55
Products
reviewed
333
Products
in account

Recent reviews by Meowsers

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Showing 1-10 of 55 entries
4 people found this review helpful
1 person found this review funny
0.2 hrs on record
A generic rage game that brings you in by pretending it's an interesting take on a metroidvania
Posted 8 October.
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11 people found this review helpful
1.1 hrs on record
Far from worth 35$. The game is a MAJOR step down from Void Bastards in almost every single aspect other than the art.
Posted 13 September.
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3 people found this review helpful
1.7 hrs on record
Just flat out boring. Combat sucks, the guns are bland, and melee feels sluggish and frustrating.
Posted 12 September.
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9 people found this review helpful
4 people found this review funny
3
6.7 hrs on record (5.1 hrs at review time)
Early Access Review
The game is in an INCREDIBLY rough state currently and I can't in good conscience recommend playing it. The writing has promise and I'm interested in where the gameplay is going, but it is far from a state that most players could enjoy.

All but story missions are time limited, but there's frequently only 1-2 normal missions per Planet at any given time. The kicker is traveling between planets takes up enough time to cycle out a mission.

If you could just take any mission you please that would be fine, but the matter of Faction Reputation kind of ruins that.

The combat itself is also VERY punishing. Think of it as a Turn-Based Extraction Shooter. Enemies with guns are always exponentially more deadly than a melee enemy, and by that I mean you will die incredibly fast very quickly immediately.

Loot is HEAVY which means if you ever want to be outside of a loadout deficit you have to be carrying over a person's worth of equipment out of every mission. Combine that with the way it affects the entirely unneeded Hunger system and it's more frustrating than anything.
Posted 11 September.
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2 people found this review helpful
1 person found this review funny
8.4 hrs on record (7.8 hrs at review time)
The PVP is by far the worst I have ever seen. The PVE is just barely better.

Fights are whoever lands the first shot wins, the balancing is completely off, and the only penalty for dying is losing SOME items, which almost always tends to JUST be medkits and ammo, meaning a person can just infinitely throw themself at an enemy over and over.

The game is also just a blatant ripoff of Stalker but with boring shoot and loot aspects pasted on, and anything fun stripped off.

Some quests are flat out broken, but only for one faction side, and the devs rarely fix anything. Don't bother playing the game.
Posted 19 August. Last edited 19 August.
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2 people found this review helpful
3 people found this review funny
20.0 hrs on record (7.1 hrs at review time)
Early Access Review
Game where you play as a European (derogatory) Apartment Flipping (derogatory) Landlord (derogatory).

It's alright. Far from finished and with some pretty big bugs, but it has the framework of a good game.
Posted 4 August.
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1 person found this review helpful
1 person found this review funny
13.2 hrs on record (9.5 hrs at review time)
One of the best games I have played in genuinely years. Easily up there with Baldur's Gate 3 for a person like me.

Combat is fun and personally reminds me of Into The Breach in some aspects (Certain spells, movement, etc.)

Story is unique and interesting at every step.

Only complaint I could give is the infrequency of autosaves, especially with a couple Out of Combat deaths that feel a bit like a kick in the Deep Ones.
Posted 7 June.
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4 people found this review helpful
4 people found this review funny
0.2 hrs on record
Imagine playing Dead Cells, Ultrakill, and Crypt of the Necrodancer. Take the worst parts of those games and put it in one game.

Run into something that could pass as a 'tutorial' about 10 minutes in to the game. Tells you absolutely nothing besides a button order and forces you to pick up the revolver. Manage to figure out the first door is trying to get you to counter attack. Fail to counter attack 10 times because there's no explanation for how it works besides that it "counters the attack". Manage to figure out that you need to shoot the wall in the slight moment after being hit. Fail to figure out whether the actual counter-shot needs to be on beat or not. Fail 4 times.

Get through the door.

It's the exact same tutorial with a different button order and an even more confusing ability.

End up filing for a refund and leaving a negative review.

Go play Ultrakill if you like the shooting, Dead Cells if you like the Rogue-like elements, or Crypt of the Necrodancer if you like Rhythm Combat.
Posted 6 June.
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A developer has responded on 10 Jun @ 7:33am (view response)
1 person found this review helpful
3.7 hrs on record (2.1 hrs at review time)
Wait 2 minutes for a match. Get matched with the same guy you just fought who is several ranks above you. Get 1/5th of a card pack. Repeat.

Too many cards are useless and too many are guaranteed wins.
Posted 30 May.
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5 people found this review helpful
6.4 hrs on record (3.4 hrs at review time)
TL;DR I recommend the game if it's on sale, but if it doesn't click it doesn't click.

Has a great style, concept, and decent execution, but it really needs a LOT more content and some reworks of current game mechanics at nearly the core level.

Effectively, it's Dwarf Fortress. Your characters aren't *entirely* uncontrollable, but they primarily do tasks when they want to. You don't have to worry about their needs for the most part at least. The major direct control is through the honestly pretty fun combat. Major problem is the steep difficulty curve and not-so-clear difficulty of Villain encounters. The inability to gain research through anything but removing Villains also means that if you pick a poor research, you can easily fall into the trap of not being able to get strong enough units for the next villain.

The building is alright, but a little obtuse. Think Dwarf Fortress but simpler. Z-Level and Grid based, but with far fewer options in both good and bad ways.

Crafting is also odd, with several items not actually costing materials, or with a material cost that feels wildly abnormal. Like metal gloves requiring a fifth of the material of other armor pieces. Gaining materials is also not a very involved process, but it is very luck/time dependent. All materials are dropped in rather high quantities so the major difficulty is trying to find them.
Posted 14 May.
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Showing 1-10 of 55 entries