74 people found this review helpful
6 people found this review funny
Not Recommended
0.0 hrs last two weeks / 10.5 hrs on record
Posted: 8 Jun, 2021 @ 3:41am
Product received for free

The good:
The concept of the game is pretty cool, castle sieges with multiple players, having your own regiment of soldiers to control, having PvP between Commanders (the players) when necessary and using Siege weapons to destroy walls, put up ladders, using defensive tools like burning oil and so on. It's all pretty damn cool.

The bad:
Except the game is based on an RPG system, that means strategy gets trumped by higher stats. The matchmaking is unbalanced (not fun to play against someone that's 40 or more levels higher than you), the playerbase is small (average wait times is around 5 minutes during the day and around 30 minutes at night (GMT+3 here)

The game opens the gates to different techs, different varieties of soldiers and different crafting systems bit by bit, but you'll soon realize the amount of time you have to put into the game to farm levels for you, farm levels for EACH individual unit in your barracks, upgrades and equipments are unending.

At the beginning you'll find out how cool it is to deal 1 damage to a an opponent while they blow you to pieces with a single slash or something. The PvP is heavily CC centered, usually, the first to engage is the winner on an equal grounds PvP, there are *some* CC Removals, but most skills do some sort of CC anyway, one stuns you, another pushes you, one slows you, another ragdolls you completely.

The ugly:
The game also uses a plethora of skins and battles passes to try and squeeze money out of you and it's getting annoying. There are skins for your commander, skins for weapons, skins for individual units. And it doesn't help the fact that the base units look so ♥♥♥♥♥♥♥♥ generic that it pisses me off.

Also, you can pay for anything. Yeah you cannot buy the best items and gear, but you can certainly buy boosts for XP, boosts for unit XP and boosts for other resources.

And so I conclude that this game is pretty fun when first experienced and explored, but once you get to know the mechanics of it, you'll soon realize that this game basically has the business model of a glorified phone game, that you have to grind and lose games for hundreds of hours on end, or pay to keep up.

I wish it was good.
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