3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 186.7 hrs on record (172.8 hrs at review time)
Posted: 17 Jul @ 5:21am
Updated: 17 Jul @ 5:30am

Player First Games I hope you lose your jobs for lying; you do not know how to make a single player experience and you deserve to be fired for what you have done here.

You are working for the publishers of Mortal Kombat and you think balancing ai means giving them input reading and triple the player's attack and defense?
It was NEVER okay in fighting games to give your opponents double or triple your attack & defense; outside of special stages. And games in general, well the good ones anyway, have moved away from the artificial difficulty of just making enemies 2-3 times stronger than the player; this isn't 1992 anymore so why tf do you think this is okay???

And how about how you have entire tracks of the single player experience locked behind skins that were "given out for free" but since the ones you got were random, the only Shark Week character I own is Iron Giant. Do you have any #@%$ing idea how hard it is to fight Shaggy and Velma with only IG on Insanity? (not even Looney mind you)

No, of course you don't because you don't test a ♥♥♥♥♥♥♥♥ thing! You've put out 2 patches since you added the Agent Smith boss fight and it still glitches out and randomly becomes uncompletable. Also me and my friends all have different controllers, and have all experienced the game just stopping reading inputs from it, both wired and wireless; for the last 4 patches with the only fix being to restart the game. And why do you think it is a good idea to UNPAUSE THE GAME WHEN THE CONTROLLER IS DISCONNECTED!?

Looney isn't even close to fair and needs tuned terribly; how the #@$% am I going to have a 10 defense gem, a 9 attack gem, and a 10 mixed gem and still only do 1-2 damage per hit while the enemy is averaging 19 damage per hit with perfect input reading?
Good luck beating Superman when he has super armor on half his attacks and uses it perfectly to stop you from knocking him away while he's edge guarding.

And just because you removed Reflect doesn't mean we are going to forget you put it in there in the first place. That alone proves you guys haven't been testing ♥♥♥♥ before releasing it. I truly hope WB fires the lot of you and gets some competent people in that have experience balancing fighting games ; for both the single and multiplayer experiences.

To players reading this: this was more of a feedback for the devs. If you're here for the single player, be warned you are not going to get into the hardest difficulties without a friend, and you both better have boatloads of patience because this game be on some bull--.

If you're here for the PvP, you should know that about 70% of this game is the single player because WB is using it as a venue to push properties. The PvP is solid and balancing is ever ongoing, but not in a bad spot at time of writing. If you're not intending to ever play the single player stuff, know that you will be unlocking characters slower since you'll be getting less fighter currency and completing less dailies and weeklies.

I intend to keep playing the game, partially because I'm a bit of a masochist, partially because I genuinely love several of these characters, and partially because the PvP is pretty fun, but I'm certainly not going to be spending money on it unless the devs suddenly become competent.

Oh and to be clear, I'm not bothered by the input reading, if it was just that. It's when it's combined with unfair stats that it's not fun anymore. I know some would decry it, but a degree of it is needed in fighting games imho
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