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Recent reviews by Jadarma

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Showing 1-10 of 65 entries
13 people found this review helpful
7.3 hrs on record
Overview
Hellblade: Senua's Sacrifice is a very unique game. You play as Senua, a celtic warrior on a quest to save the soul of her deceased lover. It is a journey through the mind however, as you suffer from severe psychosis.

The Pros:
  • Medical Accuracy - The developers teamed up with experts in the field and sufferers of the desease in order to replicate the symptoms as accurately as possible. The whole thing is highly immersive, and at the start, before knowing what to expect, I felt really paranoid and anxious. Many things you think are just part of the game's aesthetic are actually depictions of other symptoms, like blurry vision and bright lights.

  • Beautiful Graphics - The player model, the unique and carefully crafted environment, everything looks amazing. And the visual effects are top notch. On top of that, it runs flawlessly. I've always had a consistent 60fps. Cutsenes are non-existant, in the sense that they exist, but you never get disconnected from the game world. Everything is in real time, and the transitions between playable instances and "cutscenes" are fluid, immersive and almost unnoticeable.

  • Immersive - Despite the fact that you play in third person, this is one of the most immersive experiences I've had in recent history. There is absolutely no GUI whatsoever. The things you're meant to do should be obvious from the story and reminded by the voices in your head. The binaural voice hearing is spot on and go really well with a nice pair of headphones.

  • Satisfying Combat - Combat is not the main focus of this game and not that difficult to grasp either, but it can become quite challenging and very satisfying. The game lacks a tutorial though, so I recommend reviewing the keyboard mapping. I did not know you could switch targets 'till much later in the game than I'm willing to admit. Other than that, enemy types vary, with different strategies to overcome.

  • Behind the Scenes / Documentary - I HIGHLY recommend you watch the various videos you will find on making this game posted by the devs themselves after you finish the game. It will provide some insight into why some game elements were the way they were. It will make you appreciate the game even more.

The Cons:
  • Not Much Replayability - It took me about 7 hours to complete the game (in one sitting mind you) and I will surely play it again much later in order to try and understand the story better, but for most people one playthrough will be enough, unless you missed a lorestone and want that achievement. But honestly, that's about the only flaw I can find with this game. The levels were unique, the experience was great.
Conclusion
I'm having a hard time not fanboying over this title. It is so nice to see a well made game that tackles unique subjects and does so with an amazing level of polish and love. I would go as far as to argue that this is not even a game, it is a very good movie you get to experience at your own pace. Any way you choose to see this, I definitely recommend it!

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Posted 16 July, 2018. Last edited 16 July, 2018.
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22 people found this review helpful
1 person found this review funny
8.2 hrs on record (5.6 hrs at review time)
Follow our curator page: OCG-Curations if you like and want to see more reviews like this one.

Overview:
This is the second installment of the Orwell series (Review of the first one can be found Here). You are once again tasked to dig up dirt on targets the government deem important. This time around, instead on focusing on the subject of terrorism, we tackle the evergrowing field of clickbait articles and fake news. Now while I have to give away a few minor details to explain my points, this review is SPOILER FREE!

The Pros:
  • Related Story - This is not completely separate from the first game. While you do not need to know what happened in it, you will see multiple connections to characters from the previous installments, and in quite interesting ways!

  • Deeper Truth & Multiple Endings - Similar to the other game, you are tasked to uncovering the truth or fabricating your own. I have to say that at first, I wasn't a big fan of the first chapter, but as new information came about and I got to learn the characters better and dig in to their secrets, I've grown a liking to it. As I said, this review is spoiler free, so I can't tell you anything more. As you play more, deeper and deeper truths or lies will come to light. The final chapter will let you choose between four major endings. Some of them require multiple playthroughs if you've made poor choices in the first chapters.

  • New Gameplay Mechanics - This story involves time as well. Each information you upload to Orwell requires 10 minutes because of "extensive algorithms" or as I like to call it, "for the plot". World events are set to happen at specific times and in some cases you need to be careful what you do in order to complete tasks within those time frames. There is also a new tool available, however it is only available in the final chapter.

  • More Polished - The game now features voice acting in cutscenes and when listening in on phonecalls. The actors are pretty good and there is plenty of emotion in their delivery, but I really don't see why one of them sounds like the love child of Rico Rodrigues and Ezio Auditore, while his brother sounds like a whimpy indian boi. The interface was also tweaked. A complaint I had with the previous game was the bright theme of the UI with no way to change it. Well, you still can't, but at least now it's a dark blue, which is better for the eyes. Thanks, devs!

The Cons:
  • Illusion of Urgency - Remember I said chunks require time to process and that a sense of urgency is implied? Yeah.. well don't sweat it too much, because in many MANY occasions if you did work as a good detective and only upload relevant, important information, you will find yourself stuck because the story-progressing event only happens in two hours so you need to go back and upload profile pictures and birthdays to pass the time. At first, I thought I bugged the game but all I needed to do was wait. So I really don't see why they chose to trigger events on time instead of the original way of relevant chunk triggers if you need to upload everything anyways just to get through the day?!

  • Hand Holding - The keen of you will recognize the next paragraph is a blatant copy-paste from my other Orwell review, and it's here to stay because it is still relevant: You give information to Orwell by drag and dropping data chunks from your spy browser to the Orwell app. They are automatically outlined for you, which seems stupid, but it's a necesarry evil if you think about the programmers. However, one thing I don't like are the special chunks - the conflicts are highlighted in yellow, even if you didn't find both. This makes you extra careful before uploading as one makes the other invalid. This is how the story branches, but if you think about it it's a little stupid. How does the browser know about the conflict if you didn't access the other data chunk yet? This should be up to you - the "detective" to figure out. I wish they were all blue all the time, or turn yellow only after discovering both.

  • Shorter - This game only features three chapters, of which two are the actual story and the third is the epilogue, where you get to play your final cards in order to choose an ending. I guess the main selling point here is that choices matter more in playthroughs as doing something wrong will lock you out of possible endings or other achievements. However, I really wish there was more to it.

Popular Complaint:
Before I wrap this review up, I'd like to give my two cents on an issue i've seen repeated in many negative reviews: the targets. As we know, instead of terrorists we focus on the paranoid, government hating editor of a clickbait site that spreads propaganda about the Nation. People seem to think this is a lazy story, but let me retort by underlining two things: Orwell works for the government. Do you really think they wouldn't use such a tool to undermine the voice of rebels and people who doubt them? Secondly, the first thing you hear when starting the game is literally the guy making a death threat. Seems like good enough reasons to pursue investigation huh? Don't worry - the story itself is more than decent.

Conclusion:
I will recommend this the same way I endorsed the first one: I treat it as a highly interactive visual novel of sorts that tackles an interesting concept and has a good story. I find it a bit better than its predecessor.
Posted 30 June, 2018.
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18 people found this review helpful
1 person found this review funny
8.2 hrs on record (8.2 hrs at review time)
Follow our curator page: OCG-Curations if you like and want to see more reviews like this one.

Overview:
Orwell takes place in a distopian near future in the fictional city of Bonton in The Nation. Orwell is the codename of a vastly advanced surveilance system. They outsource investigations to outsiders of the nation - you! It is your task to spy on suspects and inform the government of what is going on. Basically, you roleplay as "Mr. FBI Man".

The Pros:
  • Interesting Story - The game is divided into five chapters, each representing a day in game. I won't be spoiling anything here so there isn't much to say, but I will state my overall impression. The story is good! If you take everything at face value you'll be in for a surprise when you realise this game is not as shallow as it may seem. Each chapter unveils another layer of mystery. There are also three endings (more on that later).

  • Some Replayability - Every chapter has a few endings (usually two or three). After you finish the game, you may choose to replay starting from any chapter (subsequent ones are erased). Most unique paths you can take are linked to an achievement, so 100%-ing the game is pretty much just exploring every possibility. Don't get too exited though, as that took me about 8 hours and two playthroughs (but in the second one I did consult a guide to save time).

  • Clean UI - I really like the clean, very intuitive interface. Which is good, considering as this UI is basically the whole game itself. The only downside is that it does not have a dark mode for playing at night, but it's not a dealbreaker.

The Cons:
  • Hand Holding - You give information to Orwell by drag and dropping data chunks from your spy browser to the Orwell app. They are automatically outlined for you, which seems stupid, but it's a necesarry evil if you think about the programmers. However, one thing I don't like are the special chunks - the conflicts are highlighted in yellow, even if you didn't find both. This makes you extra careful before uploading as one makes the other invalid. This is how the story branches, but if you think about it it's a little stupid. How does the browser know about the conflict if you didn't access the other data chunk yet? This should be up to you - the "detective" to figure out. I wish they were all blue all the time, or turn yellow only after discovering both.

  • Choices Almost Don't Matter - Remember when I said chapters? Well... they're pretty much isolated instances. Outcomes are mentioned from one to another, but only through slight dialogue changes. But the story progresses the same no matter what you do, until you reach chapter five and finally get to choose an ending.

Conclusion:
Orwell is a good game because it explores an interesting concept and offers a good story to boot. While it's not as mindbending as I first expected, I still recommended it as a very interactive visual novel. If the topic interests you and don't mind the short playtime, this is a good game to pick up.
Posted 12 April, 2018. Last edited 5 June, 2018.
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254 people found this review helpful
7 people found this review funny
2
13.1 hrs on record (9.7 hrs at review time)
Early Access Review
Overview:
You can now build PCs on your custom built PC! This is an awesome concept for a game that was long overdue. And while this is aimed at PC enthusiasts that already know the ins and outs of PC building, I can see it making a good impression on folk who want to enter the community, and even serve as a very basic interactive tutorial.

The Pros:
  • Cases Are Very Detailed - All the cases in this game are very accurate and mounting components in them are different, just like in real life! For example, I happen to own the NZXT H440 that is also present in the game, and I was so amazed by the little details they included, like not being able to change the front fans before removing the drive bays, or the little PSU bracket in the back. They even included the fan splitter that comes with the case.

  • Mistakes Matter! - If you forget to plug everything in, the PC won't boot up properly. If you forget to add thermal paste before installing the cooler... it will overheat. Adding a weak PSU to supply power hungry components won't end well either. They made sure to represent the real world scenarios as closely as possible.

  • Incredibly Relaxing Timewaster - This is a fantastic game to pick up when bored or when just wanting to unwind. Lay back, put your favorite playlist or podcast on and just build PCs... time will fly. And if you really want to just relax, then rejoice! There is a free build mode also!

The Cons:
  • You Can Cheat your Clients - Some of the rules for repairing a PC are poorly defined. Say a client comes with a broken HDD than needs replacing. If he has two of them and you only swap out the first one, the game thinks you did it because there still is a working HDD. Or if he comes with a bad stick of 8GB of RAM, you can put a 2GB working one and no one will bat an eye. I guess this would be OK if there were repercussions to your shady business practices, but I have yet to receive angry emails from clients so...

  • Menus Need Reworking - As I've seen from the Alpha videos, menus have gone through many iterations and I'm sure this isn't the final one. But so far it's a bit of an inconvenience having to sort and search through items when shopping or building a PC from scratch. The menus look ugly and aren't as responsive as they should be.

Suggestions:
  • Add VR Support - Imagine how cool it would be to actually hold the components in your hand before installing them and actually twisting your hand to screw them in. I get that there will be caveats to this and ultra realism would be hard to accomplish, especially regarding cable management, but it would be a great later update once the base game is complete.

  • Hire Helpers? - At first, you start small, and you need to do all the work. But once your business is thriving, wouldn't it be awesome to have the ability to outsource the tedious stuff like inventory management to other people? Or even simpler, open up another branch and have them take a few clients? (They would work slower than you, but provide a small, passive income).

Conclusion:
This game definitely has potential! And seeing how it is partnered with so many reputable PC parts brands, I'm inclined to believe this won't end up like most early access games here on Steam. (see disclaimer below). That being said, I cannot wait to play the full game and I definitely would recommend this game once it's finished!

Early Access Disclaimer:
As with all Early Access titles I review, I urge the reader to consider that this is an unfinished product and it can change for the best or for the worst during development. Unless you are happy about the current state of the game, or want to support the developers, then do not purchase this game. You run the risk of not liking it later / being abandoned, and you will have only yourself to blame.

If you liked this review or want to see more of my recommended games, you can view my reviews here, and be sure to follow our curator group: Follow Original Curator Group
Posted 6 April, 2018. Last edited 6 April, 2018.
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45 people found this review helpful
1 person found this review funny
16.8 hrs on record (12.7 hrs at review time)
Overview:
Bridge Constructor Portal is a game with a very self-explanatory title. It is a classic bridge constrctor game but with Portal branding, and more importantly, the classic puzzle elements. Your role is to allow fellow Aperture Science employees to get their forklifts from a transportation tube to another by building bridges to get them safely through hasardous testing chambers.

The Pros:
  • Comedic - The first few jokes you will hear will be classic throwbacks to the original Portal games, and I feared it would rely only on cheap refferences to stay topical, but no! It actually has some funny original lines! It definitely goes towards the Portal 1 style of dark humor, but I won't say more. I'll leave it for you to enjoy.

  • Plenty of Content - There are 60 levels in the game, divided into six chapters. At a laid back pace, I estimate around 10 hours are necessary for 100% completion (including earning achievements). The levels themselves are diverse, and even though some themes are recurrent, they are still different each time. As puzzle elements, aside from portals(obviously) you will encounter companion cubes, buttons, emancipation grids, deadly lasers, energy pellets and turrets!

  • Very Polished - I was pretty blown away by the level of polish in this game. The menus are animated (with those flat people from the Portal 2 promos), the levels transition from the 2D design interface to the 3D world in which you test them seamlessly. The music is fitting, is of good quality and induces a can-do attitude. GLaDOS is back and is voiced by the original voice actor. Overall good attention to details.

  • Efficiency is tracked, but not enforced - The "price" of your structures are being kept track of, and the 'level complete' screen will tell you how much money you wastefully spent, but there are no limits or penalties. This is great because it means you do have a metric if you and your friends are tryhards that want to one-up eachother you can directly compare your scores, but also doesn't enforce a certain playstyle for casual players who just want to use their immagination to build. That doesn't mean there aren't conditions for a good win! After completing a level, you are given the option to 'send a convoy', where several carts will enter the level. If your bridges are sturdy and well timed, you will earn extra achievements!

The Cons:
  • Unintuitive Controls (at first) - This will cease to be an issue after the first few levels or so, but it bothers me that in order to reposition a joint, you need to hold down the button and wait a bit. Just dragging will pan the camera. I would have preffered it if it panned only if you were dragging on the background or non-draggable item. This also makes repositioning large clusters much slower.

  • No Level Editor - While the 60 levels are pretty diverse and well-done, this should have been the end-game: tons of user made content, integrated within Steam Workshop. Sadly, this feature is absent. While the game definitely feels complete without it, this would have been the cherry on top... that spawns another cake altogether!

  • Some aspects are repetitive - Even though you have to plan your path according to the different game logic objects like turrets, energy pellets, lasers and what-nots, you are only given two materials to do it with: the beams and elastics. By the later levels, you will have already mastered the best techniques and passing some levels will feel like a chore. I could not play more than an hour or two per session. Not cause I wasn't having fun, but because I was getting tired of building.

  • Minor Issue - Something I want to tell you that happened to me and at least a few others that wrote in the community discussions is that after about four hours of on and off gameplay, the game would suddenly refuse to launch. After the splash screen, it would suddenly close itself. Reinstalling had no effect, but my issue was resolved by simply restarting the PC. I have no idea what caused it, but at least it was an easy fix.

Conclusion:
This is a very good puzzle game at a very reasonable price. If you liked the original Portal series, I'd definitely recommend giving this one a shot too, even though it's an entire diffrent genre.


NOTE: This has been provided to me for free for review purposes.
If you liked this review or want to see more of my recommended games, you can view my reviews here, and be sure to follow our curator group: Follow Original Curator Group
Posted 29 January, 2018. Last edited 29 January, 2018.
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44 people found this review helpful
4 people found this review funny
99.2 hrs on record (81.7 hrs at review time)
Overview
Rocket League is a very popular, iconic multi-platform game that doesn't do much, but it gets by formidably with the few it has. Speaking as someone not interested in either cars nor football (Yes, football. The real one!), this game is incredibly addictive, and worthwhile if you have a few friends to play with.

The Pros:
  • Incredibly Fun - Simple concept, easy to get the hang of but with a very high skill ceiling to keep you motivated in playing for a long time. Scoring some trick shot goals or plain luck bounces of the wall both fill the adrenaline in your soul. Winning is rewarding, and losing just makes you want a rematch.

  • Great Visuals - The level of detail is pretty decent, and cranking up the settings at maximum really gives it a nice feel in terms of visuals. The car models are very detailed, weather effects are decent, and praise the Gods for the adjustable FoV!

  • Customization - Playing unlocks car parts to customize your ride with. You can unlock several car bodies, paint types, wheels, hats (yes, TF2 style), exhaust particles and antennas. There are loads of possibilities and you can feel the car is truly yours. The only gripe I have with this is that you cannot save multiple "load-outs" and you cannot have a different setup based on team color. (Some accessories look godly on Red but awful on Blue and vice versa.)

  • Game Customization - You can host private matches with all sorts of modifiers, from gravity, to ball size, to boost speed, time and goal limits, anything! Go crazy and experiment!

  • Good Influx of Content - About once a month or two, new content is added. A new map here, a few more antennas there, a new game mode sprinkled once every season.


The Cons:
  • Unfair Input Method Balance - Unfortunately for us PC Purists out there, this game was designed for controllers. Specifically, the boost flying. Doing it on a keyboard is next to impractical, it is very unintuitive and hard to master. You can still play very well with a keyboard, but face against a team of controller users and you will be in for a bad time. The simplest fix that I CANNOT BELIEVE they didn't implement: The option to sort matchmaking for different input methods.

  • Horrendous Matchmaking - The system is mainly broken. If you play ranked, you will occasionally find yourself in a match with people 30 levels above you, because they play with a newbie friend that is unranked. It seems the game gives the team rating by calculating the average ranks of the members, and ignores Player level completely. So if players who are Veterans + but did not play ranked will be matched with anyone with their same rank.

  • Community is a bit Toxic - Not being PC or defensive, just a tad warning that you will get the (albeit maturer than) CoD attitude of "lol newb get rekt" from time to time.

  • Paid DLC-specific Achievements - There are new car DLCs to buy and fortunately they are purely cosmetic... but they decided to add achievements to them, so achievement hunters beware! You can't perfect this game without taking out your wallet because they decided it's a real challenge to "Win an Online Match with this new Car!".

Conclusion
Despite the shortcomings, this game is incredibly fun. But do not purchase alone! Convince three friends to get it too and buy the 4-pack. Aside from better price, you will get a vastly superior experience when playing with people you know.

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Posted 22 June, 2016. Last edited 22 June, 2016.
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44 people found this review helpful
1 person found this review funny
0.0 hrs on record
Overview
Blood and Wine is the second and final expansion to Geralt's story. This is CDPR's last farewell to the Witcher 3, and oh my! What a way to end on a high note! In short, there is absolutely no excuse not to get this expansion if you've enjoyed the base game. While my absolute infatuation with the Witcher series is known, it is in no way to be considered unfair bias. If you want to find out more about the expansion, keep reading (NO SPOILERS, I promise). If you'd rather find out for yourself, then purchase it right away, you will not be disappointed.

What does this bring to the table?
Here is a list of the most important additions from the expansion. I will comment on important details later in the Pro / Con list.

  • New Questline - The duchess of Toussaint hires you to kill a mysterious beast. A 10 hour questline, that branches at the end with three main endings.
  • New Map Area - Toussaint is the new region available. It is located in the South, and has a size comparable to Velen.
  • A Lot of Sidequests - Roughly 90 sidequests are available in Toussaint. Some of them are even large with multiple endings as well. Definitely enough to keep you occupied for a good while.
  • New Gwent Faction - A fifth Gwent deck is introduced - Skellige. 41 Cards for you to collect, and a tournament to test your mettle in.
  • New Skill System - You may now further develop your witcher mutations and spend skill points and mutagens for powerful passive abilities. Also unlock extra skill slots!
  • New Armor Tiers - All witcher schools now have another tier - Grandmaster. They are very expensive to craft, but look stunningly beautiful, true to the old style, and offer the best bonuses.
  • Armor Customization - We now introduce dyes! Some can be bought, some must be crafted after finding diagrams. At any rate, use them to give the color of your choice to Witcher Gear and some unique armor sets.
  • A new Home - Geralt isn't homeless anymore. You can own a vineyard here where you can store your things, show off your collections and play unlimited Gwent with your steward.

The Pros:
  • Price / Content - Now question here. For a third of a AAA title, you get enough content for this to be considered a standalone game.

  • Expansion Only Playthrough - Not high enough level to start it right away? Or do you prefer to play it again? You can start a Blood & Wine only game and start enjoying it right away!

  • Extraordinary Story - (No Spoilers) The story is very well made. Better than Hearts of Stone, to be honest. Keeping that great Witcher taste, where none is at it seems, and what is right to do is not the same as what it should been done.

  • Smart Save Integration! - I was very happy to see this! The game is smart and changes according to how you played. Without giving spoilers, if you did complete the Main Quests of the base game, when asked of certain situations, Geralt will respond depending on those actions (A small example being who you chose to romance, etc).

  • The feel of Toussaint - At first, I though I won't like the colorful environment of the new region, but oh boy did I change my mind. It's different than the foggy, gloomy places we've grown accustomed to, but has its flair, and I think you will come to like it.

  • New Achievements - Adds 13 new achievements, mostly quest related.

The Cons:
  • Honestly, not a whole lot... - Nothing is perfect, but this is pretty close to it. I've only encountered two very minor bugs in a 30 hour playthrough. I've found myself spending all night playing this instead of sleeping. The game is amazing, the content is reminiscent of the old, but fresh enough to be entertaining. I honestly, as much as I'd like to as a honest reviewer, find something to argue against getting this.

Conclusion
I've come to expect nothing less from CDPR. This expansion is incredible, very enjoyable, and certainly worth your cash. I received it for free, but would encourage anyone to pay for it. In fact, I even stopped by the merchandise store.


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Posted 13 June, 2016.
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94 people found this review helpful
4 people found this review funny
1.1 hrs on record
NOTE: This was provided to me for free for review purposes
Overview
Sparkle ZERO is the last iteration of the Sparkle series, of which I was pretty fond of. Being able to play as a tiny celular being and seeing it grow and develop, hunt and learn was a great concept, and the game was well developed, with beautiful visuals, interesting evolution options, great soundtrack, etc. Unfortunately, the ZERO is both a token of "we are running out of ideas to rebrand this series, this'll do the trick" and of the good features they left in the game. Let's go over it step by step.

The Pros:
  • Easy Achievements - 40 minutes of this will get you a perfect game, in case you are an achievement hunter.

  • Nice Visuals, and OK music - Nothing too fancy, but it helps to have nice visuals and calm music in a game such as this. I (hope) it was meant to be the little cousin of the series that just wants to chill.

The Cons:
  • Very Short - The end scene shows up at random after you've eaten enough. That was about 40 minutes in. There is no incentive to play again, do what you will with that information.

  • There is no "evolutionary ladder" - You are the most advanced being in the whole game since second one. You are immortal, faster than everyone else, and the only one that can actually eat. Others are just nuisances. Do you consider it "climb the ladder" just by adding a few new flaps on your back?

  • No Control over Evolution - From what I can tell, every time you start another profile, you will randomly be assigned a pattern of modifications that will gradually pop on your back as you consume more. Everything is purely for looks.

  • They stripped this game of EVERYTHING - You no longer have beautiful colored food, walls, and enemies. Now everything is just two shades of blue. You no longer have walls! Maps? Naah, just some layered open space. There are no enemies! No one can kill you! No matter how small you are, two taps on another sparkle or jelly fish will kill them, and the only other two entities either harmlessly bump in you, or try to take food away from you. There is no challenge! You cannot die, you have no objectives, you just consume, without any effort! Just look at gameplay videos of the previous games and see just how much has been removed, whilst nothing was added.

Conclusion:
I don't consider this to be a good game. I wouldn't even consider it worthy enough to be an alpha. That being said, if you got your hopes up for the idea of the game, rest assured! Sparkle 2 and 3 are still worthwhile games. Check them out!

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Posted 20 March, 2016.
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34 people found this review helpful
1 person found this review funny
5.7 hrs on record
Note: This has been provided to me for free for review purposes.
Overview:
Leo's Fortune is a HD remake of the popular mobile game with the same name. You play as a lovable ball of fluff, and journey through the world following a trail of your stolen gold in order to reclaim it. It has a cute little backstory and good level design. Let's take a more in-depth look!

The Pros:
  • Great Visuals! - The game looks great, and Leo's fur looks very detailed. The environment is very detailed and has nice lighting.
  • Lovable Protagonist - I really like Leo's Kuriboh-like physique, huge mustache an deep, thick accented voice and his few remarks across the game.
  • Good Gameplay - People will argue this game is easy and... it is. But the idea is that it is easy to play but hard to master. Like every mobile game in the history of ever, you get a maximum of three stars for each level: Completing it, completing it without dying and completing it fast. Sometimes, the latter two are not that easy to accomplish, and will require several takes. But once you get the hang of it, it will become easier.
  • Adaptive Level Design - While the level elements are quite limited, and some tricks will seem repeated a lot, the chapters put quite a unique fingerprint on them. Some levels focus on dodging spikes, others on solving puzzles, other on deduction and quick reflexes. The changing theme of the chapters also brings a breath of fresh air to the game.
  • Achievements and Leaderboards - Each level has its leaderboard, so you can see who completed the level and how fast. Achievements are also prezent, and most of them regard completing all the levels with three stars.

The Cons:
  • Short - You have five chapters of four levels each, with another four bonus unlockable levels, bringing the total of 24 levels. Not that bad considering adding more would just make them seem more repetitive and seeing how this is a mobile port, but for the 7 Euros asked from PC gamers, I would have liked to have more content.
  • The Music - I'm not saying the music track is bad, I'm just saying there's only one... (counting out the bonus levels). I would have liked to see environment specific music rather than generic background music.
  • NOT Alt+Tab Friendly - Don't tab out of your game in critical moments, for you risk losing your progress. When you tab back in, 2/5 times the game just crashed for me. Not sure if it is a problem for everyone, but I thought I'd mention it. However, no in-game crashes. Works well other than that.

Conclusion:
The game is funny, and will certainly entertain children too. It's not that hard, and pleasurable to get into. If you see enough potential in this game to account for it's price, go for it. I would hold my wallet until I see it on sale, though.

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Posted 21 February, 2016. Last edited 21 February, 2016.
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102 people found this review helpful
14 people found this review funny
0.5 hrs on record
Overview
My Name is Mayo is a short, click spam game where you click on a jar of mayo in order to uncover different stories told in one-liners that are also achievements. I will try to write this review as serious as possible, though... come on. This is meant to be a joke. (I hope!)

The Pros:
  • It's a teeny bit fun - And by that I mean, it's so bad it's good. You get a chuckle during your first (an hopefully only playthrough)
  • Great Gag Gift - When this goes on sale, it's half a buck. Not even a real jar of mayo can't beat that price. Send them to your friends before you give them the actual gift.
  • Easy Achievements - Half an hour of clicking (I suggest making a click macro if you can, so as not to wear your mouse for no reason) and you get 50 easy achievements along with a perfect game!
  • Trading Cards - At this point, every stupid game on Steam has these. Let them idle so you can at least return your investment a bit.
  • Leaderboards?! - This actually has a Steam Leaderboard that ranks you based on how many times you've tapped the mayo jar. Some of these entries (although clearly illicit) show just what people can do out of boredom.

The Cons:
  • It costs money - While one buck is not going to break the bank, I can't think of any reason to spend it on this. There are loads other even stupider games that go for free. Unless you're in for the achievements and / or trading cards, go elsewhere.
  • Could have been... longer? - Although I don't regret not being able to play this game more, it had the potential for the joke. Much more content could have been put in, even if it made it would make it in a cookie clicker clone.

Conclusion:
Seriously now, I love myself some occasional $h!ts and giggles, but at some point you have to draw the line between what should be somewhere on Newgrounds with a donate button, and an actual game for sale on Steam. There's nothing wrong with this game (apart from everything) but Steam just is not the place for it.

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Posted 15 February, 2016.
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