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Recommended
4.8 hrs last two weeks / 117.8 hrs on record (41.9 hrs at review time)
Posted: 30 Nov, 2022 @ 4:22pm

NOTE: this review is exclusively for MWII's campaign and its multiplayer content, I have deliberately not played Warzone 2.0, nor do I intend to. I consider it a different game entirely and frankly, I could not possibly careless about Warzone or Battle Royales. I have hours in Apex Legends, true, but mostly in Arenas. If you are looking at views, considering whether or not to play Warzone of all things, since its free and this game is the skeleton to it - all I can say is: please invest that time in doing literally anything else. There is someone out there in the world who is waiting to give you love, security and happiness - don't waste time finding them by playing Xi Jinping's Funny Shareholder Money Laundering Game. Social credit does not pass onto the next life.

I have been an avid fan of Call of Duty, for some reason, since I first played the original Call of Duty 2. Of course, I do not need to mention my immense nostalgia for the original Modern Warfare trilogy, the groundbreaking and incredible World at War, or the daring, bold first Black Ops game that actually wanted to do something new. Ghosts was a bit of a blunder and Advanced Warfare actually had some redeeming properties, while no one played Infinite Warfare.

I ended up playing MW19 (Loved it), Black Ops Cold War (guiltiest of pleasure) and Vanguard (I rather die) in anticipation for this campaign. Admittingly, I hyped myself up a lot, so lets see where this all went, yeah?

CALL OF DUTY: MODERN WARFARE 2: 2022 - THE SQUEEKUAL
This is a campaign that WILL grow on me and its audience years from now. However, the hype behind this game, which initially made me get the game and buy, and play, the others - completely oversold it. This game promised a lot storywise and underdelivered. The game embodies a unique identity, more inspired by that one movie with actual Navy SEALs, who played the same fiddle to the same plot of "insurgents cooperating with Mexican cartels". But it also leans heavily into Sicario, in the same way the original MW2 leaned into Tropa de Elite for its Brazilian Favela mission.

The finally result is the most mixed bag of mixed bags. Narratively, it is strong, but gone is the more grounded spirit of MW2019. It is blatantly clear that the corpos had pushed for more dramatic and fun missions to break up the slower pacing of the story. Some of these missions are great, but none of them reach the excellence of MW19. Rather than break down everything about the story, let me instead focus on what they did right.

Remarkably, despite my intense criticism of it initially, I really enjoyed Ghost's renovation as a character and how he interacts with his squad. I still have this absolutely insane game-theory that he is really Prince Harry, that the mask, the name - is all just a ploy, as well as the former Prince's marriage to an American, to get him down beyond the southern American border to play bogeyman with the SAS. I believe the best mission in the game is one that feels more like Far Cry, than it does Call of Duty. Soap is forced to fight against well trained, well armed and armoured up conventional soldiers, all without weapons. He is guided by the remarkably psychopathic, yet charming Ghost via comms to compile some guerilla weaponry worthy of the Irish. Ironic, considering Soap is a scott and Ghost comes off almost as a London nationalist or an Ulster. Regardless...

The game takes risks in the worst and best ways. It has strong, strong, strong points - some that exceed MW19, but never to the same effect, if that makes sense. If MW19 was a tv show, it would be an 8 episode, limited season of pure excellence. MW2022, in comparison, is a 60 episode series with 40 episodes being the worst ♥♥♥♥ you've ever seen, but with strong episodes that carry the worst of it. I do think that my opinion on this campaign will soften, as I did enjoy playing it (not on veteran, however, which is disgustingly busted in a cringe way unlike MW19, where it was the ideal way) but it certainly does not stomp into the cartel-cowboy boots enough across the border. Much like a narco bandit, the implications of its sinister aesthetic and settings are hardly matched to how fun it actually is to withstand. Overall, the narrative was blatantly tampered with, where as MW19's was guarded appropriately.

There is one mission in particular that is better fit for a Mad Max game. If it was only 3 minutes and had Molotov's Apocalypsh*t playing, as a cheeky Breaking Bad reference, it would have been great. But for me, it was 20 minutes too long, as well as jumping the shark to the original MW2 territory of cheesy camp - which greatly hurt the immersion, especially considering I trailed into this game from the brilliant footprints of MW19. When it dares to be stupid, it falls flat. When it dares to be fun, its great. But the game also incorporated the armour mechanic from Warzone, single handedly making this game intolerable to actually play and dissonant to its own tone of realism prior. It sets up so much, delivers less than half and invests in some truly odd parts that feel dry.

Is it terrible? Yes, but its also great simultaneously. This is not a good thing. Its proof that once again, the corporate side of game development has robbed the writers of telling something with meaning without compromising fun, to instead promote Warzone mechanics and to entertain the kiddies who pre-ordered it just for multiplayer. There are deep flaws, deep scars, but still some redeeming qualities.

THE MULTIPLAYER
I got scammed into buying the pre-order big ♥♥♥♥ edition, lol. The advertising was intentionally and deliberately misleading, not only that - despite connecting my accounts and what not, I did not get any of the content I was supposed to get besides the skull-faced operatives for MP.

I actually think this is the worst and best MP experience I ever had on COD. My k/d is steadily and capably 2.0 to 3.0 consistently, but skill based match making (the bane of all modern competitive shooters) ensures that I always carry my team, but they will go 2 and 30, leave mid match and lose the game single handedly. I hope these people are good at getting ♥♥♥♥♥, because they ♥♥♥♥♥♥♥ suck at playing games.

My meta is simple, I don't use any attachments. I've made it top 1st prestige, 55+ plus in sub 30 hours with just going prone and using weapons with no attachments. I have no idea why it works, but the ironsights and the controller aim assist on PC is absolutely unfair, broken and I abuse it religiously. I do bully kids on this game with my decade plus of COD competitive experience on console and PC, at home and at internet cafes. Yes, I wedgie them so hard that doo doo feces DOES fall out, no I will not stop. That being said, this game makes me angry as hell sometimes, even when I am winning.

The match making is broken beyond belief, I have had BSOD and hard crashes to my PC since the release of Warzone 2.0 and there is simply a lot of hilariously broken metas that truly bring back the original MW2 days of drudgery. I recommend playing this game for the campaign once or twice (not on veteran), as well as making it to 55 pre-prestige, but beyond that? The content, even provided by the future seasons, will not justify the fact that a full dedication to this game means you are joining the counter-♥♥♥♥♥, anti-grass coalition and you WILL regret missing out on time with friends and loved ones, just to lay prone and shoot the same guy from the grass, as he desperately tries to revenge kill you.

A German colleague on steam wrote a review: "Die Spawns in dem COD sind ein joke."
The context of COD alone explains it more than even your english comprehension's inherit origin-base relation to German does. Shoothouse is especially broken, as I've once wiped the entire enemy team who had the misfortune of spawning in front of me as I laid prone in waiting.

My recommendation is pure COPE for the fact I paid 100USD for this.
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