JRPG; nonetheless, it's nothing like Tales of from the past. The dungeon gimmicks such as the Tales of Symphonia's Mana Ring are nowhere to be found. Why are dungeons so incredibly dull to explore? Why is the appearance of every hallway the same just with a different color? Why can I solve any problem with minimal cognitive effort and no mental strain by simply using CP? Beyond the Dawn is disappointing, even by the standards set by the main game. If, for some reason, you’ve read this review without playing the main game, rest assured that it’s decent fun. This DLC expansion, however, can be left out of your cart.

Conclusion

The story will be the main focus here, but as was already mentioned, they kind of sidestep anything noteworthy. The story revolves around a young girl who has to be babysat, and there are numerous fetch quests that involve things that players have probably already seen or done. Although it doesn't provide much new, fans of the characters will be happy to see more of their favorites. Although general DLC for games is a great idea, too frequently it feels like a cash grab. It is really expensive and doesn't offer anything novel. Positive responses would result from something similar being made available for free, but asking for it at almost half the price of a new / the main game is just too much.

It's difficult to recommend this because of the weak plot, which has very little need to be told, combined with the lack of new features. Although it may appear to be visually identical to the main game, the soul is absent.

Final Verdict: 5/10 - DLC is skippable and doesn't bring anything new 💔
Verfasst am 12. Februar. Zuletzt bearbeitet am 12. Februar.
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15 Personen fanden diese Rezension hilfreich
0.1 Std. insgesamt
Not a single sound, steam overlay, or control functions as intended. It's a simple asset flip, that should be avoided. You can now at least press two buttons at the same time like jump and move... stuff that wasn't possible in other games from this dev. Since the objective never change in the levels I did not feel motivated to play them all. Avoid this scam.
Verfasst am 13. Januar.
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55 Personen fanden diese Rezension hilfreich
3 Personen fanden diese Rezension lustig
3
2
6.5 Std. insgesamt
The independent game Stray is being played and praised by the entire gaming world, but does it really deserve all of this praise?

Additional Info:

Content & Replay Value
I needed 6.5h to finish Stray blind. The game offers a ton of replay value, especially when it comes to the achievements—like the speedrun one
Mode
Single Player Only
Controller Recommended?
Yes
Is it worth buying?
Yes, but I would highly recommend waiting for a sale

My Specs

CPU: i9 9900k GPU: RTX 2080 Ti RAM: DDR4 32 GB RAM OS: Win10 Resolution: 1440p @144hz (worked flawlessly even though the fps could be better)

In-Depth
Story, Exploration, Robot & Cities

The beginning of "Stray" is endearing and adorable: as an anonymous cat, we find ourselves in a dystopian society in a sewer-like environment with three other members of our kind, and the rain keeps us from leaving our small cave. We have several options for passing the time: we can meow whenever we want, explore our family, or just lay down on the floor and take a nap. When the rain passes and the group excursion into the dilapidated world finally starts, a dark sense of feeling begins to settle into the pit of our stomach. It happens as it must: Our cat gets lost from the others after an accident and descends far into this strange new world.

https://gtm.you1.cn/sharedfiles/filedetails/?id=3132179978

After some minor damage, we managed to get back on track and travel from the lowlands to the highest peak. Our trip quickly takes us, quite deliberately, into a slum. A location where humanoid robots are in command, have built up their own society and are scared of the headcrab-like creatures that arise here and there and eat anything that comes in their way. Our cat meets a little robot who ends up going with the four-legged companion. At first, the machines are similarly terrified of the kitten, but a clever narrative device facilitates communication between the two animals. The robot not only helps our cat understand the foreign language but also serves as a valuable interaction tool.

As they return to the surface, more and more question come up, like: Where in the world are the humans? What sort of natural disaster has driven them all underground? Why have robots taken over here and why do these derpy, cute robots often act much like the missing humans? These questions should be self-evident to anyone who has heard of cyberpunk and is familiar with the science fiction subgenre. In terms of the plot, not much is novel or incredibly unexpected. Nevertheless, I was completely enthralled with this crass futuristic world with its neon colors. The fact that the game mechanics compel me to engage with the novel environment is another reason for this.

https://gtm.you1.cn/sharedfiles/filedetails/?id=3134925031

There are specific duties in the little game world that must be done in order to go to the next area. For instance, the robot creature needs to be located in the little town before it can be spoken to. Other robots must be forced out of the way in order to reach the precise spot, and in order for the plot to continue, a few favors must be given in the form of turning over objects. Not only do we crawl and meander through dilapidated alleyways in our quest for answers, but we also occasionally scale rooftops in an attempt to solve the mystery.

Speaking of climbing, you could be forgiven for believing that cats can really let loose here, and explore the area without restriction. Nevertheless, that is untrue and a con for me. Despite having very smooth control over our four-legged friend, there is no unrestricted jumping or climbing. To reach the summit, we must locate jump spots, which we can activate by pressing a button to go to a higher floor. The next ledge is just in front of us, but the designers won't let us jump up, so sometimes this becomes a laborious process and I've shaken my head a few times because of this.

But we can also push different objects off tables and shelves, scratch specific objects, and, at the stroke of a button, give out a loud meow at any time. We can even slumber in the most improbable places. The video game "Stray" allows you to play as a cat and explore the environment while interacting with machines and resolving little puzzles to obtain certain objects that advance the plot. The game can be a little bit linear at times, and I wish there had been more things I could have done with the cat itself, like punch robots with my paw or do some cat-like things. Most of the time, the feeling and humor are equally amazing; take this example:

https://gtm.you1.cn/sharedfiles/filedetails/?id=3135506671

Later on in the game, there are a few action sequences and even some horror elements, but they are so brief as to be more perplexing than amazing. However, those parts are still enjoyable and provide the required diversity that the game uses to its advantage. The story and gaming mechanics do get old fast, thus the "seven-hour duration" is also acceptable. In addition, you can spend about two more hours exploring the worlds in detail and learning a few secrets here and there. However, it's your only option, and there's not much replay value, besides a speedrun achievement for completing the game in less than two hours. The only downside was the performance in some parts of the game where it even dropped to 40 frames per second, even though I exceeded the requirements by far and I personally think it's overrated. For playing a cat, the gameplay is just too scripted and weak

Conclusion

If the protagonist in this video game wasn't a cat, this indie title would fall under. However, the intrigue is piqued precisely because you are permitted to emerge from a bleak future scenario as a purring four-legged companion and rise to become the savior and see the game through a different perspective. Sometimes you even forget that the tale is plagiarized from well-known sci-fi classics, and that the non-free climbing mechanics are actually fairly cheeky for a cat game.

In these dilapidated neighborhoods, the images, the mood, and the excellent, always appropriate soundtrack create a wonderful density that portrays an intriguing, minimally content social order where machines rule and social critique blurs the lines. Even though "Stray" has its share of issues and shortcomings, I can't really be upset with the game because it lets me roam around as if I was a four-legged friend.

Final Verdict: 8/10 - A short yet enjoyable journey with a few minor issues here and there 💖
Verfasst am 12. Januar. Zuletzt bearbeitet am 12. Januar.
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14 Personen fanden diese Rezension hilfreich
0.2 Std. insgesamt
Not a single sound, steam overlay, or control functions as intended. It's a simple asset flip, that should be avoided. You can't even press two buttons at the same time like jump and move because he won't do both at the same time. Since the objective never seem to change in the levels I did not feel motivated to play them all. Avoid this scam.
Verfasst am 9. Januar. Zuletzt bearbeitet am 10. Januar.
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14 Personen fanden diese Rezension hilfreich
7.7 Std. insgesamt
This is what would happen if Wave Race and Tony Hawk from the N64 had a child. Even though it excels in many things, it regrettably has an equal number of drawbacks.

Additional Info:

Content & Replay Value
I needed 7.7h to finish Wave Break 100% blind. Because the game lacks replayability, I don't see any reason to replay the game again—unless you want to experience the unique vibe again in the future
Mode
Dead Online PVP with Single Player/Shared Split Screen PvP. Additionally, you have access to a Level Editor and Steam Workshop.
Controller Recommended?
Yes
Is it worth buying?
Yes, but it's worth it at Bundle price because I acquired it through a Humble bundle. I would advise purchasing the game at a deeply discounted price or through a bundle

My Specs

CPU: i9 9900k GPU: RTX 2080 Ti RAM: DDR4 32 GB RAM OS: Win10 Resolution: 1440p @144hz (worked flawlessly even though the fps could be better)

In-Depth
Story, Moves, Missions & Vibe

In Wave Break's episodic story mode, players take control of animals riding speedboats. The clever and fashionable ad, which pays homage to 1980s television programs like Miami Vice, is amusing and full of darkly humorous moments. The vivid colors, character sketches, and witty conversation between the player's character and their opponents were all really appealing to me. It's basically a brief, arcade-style collect-a-thon with gaps to jump, surprises to discover, and a mood-appropriate soundtrack is the epitome of a fantastic THPS-like game.

I hadn't played anything remotely similar to the Pro Skater formula in such a long time that I felt nearly emotional watching the same rhythms unfold. Every level begins with a summary of the various tasks that players must perform within the time limit. These include jumping over gaps, hitting a particular high score, and gathering letters that spell COMBO or BREAK. After that, players are free to try their hardest to accomplish these objectives, trying repeatedly until they hit a particular mark that allows them to advance to the next level or even do everything. You can also try as long as you want, but every single try only gives three minutes. Once the time is over, you have to restart, but previously finished objectives stay completed.

This was awesome to see, and I couldn't have been happier to start grabbing, grinding, and flipping my way through a level as a sick synth soundtrack accompanied me. Regretfully, despite the developers excellent adherence to Hawk's famous formula, Wave Break's controls and camera still have problems, including other major problems

It took me a while to get used to the fact that players are skating on water rather than asphalt, and they must deal with waves that constantly bump into them. Before beginning the campaign, I advise players to engage in training or free play. This is because the additional pressure of timers, along with the physics of the water, a challenging camera, and controls, may put off some potential players before they even get a feel for the game. There is no Combo list you can check as well, leaving you to wonder if you know every single move or if there are more to discover.

Landing tricks only seemed natural after experimenting with thousands of settings to ensure that my boat wasn't going too quickly and that the camera would follow me accurately, especially while doing combo tricks across the whole map without breaking the combo. This was less of a question of taste and more of a definite issue. The way the water is handled is quite bad; it almost seems as though it was added to make everything seem incredibly floating. General controls alone can be problematic, but the issue gets worse when a trick is executed poorly as well. Since it is the least strong and most peculiar component and doesn't make sense in the overall scheme of things, I find the multiplayer component to be quite mysterious. It feels even more like a hoax because adding it also meant having to have cash and a store to buy goods. If you're prepared to be patient, the outcome may be rather entertaining, but there are some severe problems in its DNA that cannot be ignored.

Not all of the tricks you perform have sufficient explanations at the beginning. Not being able to reference a combo list causes some tricks to happen by accident and also fail. When you first choose your character, they have specific stats like speed, jump, grind, or automatic among other things. This means that you can use the "Gym" to develop your character. Sadly, it feels more like that the game is being artificially stretched when you have to level up the character before achieving certain things in the selected world. Why must I grind so much money to obtain the last level up in my stats and why do I need level 10 speed to finish certain tasks? I also ran into a ton of problems, glitches, and even clipping mistakes during my game, which put me in objects or behind walls. Because of this, getting a high combo or a lot of points is really challenging. Example:

https://gtm.you1.cn/sharedfiles/filedetails/?id=3130418305

Even after I accomplished missions and tasks, sometimes it never marked them as complete. The task was recognized as completed only after I had finished other missions/tasks and was on the verge of giving up. There was also a time when, without even moving a meter in the game world, I entered the world and two tasks were immediately finished. While worlds 1, 2, 4, and 5 are pretty beautifully done, the game world of the third world, the ice world, is just horrible. Not only do you have extraordinarily challenging missions and locations/sections, but everything is extremely slippery. It's absurd how many times I've slipped and fallen before attempting to gather all the letters or botched the crocodile's initial mission of destroying the valves because everything is slippery and difficult to reach/finish. Because of this, the third world has the capacity to infuriate me, and probably you as well, to the point of despair on numerous occasions.

To be honest, I'm glad Wave Break exists. It's a fun tribute to what is possibly my all-time favorite sports game with a fun story mode and an intriguing look and soundtrack. Too bad I was fighting the camera, physics, and controls much of the game rather than just having fun including bugs, glitches and clipping behind walls.

Conclusion

Wave Break features a lot of admirable aspects, yet there are drawbacks to every advantage. There are only 5 large and 1 tiny, varied levels, which hinders the enjoyable and seamless gameplay. The soundtrack is amazing, but performance problems, bugs and glitches detract from the overall enjoyment. While some may expect better, fans of the Tony Hawks series will undoubtedly overlook these flaws. There was no diversity, no other people to play with online (I even checked to see if it was even live, which it was, but no, everything should have worked). It's unfortunate that basic features like a combo list, reduced bugs, enhanced performance, and the ability to complete every task without having to grind are so hard to come by.

Final Verdict: 6.5/10 - A brief but occasionally entertaining ride with a lot of advantages and disadvantages to weigh 💖
Verfasst am 6. Januar.
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20 Personen fanden diese Rezension hilfreich
0.2 Std. insgesamt
Though I adore hidden object games, this one is really buggy. I wouldn't recommend it at all. I usually use the mouse to play, and then the map would vanish all of a sudden for no reason. Only fix I've found is to change the camera angle on the top right. You can play the game for ten minutes if you can acquire it for free or for a few cents, but don't pay the whole amount. You see icons on the top left and you're searching for it on the tiny little map. A fraud at that price, for sure.
Verfasst am 4. Januar.
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