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Análises recentes de RedBadger

A apresentar 1-8 de 8 entradas
Ainda ninguém achou esta análise útil
19.9 hrs em registo (3.3 horas no momento da análise)
Pretty fun video game. Shoot some things, pick some things up, rinse/repeat. E!D!F!
Publicado a 27 de Julho.
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Ainda ninguém achou esta análise útil
71.0 hrs em registo (68.4 horas no momento da análise)
Not a fan of where they're taking this game. They're more focused on payouts than players.
Publicado a 18 de Fevereiro. Última alteração: 29 de Março.
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Ainda ninguém achou esta análise útil
2.1 hrs em registo (0.6 horas no momento da análise)
This game taught me how to program
Publicado a 18 de Março de 2021.
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2 pessoas acharam esta análise útil
1.2 hrs em registo (1.0 horas no momento da análise)
I liked it, there's a plot twist in the middle and the main character shows up towards the end. Also, the finale was a surprise, so it was an overall good story through and through.
Publicado a 23 de Dezembro de 2020.
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Ainda ninguém achou esta análise útil
189.6 hrs em registo (186.8 horas no momento da análise)
Much better than Hearthstone
Publicado a 1 de Julho de 2019.
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Ainda ninguém achou esta análise útil
15.2 hrs em registo (7.4 horas no momento da análise)
Granted, I've only played around with the main game a bit. However, I will say that I find the mechanics a lot of fun to interact with and the design is fresh. The game feels streamlined and comfortable and is fun to play. What I really wanted to say with this review is how I feel about the aftermarket place. Understand that my feelings may change weeks from now depending on how it shapes up, but I do think that the business model behind this game isn't necessarily a bad thing.

My problem with most digital card games is I don't feel a sense of ownership over what I'm paying for. The aftermarket gives me a chance to get rid of extras and replace them with different commons I may not have picked up from the minimal amount of packs I plan to buy. This is already an interesting angle as it's close to how a regular table top card game works. And as for the initial $20? You go to a local game shop and have interest in a game you see? You're going to pay to pick up your first deck. You want to make changes to that deck? You're going to pay to buy a couple of pack or to get the "best" singles on the marketplace. This doesn't looks like a gatcha grab pay to win business model to me. The fact that it's integrated to a secondary market makes the cards I'm paying for have more value. (This is where I may change my mind in a few weeks after seeing how that works out).

Finally, the pay to play barrier could be a good thing for the game as not everyone will always craft the best cards in the game or pay for the most expensive pieces on the market to follow the meta. The price to build a deck is real which will make people work harder to play with what they have or the limited amount of pickups they purchase over time. This can lead to a more interesting world in match making. "Why did my opponent only play one of that "busted" card? Well, he only had one. He added 2 of another card I've never seen to act as second and third copies." Or, man! I've never seen anyone play those two heroes together. They actually work well in my opponent's deck." The business model here has the potential to breed creativity in the players of Artifact which makes for a much more interesting game on a casual level. On a competitive level? You might get into trouble.

But how much do truly competitive players spend on other games in the genre? Or, other card games in real life? You want the latest Magic deck that topped? That's gonna cost you a good chunk of change only to rotate a few years later. (Unless you're into extended or legacy).

I will admit this may all be wishful thinking, but I'm excited for the future of this game to see if it shakes up positive or negative. I haven't spoken much about how the game itself plays but I don't intend this write up to be this type of review. To go into that shortly though, I think it's fresh and I am highly interested to play around more with it. I do wish there was slightly more rewards offered to the modes, but what's there is appealing to me. Thumbs up until the future changes my mind.
Publicado a 29 de Novembro de 2018.
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Ainda ninguém achou esta análise útil
419.7 hrs em registo (98.6 horas no momento da análise)
Ugly characters, ugly map, makes me sad "';..;'"
Publicado a 19 de Agosto de 2017.
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Ainda ninguém achou esta análise útil
105.5 hrs em registo (94.3 horas no momento da análise)
This is the only game on steam that you need.
Publicado a 30 de Junho de 2011.
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A apresentar 1-8 de 8 entradas