3 people found this review helpful
Recommended
5.8 hrs last two weeks / 2,620.2 hrs on record (1,355.8 hrs at review time)
Posted: 22 Apr, 2015 @ 6:36pm
Updated: 22 Apr, 2015 @ 6:49pm

Well it is free, so yes I do recommend it. Anyways here's all the good with the bad.

The good: Alright so the good it's free, and you can do so many things in it. Game mechanics wise, it's almost like a futuristic, pure player versus player version of Grand Theft Auto, and there's THREE factions fighting instead of two, and the factions are much deeper than the whole admittedly shallow Red Team vs Blue Team thing. Don't get me wrong, lots of great games use the Red Team vs Blue Team thing, including one of my favorites of all time, but I like how Planetside 2's factions go way deeper.

And yes, that's just as good as it sounds.

Since the amount of player is so huge, and there's things like repairing/healing/offering ammo reviving, even some lock on weapons, players of all skill levels can contribute. If your aiming or dodging skills are slightly below average, you can partially compensate for this by going light assault or infiltrator, and take enemies down by surprise... I feel like my aiming/dodging skills are at least a little subpar, and I like being able to use strategetic ambushes to compensate for that, and yes, it works.

When I play Planetside 2, I tend to main in either SMG infiltrator, semi-auto scout rifle infiltrator, and then sometimes albeit less often, a light assault, medic, magrider gunner, or magrider driver, depending on the circumstances. Sometimes a Max unit, but to be honest I personally get quickly bored of playing as a Max often times, in spite of all this talk of them being gamebreaking.

Infiltrator gameplay can be a nice, playstyle, in spite of all the stereotypes of the "Rambo-Wannabe-Infiltrator", you can just leave motion detectors near where your faction is mostly taking cover in, and then go off, and focus more on battling the enemy yourself, or taking advantage of the enemies distractions. Sometimes wraith flash infiltrator with the right weapons can be quite fun as well.

Or though I hardly ever play it, there's the option of Heavy Assault for direct combat, or engineer for vehicles/repairs/ammo support, or COMBAT medic who has the most versatile weapon in the game. There's also four different continents you can go to.

The bad: It requires a very good computer, and consumes a huge amount of resources, and it can be difficult, or impossible for some to get a consistently decent FPS. The factions mechanics, even their looks to some degree, could use some more diversity.

I think Vanu players should be able to purchase cosmetics that would either replace bodyparts with cyborg parts, or visibly turn them into genetic mutants... I mean, well they ARE supposed to be the transhumanist faction! Likewise, I think TR players should have the options of wearing cosmetic armor belts, and cosmetic guns built around their character, since they are all about using so many bullets. Lastly, NC should have the cosmetic option for lets just say "Mining fashion", as they do use repurposed mining gear as armor.

I think it would be a small but significant faction difference immersion booster, if the TR had a high tech judges gavel melee weapon, the NC had a very high tech mining pick weapon, and the VS had a laser claw melee weapon. I doubt these will ever be added but I think they'd be great add-ons.

Also too much about the VS seems to be... Being in between the TR, and NC, as in, firing faster than one faction, slower than the other, and hitting hard than one faction but not as hard as the other faction... And not having their own defining trait. Also the flash handles very badly, and driving up hills in it can if you ask me, be much more harder than it should've been. Updates, and new features being implimented can take an extremely long time as well. Key examples being the stalker cloak, that fast burst jetpack for the light assault.

Also the infiltrator was supposed to be given a recon drone but that whole idea seems to have been cancelled or something.

Some other downsides, that you may consider subjective... Well downsides to me anyways are the following. Now, I know Planetside was BUILT around friendly fire, so removing it would destroy it's balance, so I realize SOE shouldn't remove it for that reason... Although personally, friendly fire is something I dislike, but that's just me, and it's something I can cope with in Planetside.

Often times when you're going around capping bases, you're either getting steamrolled so hard, your platoon leader asks you to redeploy a minute in advance, or you're steamrolling so hard the enemy platoons just stay inside of their spawn or re-deploy and you can be sitting around for minutes waiting to cap multiple bases in a row with almost no fighting going on, and not even needing to watch your back very much... To me this can get quite boring, and is an unfortunate consequence of the games mechanics.

Also glowing landmines are a bit silly... Though to be fair, they did often fall through the ground a lot in the past making them a bit hard to see. Another big one, like a lot of players, I feel like the way a lot of bases were designed made vehicle players not able to contribute as much to their faction, and that's something I didn't like.

Here's the biggest downside of them all if you ask me: One world or two words combined... Redeployside. Earlier in the game it wasn't as much this way from what I could tell. But due to certain changes, a lot of platoons are redeploying every few minutes, okay maybe an exagguration but not far from that.

Some people like this or don't mind it, on the other hand it actually bothers me, and some other people a lot. Because we feel like it makes vehicles less important. There's fewer vehicle convoys than there used to be from what I can tell, and modern Planetside 2 platoons are much more heavily redeploy-a-holic-infantry oriented, than the platoons of the days before that became so prevalent.

To me it takes away the immersion, and is unfair to vehicle oriented players as well. Keep in mind you're talking about someone who generally heavily dislikes Click-This-Map-To-Travel mechanics. In some ways I'm very much an immersion player, and I dislike map-click-travel systems for that reason.

Conclusion: yes if you ask me, Planetside 2 is a good game... Especially for one that is free to play. Although sometimes, when I don't have much time to play, or I'm seeing almost no combat for a really long time (often times due to platoons redeploying so much, I end up playing TF2 instead). Yes I recommend this game... Hopefully your computer can run it okay.
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1 Comments
Anna Müller 15 Oct, 2024 @ 7:47am 
Wow,your review is on point! So much info and thought put into it. I'm seriously impressed. Keep it up! 💖👏