No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 674.8 hrs on record (5.0 hrs at review time)
Posted: 21 Feb, 2022 @ 11:55am
Updated: 12 Mar, 2022 @ 9:37am
Product received for free

Story is Single Player, at least the parts that I have completed. You just walk in a party to get there.
---
Second Update: Turns out the Trade Merchant is Rami and I looked her up. She does sell more than 1 item, but I bought them in the first few days before I knew what was going on. Now I just get constant Red Dots to help me know that I have a visiting Merchant with no merchandise. I am going to switch it to a THUMBS UP at this point however. The game has its fair share of annoying mechanics and it feels like Diablo without loot. That being said, I would actually recommend it to other people as I get further into the game.
---
Update to the review: There is quite a bit of multiplayer/party content that is interrupted by the forced single player instances to tell the story, so that part is getting better.

The game is flashy and there are tons of game mechanics to keep track of and get involved in, but they have very little content, unless its all end-game content and I haven't gotten there yet. Either way, the real money store has 2 mounts and 3 pets (with various styles/colors). At Combat level 30, one of my visiting traders to my stronghold sells 1 item and I bought it. I get annoying notifications that I have access to that same trader with nothing to sell me. Only 6 hours left of hourly notifications before they take their nothing and come back tomorrow, to sell you more nothing.

END GAME may make this all irrelevant: The only other gripe that comes to mind is that there aren't really items to pick and choose from. You get new items relatively quickly and if you look at the stats, they are usually just +1 to everything and they are not unique. If you play through it again, you will recognize all the same stuff at the same levels. Once you see that, you realize that there are not really items to choose from, but instead the game uses a slow drip feed. I haven't confirmed it but I feel like each item level overlaps the previous in the name of rarity and so you will find all item rarities that are better than all other item rarities (commons better than epic, then an uncommon better than the common, then an epic... repeat). When you combine the speed with which get new items, you can just check every once in a while for a little blue arrow indicating its better and ignore everything else.

Because it seems there is a lack of imagination in items (so far) and a large lack of content (maybe if people stick around long enough for them to pay to make DLC/Expansions) I will leave it a thumbs down for now and keep working to see what end game is about.
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.