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Patreii | ヤンデレ legutóbbi értékelései

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1 személy találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
14.2 óra a nyilvántartásban (10.4 óra az értékeléskor)
Suddenly, the idea of becoming a cartridge doesn’t seem so bad after all
Közzétéve: 2024. december 24.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
19 személy találta hasznosnak ezt az értékelést
7 személy találta viccesnek ezt az értékelést
8.8 óra a nyilvántartásban (1.5 óra az értékeléskor)
This game made me realize that all my previous therapists scammed me and all I ever needed was a white-haired girl with existential crisis.
Közzétéve: 2024. december 16.
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Még senki sem ítélte hasznosnak ezt az értékelést
248.6 óra a nyilvántartásban (177.7 óra az értékeléskor)
I used to be a big fan of Rust, though I mostly watched it on YouTube rather than playing it myself. Those “Rust movies” from famous creators had this oddly chill vibe that I loved watching before bed.

After finally buying and trying out the game however, I must admit, that I now understand how ♥♥♥♥ and ball torture feels like and the game is not really as beautiful as in youtube videos. Overall, my very first playthrough was pretty chill. Got down a decent base with a help of some internet tutorial, got doorcamped (surprisingly) only once, then died another 100 times while recycling, cause killing nakeds from roofs is a very common hobby, kept farming and once again kept farming, until I was finally proud of my base. Since I was sitting on T1 guns for solid 5 days, it was my main objective to complete. Then, fun began. I started getting doorcamped at least 5 times a session, whenever I went out - death, whenever I wanted to do anything productive - death, whenever I clutched a fight - death. Once again, I was on the verge of uninstalling but then... I discovered offline raiding, which made me rich in no time. My base got even better, I was rich enough to give guns to people for free cause some of them were actually kind and started winning more and more fights, doing more monuments and in the end, I technically had no enemies. Until some random russian guy came out from nowhere, kept doorcamping me entire session while saying slurs, something about murdering my entire bloodline and then I got offlined raided (that raid took him 2 hours btw) while I was peacefully sleeping, not expecting that some people are retarded enough to hold a grudge when u try to kill them after they door camp you. Kinda ironic that in the end, you lose to your own weapon.

So, was all the pain worth it for that temporary feeling of being on top? Definitely not. I could have spent all those hours doing something productive. But at least I wasn’t as toxic as some of the people I encountered, which is a small win in itself. Rust may be a harsh, unrelenting world, but hey, it taught me I’m a better person than some of the players in it.
Közzétéve: 2024. november 28. Legutóbb szerkesztve: 2024. november 28.
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Még senki sem ítélte hasznosnak ezt az értékelést
66.2 óra a nyilvántartásban
Detroit: Become Human, is a masterpiece of interactive storytelling that captivates you from start to finish. I have never come across a game that gave me such a wide range of emotions. Set in a near-future Detroit where androids have become part of everyday life, the story follows three unique protagonists - Connor, Kara, and Markus - as they navigate complex moral dilemmas that challenge what it means to be truly human.

First of all, I'd like to start with the story.

It's not prohibitively costly for the average family to own your own android by 2038. There are humanlike machines that watch over the kids, clean, cook, or shop, doing their duties according to the recommendations in a quite blind fashion. They have even come to serve as sex toys or punching bags. Such a life is extremely comfortable for the middle class, while a grave conflict is beginning to grow between the middle class and the poorest who are losing their jobs for the androids. However, it focuses on three machines that bring a revolution on a global scale in the course of just a few days.

Kara was programmed as a typical domestic helper, but in the end, domestic violence creates a new goal for her, which is protection of a little girl. Marcus helps a disabled painter in his daily life and thus turns out to be something of a son for him. Connor, in turn, is quite the opposite: a police unit committed to finding and fighting off the problem of defectors (the androids which get out of their pattern and want to be "free" and "alive.") The individual stories, at first treading their own paths, become more and more interwoven throughout time. The stories are not exactly new, and you can feel the inspiration of such works as "I, Robot," but they managed to make an interesting storyline out of it, provoking emotions and not allowing the viewer to stay indifferent to the characters fate. There is a lot of things that surprises and hooks a person, but sometimes you can feel like something is missing through the deliberately thrown-in low-quality political image devoid of a real view of the problem. The very visualization of society as degenerates among whom only single good, sober-minded people can be found is just caricatured. But there is something so nice in all that, while observing inner changes of the androids and people accompanying them, we feel stronger and more strongly the responsibility for our decisions at one point or another. I even regretted many of the selected choices to such an extent that I was seriously considering resetting the chapter.

Because it is worth noticing that the choices by our consciences don't always have the desirable effect: for instance, having good intentions and wanting to help your partner, you can easily screw up the investigation; show mercy, you can get a bullet between the eyes - summing up, non-obvious solutions are a damn strong aspect of the production. With all this scenario of hundreds of paths, one begs the question he needs to ask himself: is the rebellion of individuals with android bodies inevitable in practice? For at the end of the day, we will face that one moment when the "how" and not the "if" will be imperative, after all, the end does not justify the means in this case, and the manner is relevant.

The characters will turn on us; many will die. Wanting to be the perfect person, the game will quickly make us realize that this is not a good solution at all. Choosing something beyond the "zero-one" point of view is not that easy either. Not to mention that plot-wise, the game is not without its issues, and the biggest one, if you ask me, is Kara's story. It's your average approach of a machine trying to love, and then there is this sheer fact that she contributes little to the overall story, unlike Marcus or Connor.

If it comes to gameplay, however...

Exploring the locations, we face their 'cropped' versions, being limited to interacting with a few elements that will move the scenario forward. Of course, we couldn't miss a couple of challenges that engage the player and exert pressure.

Most of the time, though, we'll be making choices over dialogue, creating each one of the three main characters - actually remembering that choice means a lot in this one. The scenario is divided into chapters that last from fifteen to thirty minutes. Having completed each of them, a scheme of possible aftermaths is unlocked and one can approach them in some other way. However, it pays to remember that the characters are not immortal, and some of the decisions lead to irreversible death. Eventually, the visuals have not suffered much by porting to PC. Of course, fanatics of realistic graphics will feel good here and will praise an enormous amount of details, refinement of objects, smooth animation, and effects - because I also feel really great here despite a few bugs encountered related to model collisions. Great refinement, indeed, as far as CGI is concerned: after all, voice actors lent not only their voices but also their bodies and facial expressions, which transferred very realistically but naturally.

Overall, Detroit: Become Human is a king of constant narration of moods, characters, and atmosphere; it's simply impossible to get bored here. Everything is perfectly mixed in the right proportion: every chapter, every conversation, every smile. Quantic Dream actually gave us a story in which we can feel important - to be the creator, the writer. I don't hide that there is much of the illusive tricks here, but yet the possibilities are so numerous that a real contact between us and the characters is formed, and we feel huge responsibility not only for their acting but for their fate too.
Közzétéve: 2024. november 9.
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1 személy találta hasznosnak ezt az értékelést
121.7 óra a nyilvántartásban (100.4 óra az értékeléskor)
Tales of Arise is definitely a game worth playing, and after completing the base game at 100% together with the DLC , I wanted to share some thoughts on this experience.

Let's start with the aspect you'll be facing the most throughout the game. The battle system. It may feel unspectacularly shallow in some cases. As you progress through it, though, its depth begins to reveal itself. Ultimately, the fights come down to mapping the most powerfully complex attacks - "artes" - to various buttons to pull off satisfying combos. This makes combat a matter of exploiting enemy weak points and chaining together attacks of your party members. The main character, Alphen, has a blaze sword that enables him to carry out fire-based attacks at the expense of his health. How one controls this trade-off between damage output and survival becomes mastered, especially in the harder difficulties where over-reliance on the powerful moves will leave you open in longer battles. In short, you'll need A LOT of healing . New mechanics are being introduced throughout at a good, steady pace, enough to give players some time to master each part of the combat before layering on additional complexity.

For the most part, the combat in Tales of Arise feels smooth, and generally speaking, there's not a lot of frustration comingfrom this particular aspect. The biggest issue, however, is party AI: your AI companions make some pretty "weird" decisions during the harder battles - particularly the boss fights - such as staying in dangerous areas or failing to dodge deadly attacks. It's not game-breaking, but at times, it makes the entire experience more annoying, as you're focusing on reviving/healing your party rather than killing the boss.

One of the more welcoming aspects in Tales of Arise is for sure its approach to difficulty. Sure, battles on higher difficulty can still be challenging without becoming unfairly punishing. Unlike some other titles in the series, like Berseria, which made experience gain much lower upon raising the difficulty, you can revel in the intensity of the combat without superfluous grinding in Arise. Each party member offers up a different method of fighting, really, as you find yourself switching between characters with great regularity depending on the approach taken by the player. This all does keep the combat fresh throughout the whole playthrough, and a more challenging "Chaos" difficulty unlocks toward the end for those that want a real challenge.

Speaking of rewarding things, I must mention the exploration as a whole. There are various treasures, upgrades, and crafting materials waiting to be discovered around the world. The game does a really good job at encouraging players to explore every possible corner . The cooking and fishing systems add a nice layer of depth to exploration, together with buffs and bonuses that make striking off the beaten path worth it. Side quests are largely entertaining, though they do share one major misstep: there’s no indication of recommended levels. You’ll more than occasionally accept a quest only to find the enemies far more powerful than your current party.

Tales of Arise’s plot is one of an underdog story whereby the oppressed citizens of Dahna rise against the ruling class from Rena. At the front of this charge is Alphen himself, a former slave now broken free, and Shionne from Rena, who has her own reasons for wanting to take down the oppressive regime. The story then unfolds into a grand conflict with deeper mysteries upon both worlds as the group travels across different regions to defeat the ruling lords. It’s a fun story at first, but some of those bigger narrative moments in an epic feel underbaked by the time you finish. That said, the journey itself stays quite pleasant thanks to shifting character dynamics and a few plot reveals here and there.

Characters are sure energetic, although it does tend to lean heavily into some familiar anime archetypes. Alphen’s of the "clueless hero" archetype, while his companion and love interest Shionne is an easy fit for the "tsundere," quick to mask her feelings behind a veil of sarcasm and mock anger. The rest of the party members all fit into similarly recognizable roles, yet manage to stay interesting through unique interactions and personal growth. The real charm is found in frequent skits and side scenes the game provides for each character; they truly provide some great humor. It does not bear on the core story but does add a little more to understand the personality and dynamics of the characters.

Where Tales of Arise truly comes into its own, though, is in the presentation. It feels more like the environments were handcrafted with beautiful backgrounds, adding significantly to immersion. For the most part, each area feels different. Compared to other recent games in the series, like Zestiria and even Berseria—both of which bear large marks of reused assets - Tales of Arise feels like a quite significant leap forward in terms of visual design.

Overall, Tales of Arise is a nice introduction to the series: well-rounded, with an experience that mingles satisfying combat and impressive visuals with a decent story. There are certainly several flaws, AI control and the absence of co-op chief among them, but all in all, they can't detract enough from this game’s many virtues. The game will have a lot to offer either to a complete newbie or a veteran. Tales of Arise is a satisfying RPG that’s at the very least worth spending time with.

Regarding Beyond the Dawn DLC - It adds another 20 hours of content, continuing the story a year after the events of the main story. It gives players an opportunity to see what happened after the conclusion of Tales of Arise, reuniting you with the familiar cast while providing a couple of new challenges for good measure. This feels more like a natural continuation of the game if you enjoyed the combat and story in general. While the DLC does manage mostly to recycle the maps from the base, it does inject some freshness into these by introducing new dungeons to blast through. It doesn’t introduce any kind of plot twists, earth-shattering or otherwise, but it does serve up meaningful character development for Alphen and his crew. Only worth buying if you enjoyed the game or on a sale.
Közzétéve: 2024. szeptember 29. Legutóbb szerkesztve: 2024. szeptember 29.
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3 személy találta hasznosnak ezt az értékelést
136.1 óra a nyilvántartásban (130.5 óra az értékeléskor)
Having first experienced NieR: Automata, I wondered how a deep, indescribable experience would be followed up by NieR Replicant. While it didn't quite hit me the same way, I still found a lot to appreciate.

Starting with combat, it is evident that they have made some changes from the original NieR. It does get repetitive, and it can be annoying because enemies don't have many different attack patterns. However, the combat really stands out during boss fights, even though, it could still be improved to make them challenging, as the main objective is to "dodge boss skill and attack while he's attack pattern is restarting". On the bright side, you can now do air combos, which is cool.

Where NieR Replicant truly shines, though, is its storytelling. The story itself is strong and well-crafted—especially if you reach its multiple endings. By all means, try to play it out and get all its endings: A through E—it really goes a long way toward adding depth to the story. Likely one of those things that I wish the remaster had is chapter select or the ability to replay the first part of the game, especially when you are hunting unlockable achievements. It's a bore to force your hand to have to play through the entire game over from the beginning just for more cutscenes or dialogues.

Summarizing everything, the game is simply beautiful. Entire world-building is both breathtaking and filled with the promise of "Apocalypse". The voice acting was, pretty cool, with most of the original actors reprising their roles. As someone coming from Automata, I highly recommend giving Replicant a try. Just adjust your expectations; don't expect stellar combat when you go in. In my opinion, the game is supposed to give you a story-driven experience, that will definitely be worth of your time.
Közzétéve: 2024. augusztus 21.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
4 személy találta hasznosnak ezt az értékelést
5.4 óra a nyilvántartásban
I recently bought Sutekina kanojo no tsukurikata because I loved the art style and expected a spooky yuri story with some yandere elements. I really enjoy dark, complex stories, so I was eager to start it.

However, if you're looking for true horror or a deeply twisted romance, you might be let down. The game mainly has yuri rape scenes, lacking the depth and complexity I hoped for. The creators tried to make a dark yuri story but didn't quite succeed.

The main character is obviously disturbed, but the game doesn't explain why. The backstory is unclear, with only bits and pieces that leave you guessing. The mood changes suddenly and often don't make sense. There are many unrealistic moments that can break your immersion. The game could have been much better if it focused more on creating a horror atmosphere and developing the characters' relationship. The protagonist's sudden mental breakdown happens too early and without enough reason.

On the bright side, the game's art, music, and design are great. But the writing isn't strong, making it feel more like a rape-focused hentai VN rather than a story-driven VN with erotic elements.

Is it perfect? No, it's not even very good, but I stuck with it. The game shows two damaged people, Sumire and Nazuna, whose tragic connection dooms them from the start. Sumire's backstory reveals a deeply troubled girl using delusion to cope with her trauma, which is sad. The game looks at the extreme results of attachment issues from trauma, like seeing a broken mirror of what shouldn't happen to a person. Some people might find it interesting, but I am pretty sure many others might find it off-disturbing.

In short, this game is a mediocre, edgy psychological horror. It's not a love story and never claimed to be one. It tells the story of two girls losing themselves in each other in the worst way possible. I still somewhat enojoyed it till the end but I doubt I'll ever come back to it.
Közzétéve: 2024. július 17. Legutóbb szerkesztve: 2024. július 17.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
2 személy találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
4.2 óra a nyilvántartásban
I got this VN because I am pretty down bad for all of the 'girls kissing' kind of stuff and especially - considering its controversial theme - I was curious about this sort of incest between two sisters.

Written in a impressive way, the story soon proves it is not just a 'horny' game. While there is an 18+ patch that adds explicit content, the VN focuses on telling its story and developing characters rather than explicit scenes. I became increasingly interested in watching how the plot unfolded, not just waiting for the adult scenes to appear.

The VN also deals effectively with the potential consequences of such a romance to the point that you might find yourself rooting for them despite any initial discomfort with the theme of incest. It is full of well-developed, relatable characters with human attributes and flaws. They feel... genuine. As the story goes on, the characters grow and change with it in a very believable way. This depth element within character portrayals adds emotional weight to the story.

I still thoroughly enjoyed Love Ribbon. This is a weird recommendation for something as taboo, but if the concept of incest doesn't bother you too much, this one might have a good story and character development. I will dare to recommend this title to any fan of such works involving "forbidden sister love."
Közzétéve: 2024. június 28. Legutóbb szerkesztve: 2024. június 28.
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7 személy találta hasznosnak ezt az értékelést
8.3 óra a nyilvántartásban
"Departed Away" is one of those visual novels that makes it hard to rate them as good or bad. The game's aesthetic is simple yet detailed, and it pops so much more than most games of this genre. The music in it, too, fits perfectly with the vibe the game gives off.

It's one of those stories that begins quite interesting but slowly becomes relatively predictable. Such ideas have already been used in many games, and this one brings nothing new. At times, the writing feels pretty immature, especially at the beginning, and there are quite some spelling mistakes. Besides, the game throws too many references to other games and shows, which can be distracting.

The most drastic problem is the "endgame" that goes by a rush. It would be much better if the game spent a few minutes to wind up the plot accordingly. It is also regrettable that with such a big focus on the characters, there are no special endings for each. There is no button to skip the dialogue that was already read – this makes it a hassle when going over the game again.

Here, you will make choices in the game, influencing the story. There are also some mini-games, but pressing "enter" every few seconds to continue through the story can get old fast and prevent one from seeing everything the game has to offer.

"Departed Away" still has a good deal of credit for the thematic exploration of mental illness and its promise, through some rather good character introductions. Characters like Marcel and the dynamic of the Loretta/father storyline add depth, though these aspects need to be further developed and given more playtime to resonate.

Despite a few missteps, though, there are enough things that "Departed Away" gets right in terms of art and initial character pull that this would be worth looking at. The potential here, combined with the charm currently on display, makes one think that added content and increased polish might further pull this into something far more engaging.

Overall, I really enjoyed playing this visual novel.
Közzétéve: 2024. június 25.
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10 személy találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
184.0 óra a nyilvántartásban (137.9 óra az értékeléskor)
Horizon Zero Dawn is beyond a game; it's an experience. Imagine yourself striding into a world where nature engages with machines, and you are literally in between. This action-charged storyline developed by Guerrilla Games is bound to take you on a thrill never known before.

It's the gameplay that all games must contain as their basic thing, isn't it? Horizon Zero Dawn provides a journey that, through being engrossing, takes on a strategic element.

You're Aloy, a fierce hunter of robot beasts in an overgrown world. For all its talk of clash, every other encounter feels like a classic shootout: be it with a gigantic metallic monster or sneaking around in the bushes. Plus, there's a whole bunch of weapons and tools to keep you up and try something new in every encounter.

Now, let's talk about how this game looks. Well, spoiler: beautiful. Visuals were not something the developers were penny-pinching on in this project either. Their world feels nothing short of a live painting: rich forests and destroyed ruins full of creatures that leave your jaw hanging. Those robots? They look so realistic, you might just forget they're not breathing down your neck. Those colors? Like a feast for your eyeballs, popping off your screen and drawing you in. But that is much more than a visual; it's a vibe. Horizon Zero Dawn nails the atmosphere. It's as if you've just walked into a whole other world, and around every corner, there's a new mystery to be discovered. This sense of awe and wonder follows you, whether in the daytime or the weather changes. And an epic accompanying soundtrack that comes with the adventure, and you are in for a thrill ride.

Thirdly, the story itself: Horizon Zero Dawn, doesn't just throw pretty graphics and excellent gameplay at you—no, sir; it's got its own heart, too. You follow Aloy through a journey that will unravel mysteries from an almost-extinct world. It's like a puzzle with a million pieces that you are right in there trying to fit it all together. The characters themselves somehow become people you feel you've known all your life, from the quirky sidekicks to the big, evil villains. So, what's the word? It is a masterpiece of a game—Horizon Zero Dawn. With great gameplay, stunning visuals, brilliant atmosphere, and alluring lore to tie it in, it's a sure must-play for every RPG or Open-World lover. So get out there and collect your Golden Fast Travel Pack; all those campfires will be yours!
Közzétéve: 2024. április 18. Legutóbb szerkesztve: 2024. június 15.
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