48 people found this review helpful
2 people found this review funny
Not Recommended
0.0 hrs last two weeks / 20.2 hrs on record (19.9 hrs at review time)
Posted: 29 Dec, 2016 @ 6:44am
Updated: 29 Dec, 2016 @ 6:46am

At first, it looked great. At the time of release, it was a step off the beaten path for the open-world apocalypse survival game- everyone was trying to make cash cow zombie survival games due to the success of the DayZ mod, and this was not a survival game. It had a fair amount of fun moments, and the ambiance was great for its time. Hearing the scream of yet another new monstrocity finding some poor, unprepared soul (sometimes you!) was mortifying. There was a basic, yet functional MMO-style leveling system in-game, which actually generally seemed to work out and added meaning to your deaths. I didn't even mind the "shoot on sight" mentality that the game provoked- every game that has guns and no true repercussions for shooting and killing other players will have that. The microtransaction system was very worrying, and really should never have been part of the game, but as that appears to have been ironed out of the game in the Resurrected release I'll leave that untouched. The game had a lot of small issues, but those could have eventually been ironed out with some love and care from the development team.

The problem is, they weren't.

The development team saw the money they'd recieved, the potential to exploit the market, and the amount of work that'd have to go in to fixing it. They saw tons of people cheating and ruining the gameplay experience. But they didn't opt to put in the work to fix the problems mentioned before. Eventually, the game simply died.

But then Phosphor "Resurrected" the game by making it pay-to-play and adding offline and private servers. They claimed "Now the game will never die!" But they didn't actually want to update the game, to allow it to reach its full untapped potential from when it was first announced. The game was abandoned immediately after, just like so long ago. Phosphor had other plans- to go on and release The Brookhaven Experiment, tapping into the VR market while they had the chance.

They didn't use the previous "Phosphor Games Studio" link on this page to publish that game, and for good reason.


This game is basically The War Z(Also known by Infestation: Survivor Stories), but the game, concept and its prospects were actually good.
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2 Comments
Revassin 16 Jan, 2017 @ 1:34am 
Big words that are correct! I totally agree with everything you said here. This game really had potential to be something great if they just put in enough effort. Yet they (the developers) just cashed in on a potential good game and then left it half finish.
kitty 29 Dec, 2016 @ 11:16am 
big words