Prusselusken_BG
Daniel
 
 
ᴡᴇʟᴄᴏᴍᴇ ᴛᴏ My Profile ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⎯⠀❐⠀⤬
Twitch Stream [www.twitch.tv]YouTube Channel
OnlyFans [giphy.com] Twitter Account
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ғᴇᴇʟ ғʀᴇᴇ ᴛᴏ ᴀᴅᴅ ᴍᴇ →⠀⠀⠀⠀⠀⠀⠀
Currently Offline
Jake4159 22 Apr, 2023 @ 2:50am 
On how the game works, in height, it just changes the visual height. So you could for instance make a tow truck where the front wheels are “higher”. The important is to stay out of the “extends” and “physics” boxes in the editor.
Prusselusken_BG 17 Apr, 2023 @ 2:41am 
Thank you! I know where the debug is and i have been using it for debuging this truck. I dont understand the coordinates in this debug menu. What deference in hight is too much or too close. If the attaching point on the trailer is lets say 1.2 hight and the attaching point on the truck is 1.1 hight, is it really going to be in that hight in game or it depends on different factors.
Jake4159 16 Apr, 2023 @ 12:04pm 
Hope this helps.
Jake4159 16 Apr, 2023 @ 12:04pm 
To access the editor, start/load any game, bug logo on left then dev
Jake4159 16 Apr, 2023 @ 12:03pm 
Also, it’s that I have strict rules on who I add because I modded for people and they abused. Also for some other reasons. I keep close people only on my list.
Jake4159 16 Apr, 2023 @ 12:01pm 
First trick is editing those things in the in-game vehicule editor “-debug “ from steam for the game starting properties. From there, you can add a rear point for attachment named “ trailer “ and for the front, “ fronttrailer” . The default models should help. I recommend doing the areas and etc from that same editor.