No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 20.4 hrs on record (1.3 hrs at review time)
Posted: 30 Nov, 2022 @ 2:01pm
Updated: 1 Dec, 2022 @ 3:16pm

Vermintide in 40K? In terms of how the game works yeah maybe, that being said......

This game is a truly immersive experience into the world of Warhammer 40000.

Welcome to Tertium a hive world in the 40K Imperium. Where in the forgotten darkness of the subterranean sprawl, death, disease and chaos lurk around every corner and are waiting to tear you apart for a nice fresh meal of unprocessed corpse starch.

The game itself is a solid 8/10.

Movement feels fluid and gives you options, running and gunning or sliding from cover to cover just feels gripping, especially in the heat of the moment. Suppression plays into this making tactical movement and team positioning key interlinked parts as a result.

Enemy movements seem like they are quite a nice mix of tactical and brutish depending on who and what you face. When you get rushed by a group, you feel pressured and even small, as you are pushed on the defensive........ or beaten into the ground.

The combat just feels real, from weighty melee to the suppression mechanics, you're no superhero, you're in the thick of it!

Combat feels great. Melee feels weighty and swings have impact. This is very nicely reinforced by area hit detection, the hits respond well to where you hit making impacts and shots feel impactful and decisive. Being able to Shove and Counter in melee as well adds some extra depth to the melee combat giving a more risk versus reward feel than, hack and slash with no care in the world.

On top of that blocking and dodging are kept really simple. But the animations team have nailed both feeling exactly as they should. Blocking feels like you are taking the hit and resisting the impact, not shrugging it off like it was a gentle caress. Dodging feels a bit risky as if misreading it will really knock you off balance but the reward for pulling it off will be worth it.

Gunplay feels good, weapons look smooth, recoil feels like it has kick but not too much. Because of suppression being a mechanic, you can't just be a laser pointer perfect shot when you get shot at, it adds emotion to the character and adds that element of fear to them without making it massively apparent to you.

The default controls are weird though, with aim acceleration being the default aim mode and hold to crouch and sprint, guess it's geared for M&K more than a controller. Once you change that though it'll be smooth as silk.
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