1 person found this review helpful
Recommended
0.0 hrs last two weeks / 7.7 hrs on record
Posted: 22 Nov, 2022 @ 8:44pm
Updated: 22 Nov, 2022 @ 9:25pm

I really like this game. FPP (First Person Puzzlers) have been having a difficult time finding their way recently with many titles feeling as though once all the elements of the puzzle are in play the solution is obvious. This is not the case in *The Entropy Centre*, and that may be the most ringing endorsement I can give.

The puzzles are varied, and at times I did feel like I came up with a unique solution, or performed a cool jump to save my bacon from having to redo the whole puzzle. This game is unlike many in the genre in many ways, and I personally would place it close to Portal 2 in quality, for me definitely above other indies such as QUBE(1,2,3) or RE:think (not to say those games are bad, but to give my subjective analysis). The dialogue and characters on display are also a standout in the genre, this is an element I personally think is best experienced by yourself, but for me the conversations between characters were never grating or awful. There is a bit of jank, especially with the damage system, or more awkward things like moving extremely large distances quickly. Sometimes you die and it's the game's fault, but it didn't happen too often. There is something to be said in that oftentimes the User Experience of FPP games is tied up in how quickly you can perform the puzzle solution once you've figured it out. IMO this game excels in this function, as it's definitely possible to speedrun these levels very quickly, with the game even giving you a timer at the end of each level telling you how long you took to finish the puzzle.

There are some minor gripes I have with the game, 1. If you collect a readable log, then die in a puzzle, the game doesn't keep track of the log file being read, there is an achivement tied to this that I believe I should have gotten, but because of this condition I will have to replay the game at some point if I want that sweet 100% completion. 2. It would be nice if you could mute the dialogue when you're replaying puzzles (given the theme of the game, it would almost be fitting for the game to pick from a pool of voicelines for each puzzle) while the writing is good, no writing survives ~5 listens when you're focusing on a puzzle solution.

Overall, If you are a FPP fan I would highly recommend you check this game out. IMO Standout title in this genre.
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