2 people found this review helpful
Recommended
1.6 hrs last two weeks / 1.6 hrs on record
Posted: 31 Dec, 2024 @ 6:43pm

Early Access Review
Friendly fire with 3 wide swinging melee units and a ranged unit was a very poor decision.

Gameplay is otherwise fine (when on sale) with a simple loop of hordes of enemies coming to attack your single point of defense with the option to buy walls and, when unlocked, turrets. You gain exp and on level up can choose between 3 basic options like skill cd, buffs on perfect dodge, ultimate damage increase, and so on without anything unique for each character.

Some of the skill attack animations take way too long and leave you open to attack which is not great when you are surrounded by 10 enemies and are trying to use your AoE attack which is very counterintuitive. Enemies can be knocked around your barriers so make sure you deal with them before they run off to attack your defense point. AI are not great at reviving the player if they player goes down (which will happen often due to an AI skill attack again friendly fire is a very poor decision for this type of game).

The healer kid is probably the best because he can heal, increase defense and his ultimate which doesnt take long to build is the best out of all 4 as it makes a healing circle on the ground that also buffs allies and damages enemies and lasts for a long time.

Overall 6/10 okay with friends but seriously the friendly fire idea needs to be removed.
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