1 person found this review helpful
Recommended
0.0 hrs last two weeks / 30.3 hrs on record
Posted: 26 Jul, 2024 @ 11:53pm

Early Access Review
Solid 9/10
Great game foundation with hope for future content updates

Things I liked
- simple yet intriguing campaign
- voice acting
- nice art style
- after 30 hours of gameplay I encountered only one bug - I couldn't move my troops - but after reload the bug dissapeard. The game feels solid
- 3 game modes - campaign, endless, skirmish
- 3 types of story missions - base building, adventure and tower defence
- building defences from basic blocks like in minecraft with structural support, you can get fairly creative with your creations
- moving your troop leaves a mark at the destination that can be clicked again to selected the unit
- you can create, share and use other's building creations through steam's workshop
- troop targetting patterns - you can choose if you want your unit to target closest or deadliest enemy
- maps are not flat so you can use terrain's natural height to your advantage
- rain makes your troops miss some shots - a little mechanic that makes the gameplay more interesting
- active pause gives you time to think how you want to expand and build your defences

Things I don't like
- walls gets tougher the higher they are, and personally I don't like it because it limits me how to build efficiently. I was always ending with unproportionally tall walls and towers compared to rest of my base and it looked weird. I would reduce wall height by 1 or 2 blocks to get the same toughness level
- I miss one troop targetting pattern - most crowded. I had a lot of situations where me "endgame" AOE units were targetting a single basic enemy, ignoring huge packs of enemies,
- in endless mode you unlock new features by spending points earned for surviving every day. In my last endless game after 20 days I still had only single type of unit and bunch of building pieces and buildings. And I feel like this is just a cheap trick to lengthen the playthrough because otherwise you would unlock everything within span a first few days. And the root problem is that - for now - content is limited. Hopefully it will be fixed with future content updates
- maps are rather small

Worth to note
- story is not finished yet
- there are a couple of mechanics that have been simplified. First example, resources are unlimited. You can chop the same trees forever to get wood. Second, you do not manage your people yourself. Simply build a shack and they will be automaticaly assigned to a job. This can be either good or bad for you
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