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12.6 hrs last two weeks / 108.2 hrs on record (16.5 hrs at review time)
Posted: 25 Aug @ 6:00pm

现在很多的大作在讨好zz,讨好媒体,讨好股东,唯独缺少讨好玩家,做出了一堆公式化罐头,而正如冯骥所说一款游戏首要前提它得好玩,目前诚意满满的游戏内容,让不同类型的玩家都能沉浸之中,虽然游戏目前仍然有大大小小需要改进的地方,但至少在我的心目中黑神话悟空是当之无愧的年度最佳。
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