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bind "v" "+jump;-attack;";
mp_warmup_end; mp_weapons_allow_map_placed "1"; mp_roundtime "2"; mp_roundtime_defuse "2"; mp_buytime "5"; mp_freezetime "3"; mp_round_restart_delay "5"; mp_maxrounds "16"; mp_halftime "1"; mp_match_can_clinch "1"; bot_kick all; mp_restartgame "3"