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Recommended
0.0 hrs last two weeks / 37.3 hrs on record (6.2 hrs at review time)
Posted: 10 Sep, 2023 @ 8:43pm
Updated: 11 Sep, 2023 @ 11:13am

Planescape: Torment has been high on my playlist ever since I first heard about it. Recently, it's been placed next to Disco Elysium as one of the few most important narrative RPGs ever made, and previously it just was the most important narrative RPG ever made. It was not, however, highly anticipated enough for me to understand that I'd be immersed enough to play for over 6 hours on my first session. Torment is not for everyone, and much like most of my other favorite games it doesn't care for being traditionally "fun" or action packed like its contemporaries in the digitized Baldur's Gate series, and much more revels in its aesthetic ugliness. Only a year behind 3rd edition Dungeons & Dragons, Torment's architecture and UI design is maximalised and unsanitized in a way that is only seen in a classic fantasy roleplaying setting, hinges and gears and skulls pasted all over every tea-stained leather-bound page. It's made for a specific niche of RPG enjoyers, and if you're the target audience for Planescape: Torment, fate will inevitably lead you to Sigil someday.
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