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Recent reviews by Jadarma

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Showing 31-40 of 65 entries
323 people found this review helpful
35 people found this review funny
25.8 hrs on record
Overview
The Stanley Parable is a one of a kind game. You play as Stanley, an employee that has to press buttons. When suddenly, you stop and head out your office. A narrator describes your adventure and it's up to you to listen to him or not. Explore the office building and make different choices every playthrough and unlock all of the many endings possible!

The Pros:
  • Beautiful - The graphics are decent, the lightning glorious, and walking through the building is pleasant to the eye.

  • Choices - The best thing a game can do for you is let you be in control. The Stanley Parable makes you make your own story, every step of the way, and unlocking a different ending every time. Such decisions include taking the left or right door, going to the meeting or not, or turning off the evil machine... or not. Every action has a thing to say for the ending.

  • Comical - The narrator says things that are sometimes very funny, the way he reacts when you disobey him and the scenes you encounter have some very rich monologue.

  • Deep - It might not look like this the first time you play, but as you uncover different endings you will see the hidden meaning behind Stanley's story. The writing is very cleverly done, the existance of the narrator poses further questions, and the very nature of reality bends amongst different endings.

The Cons:
  • Repetitive up to a point - As the story forks at different intersections, you are bound to repeat parts of it until you reach the branching point. Some of the paths require waiting for long narrations to play, so you might become a little impatient along the process.

  • Unconventional Achievements - Most achievements require a degree of witt to figure out what they want (or read a guide) but there are some that are really unnecessary, such as playing the game for the entire duration of a Tuesday, implying either BIOS Time Changing or leaving the PC idle for 24 hours, the Unachiveable, which requires configuration file tweaks and the Go Outside which makes you not play for... 5 years. Of course, circumventable with a little sly techniques, but they are not achievements related to the game. They don't track progress or skill, they're just there to mess with you and waste your time.

Conclusion:
The Stanley Parable stand out amongst the rest of pshycological narratives and really puts the player in a position of power over his destiny, or at least gives him a very powerful delusion about it. Buy with confidence, it is an enjoyable experience.

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Posted 8 September, 2015.
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43 people found this review helpful
1.6 hrs on record
Note: This game was provided to me for free for review purposes
Overview
Quadrant is an episodic horror game revolved around a small group of scientists sent to investigate in secret a distress call from a failed research center. The group soon part ways to explore the facility and weird things start to happen. You play the role of one of them, and try to escape the danger you've discovered.

The Pros:
  • Good Horror Setting - The environment is a horror cliche standard. Empty building, ravashed furniture, scattered documents, locked doors, complete darkness. And while the elements are a textbook case, it lacks in execution, which I will go into detail in the cons section.

  • Immersive - You can see your feet and the plexiglass and some of the edges of your hazmat suit, and when you run your screen gets blurry because of the heavy breathing clouding the helmet. You can't run very fast because of the rigid construction of the suit, and get tired really quick 'cause... you're a labrat, not an athlete. Very nice attention to detail, and it makes you really get into character.

The Cons:
  • Poorly Optimised - Despite it's mediocre graphics and lack of particles or animation, the game cannot run a constant 60, hell, sometimes it just drops between 36-45fps constantly, making it a really choppy experience. I see no reason for this on a high end gaming PC.(My specs are on my profile, if anyone is curious)

  • Rigid animations - The few things that move in this game (your hads, feet and the monsters) have very unrealistic animations, almost looking like plastic action figures. While on the subject, your shadows look horrendous. Look at it while moving around, and see almost no movement, just a rigid model. See gameplays and you will surely note it.

  • Repetitive Environments - This building is huuuge, and it shouldn't be so. The assets used here are very limited, and you'll see the same desks and chairs and broken montiros over and over and over again, with nothing new other than the layout. Most rooms are very spacious for what they hold, and the occasional ravaged room isn't enough for me to consider level diversity.

  • Cliche Enemies and Gameplay - I don't really want to spoil the first chapter, for people who want to play it, but for the ones who are undecided let me tell you what will happen. You will find a lot of fuses for no reason, even though you will need it only on one occasion, and in a low number (needed to use four, ended the game with 13). There will be plenty of jump scares, a couple of monster chases, and on the second one. Guess who the enemy is? Half-Life Head Crabs copycats. Gameplay is also so recycled from other games, I don't even know what where to begin. You have a few puzzles now and then, can find story-related documents, audio logs and picture cards. Other than that, you walk around aimlessly.

  • CLOSED DOOR SIMULATOR 2015 - Remember how I said the building was too big? It was for a reason. Not having doors would look like crap, and having to design so many rooms would be repetitive and time consuming for the devs. So what did they do instead? Lock them ALL up. 95% of doors you will encounter will be locked, 4% are open so you see which way to go and 1% are unlocked so you can explore some more.

  • Episodic - For me, episodic means a sort of early access. We give you the first chapters of a story we havn't even finished yet for you to enjoy. Even if you don't need to purchase them seperately, which would have been the final nail in the coffin, waiting an unknown amount of time for the next part of the story is not a good thing either.

Conclusion
The trailer and the screenshots on steam made it look promising, however the execution is so poorly done that I cannot recommend this. If you are looking for a good horror game you have better luck with more professional games, like Amnesia or Alien: Isolation. This game just tries, and unfortunately fails to combine good aspects of different games together.
Posted 7 September, 2015. Last edited 10 September, 2015.
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30 people found this review helpful
3 people found this review funny
5.2 hrs on record (4.7 hrs at review time)
Overview
Frederic: Resurrection of Music is a rhythm game in the tone of Guitar Hero, but you play a piano instead. You are the reanimated corpse of the famous composer Frederic Chopin and you travel around the world having musical duels with stereotyped characters and did I mention remixed music?

The Pros:
  • Fun Story and Cutscenes - The game features a bit over an hour of cutscenes as you progress through the story and encounter all sorts of musicians. The animations are choppy and the voice acting amateurish, but the end result is fun, enjoyable and very stereotypical. Don't expect this game to be serious, 'cause it's not - and that's great!

  • Great Music! - The most important aspect of a rhythm game is the music, and Frederic doesn't disappoint! There are a total of 12 tracks you can play - 9 story related and 3 bonus. All of them are reinterpretations of the original Chopin's plays, but in contemporaneous styles: electro, reggae, country, R&B, you name it. The sound quality is also superb and the music is very catchy.

  • Complimentary and DRM-Free OST - The game gives you the tracks in the game for free as high bit-rate MP3 files, so you can listen to them anytime, anywhere. A good gesture from the developers! Kudos!

  • Gameplay Choices - The game lets you choose whether to play this game using the keyboard or the touchscreen! That's right! Native touchscreen support for the tablet users who want to be the next virtuoso! For the majority of us who will use the keyboard anyways, it's still very enjoyable, and as a pro-tip from me, change the controls from AWSEDRF to ZSXDCFV. The new spacing of the keys resembles much better with piano keys, so you accidentally press the wrong button much less often.

The Cons:
  • Moderate learning curve. - The songs are relatively very easy, and the songs are repeated segments that you will most likely have in muscle memory by your second playthrough. At first, however, it seems really hard, especially with the default controls, but after you play it for a while it will come to you.

  • Level Rating System - I have no idea what the game wants from you when it gives you the stars at the end of the level. I found myself ending up with one star despite having a 98% accuracy.

  • Almost no difference between difficulties - There are four difficulty steps: Too Easy, Normal, Hard, Chopin. The last two have a negligibly small amount of extra notes compared to the others, and the only real difference between them is the number of points you get for hitting the notes and the amount of notes you are allowed to miss, as the harder the difficulty, the more notes it takes to fill the progress bar and the more it will decrease when failing to press a note. On Chopin, you are expected to have a 90-95% hit rate to pass, which is not hard after you get used to it.

Conclusion:
This game is a good rhythm game, albeit short, but features original, awesome music and an interesting concept. Recommended for those who like remixes and comedy indie games.

If you enjoyed this review and want to see more of my work, consider joining my group and follow my curator page! Link to the right!
Posted 6 September, 2015. Last edited 6 September, 2015.
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75 people found this review helpful
7 people found this review funny
0.2 hrs on record
Overview
Sakura Clicker is another free to play, boring to win clicker game, with the only twist being instead of cartoony monsters, now you click anime "kawaii" invisions of animals... In a nutshell, this game expects you to click chicks to get money to buy chicks to help you click chicks to get more money to upgrade your chicks so they click chicks faster. No new concept, no original elements that are not found in other similar games.

The Pros:
  • It's free - Clicker games wouldn't get any popularity if they asked for money to play. That being said, feel free to try it, although I don't feel like it will satisfy you (no innuendo intended)

  • Not much interaction required - After a maximum hour of clicking, the damage over time you deal is sufficient enough to not require you to click. Also, when you close this for a few hours / day(s) and you get back, you will find yourself 10000% richer than when you left, so upgrading requires minimal effort.
The Cons:
  • No Inovation - Except the tits, there is nothing different about this game that is not present in other clickers. Same 10 enemies / stage, same type of passive upgrades, same random chest events, nothing makes this stand out from the rest.

  • Enemy Diversity - Stages don't have themes, so you'll see the same 15-20 girls randomly being recycled. All of them have the same voice, but I guess they know people who would download this would care about, right?

  • Your dumb smirk - You can customize your character, which is always displayed on the right side of the screen, doing nothing but showing an inanimate jpeg. Why does this even exist? You'll see in my next few points.

  • No animations! - Apart from a few sprites when you click and character shaking like it was a picture move effect in Windows MovieMaker, this game is completely devoid of any animations. The only thing that could count are the gold coins faking physics when they drop.

  • Useless, overpriced, cosmetic DLC - OK, so you remember that you could customize your character, right? Well, almost. You have very few presets to choose from, and after that there are DLC that cost 0.99 each for a total of about 10 Euros. For, you guessed it, a completely aesthetic, inanimate JPG modificiation of your characters right screen cameo. I guess if all of them costed 0.99 combined, I'd say - good. Give the player something not game breaking so they can show support to the developer, but at this state, it's just trying to milk money off of people.

  • No Achievements - I've already stated that this game doesn't bring neither challenges, nor features to the table. It also doesn't have achievements, so when I get bored of the already minimal set of features, I have no incentives to keep playing.

Conclusion
I don't like this game, and I can't recommend it. If you wanted a clicker game, there are many better than this, and if you wanted to click on anime girls, there are many better this.

If you enjoyed this review and want to see more of my work, consider joining my group and follow my curator page! Link to the right!
Posted 2 September, 2015. Last edited 2 September, 2015.
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10 people found this review helpful
12.3 hrs on record
Overview
LYNE is a simplistic, minimalist puzzle game in which you must draw lines in order to conect the colored dots in each level, passing through each a defined number of time and not crossing other lines. The concept is simple, and the execution elegant and the final product represents a great casual game for the bored.

The Pros:
  • Loads of Levels! - There are close to 1000 levels to be completed - a set of 25 levels for each letter of the alphabet. Each set has it's theme, such as number of colors, number of nodes and the size of the matrix.

  • Great Design - Vectorised graphics, bright colors, ability to unlock and apply color themes, seamless transitions through levels and an intuitive menu. This game looks and feel gorgeous.

  • Relaxing - This is a great casual timekiller that you can pop in every now and then. The music is calming, the gameplay smooth and nobody rushes you.

  • Random Daily Sets! - Finished the game and feeling you need more levels? Don't worry! Every day you get a randomly generated pair of sets for you to complete!

  • The Price - Without discount, you can get this game for the modest price of 2,99Euros, which is great considering the ammount of levels you can get out of this thing.

  • Achievements - Just as a bonus, the achievements unlock as you complete sets, and are each a letter. If you have an achievement showcase, you can write words with your acomplishments and it seems to be really popular among LYNE owners.

The Cons:
  • Repetitive - The game runs out of new game mechanics early, as it presents them to you in the first sets, and then it's just a combination of those in the rest of the game. Which isn't a bad thing, but it means that this game is best enjoyed in small sessions, as doing many levels at once can prove to become boring.

Conclusion:
If you enjoy a good puzzle game and a casual experience that looks and feels like a quality program, don't hesitate to grab this one off the "shelf", especially considering the small price tag. A great casual experience!

If you enjoyed this review and want to see more of my work, consider joining my group and follow my curator page! Link to the right!
Posted 1 September, 2015. Last edited 1 September, 2015.
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47 people found this review helpful
7 people found this review funny
9.9 hrs on record (9.8 hrs at review time)
Early Access Review
NOTE: This is the updated review for Voxelized. I recommend reading the first one, as it gives a clear understanding of the journey that has been this... game (?)Voxelized Alpha 0.4.0 - 0.7.0 Review

Overview
For the people not interested in a rant, here is a short version - this is not a game. This is the failed attempt of a hobby project that somehow made it on steam. It is a scam, a rip-off, and the rest of the review will show just how bad it can be and how the developer tries so deviously to make it seem like an eligible "Early Access Title". This isn't early access. This isn't even enough to pitch an idea. This is just a cancer.

The Pros:
  • There are none :) - I already did the jokes on this in the last review, so read the review linked above if interested. In all seriousness, I cannot think of any one good thing about this game.

The Cons:
First, a little brief history. The developer realized that the "old" Voxelized was beyond repair, so when he picked up development again, chose to re-write the game. Yep, that happened, as you can read here. So, later he posted this announcement in which he claimed that most of the negative reviews are for an earlier version (one that was scrapped), so I'll give you this, my old review no longer applies. So I will do what a devoted game reviewer who cares about games does, so I wrote this one. That does not, however, change the fact that you did absolutely NOTING to improve the old game, and in some regards even made it worse. Here we go!

  • Shameless Minecraft Clone - I'm not talking about the fact that it's a cube-based world in which you place or remove blocks. Many other games do that and feel unique in their own way. What I'm referring to here is the Main Menu and Options Menu, which are... Minecraft's menu! Same design, same button placement, same funny floating yellow text near the logo. Have you no originality or respect for your craft?

  • Horrid Graphics Options - Leaving textures aside, this game does not even have a proper engine backing it up. It runs in a window, the only way to run it full screen is by guessing the hotkey F4 (or read his updates on the community page) and then you will discover its... just the same tiny window but upscaled! Everything is still being rendered at some 400x600-ish resolution. Even the text is pixelated close to being unintelligible. No means of adjusting resolution either. Heck, the old version had it! What gives?

  • The Map... - Oh god. What can I say about the map?! Well, it's no longer a procedural generated map. It's now just a random map... with preset size... that is between 64 and 512 blocks squared. Yup. It literally takes 10 seconds to go through the whole map. And to make it even better, there are invisible walls on the edge, no way of generating other chunks, NOTHING. Block diversity is down as well.

  • No more inventory! - I seriously recommend reading on the inventory system in the earlier version, because at least you had something to read about. Here, the inventory is completely gone. You can pick up blocks, but you can only put down the grass one. That is it...

  • The store page description is still bogus. - Take you time to glance at what it says then compare it to this and all the other reviews. It's a knee slapper!

Conclusion / Open Letter
As I've mentioned before. I am not here to insult you, but what you are doing is wrong, it's a scam, and there is no other way to put it. I have nothing against trying to make a game. I support you and your dreams, whatever those may be, but the way you are doing it is wrong. Charging 1.99€ for a few bytes of code unworthy to be even called a prototype is disgraceful. This has no place on steam. Make it free, make a forum and continue development there, with feedback from the community, but pull it off of Steam. You are giving false descriptions under the guise of "it's still Early Access, have patience!" and charging money to unsuspecting gamers. It's borderline illegal! And, no, we won't wait. It's been almost a year. You've made a lousy game, scrapped it, started anew and made it even worse.

Again, I want to stress that I fully support indie game developers. It's something I aspire to be as well some day. But I cannot stand to see this happening. I hope you understand.

Sincerely, Jadarma.

If you enjoyed this review and want to see more of my work, consider joining my group and follow my curator page! Link to the right!
Posted 31 August, 2015. Last edited 13 November, 2015.
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42 people found this review helpful
2 people found this review funny
8.9 hrs on record
Note: This game has been given to me for free for review purposes.
Overview
Cosmonautica is a space economy simulator in which you take control of a small ship and sail through the galaxies, trading, transporting people, fighting baddies or by doing black market business, and earn money to customize, upgrade and manage your vessel, either by researching rooms and improvements or training your staff (or hiring better ones). Overall, this is a nice game which is what many players wanted to have from a game.

The Pros:
  • Humorous - This game has uplifting, groovy music, caricaturized characters, and funny dialogue options. It's clear that this is the kind of loose simulator that doesn't take it too seriously, but surprisingly enough, it is packed with features. I liked that it was able to offer so much versatility while still keeping it fun.

  • The Art Style - One of the first things you notice is the brightly colored, cartoony graphics that the game uses. For some reason it just feels right for what this game is trying to achieve, considering the humorous nature of the game. The game runs very smoothly and has a decent set of graphical options and resolutions.

  • Freedoooom! - The game has two modes: Campaign and Sandbox. Other than that campaign mode has predetermined solar systems and a short questline, whereas sandbox randomises your start and contains no starting questline, they are identical in gameplay and neither restrict you. You are free to do as you please, which is to be expected from a simulation game.

  • Randomised Versatility - There are many missions to undertake, goods to buy and sell, people to hire or fire and galaxies to explore, and the best thing is that this game randomises everything! Proceduraly generated Universe and random missions and crew-for-hire at all space stations.

  • Excellent UI - The user interface is very well made. It manages to remain very organised and intuitive despite the fact that it displays a lot of info. The font is nice, the colors are well used, and it has a hint of Borderlands to it.

  • Steam Integration - Apart from lacking co-op, this game has the basic Steam needs: Achievements, Trading Cards, and most importantly, Steam Cloud.

The Cons:
  • Grind Fest! - This game is very fun at first, but then it gets kind of repetitive, especially because everything must be researched!!! And this is an aspect that I really don't get. Ok, you need to research the outer rings of the solar systems in your computer to casually explore it, but why do I need to research an extended bedroom or bathroom or a kitchen, that I won't even install, but the people at the shipyard. It's like passing near Ikea but going to buy raw materials and reverse engineer a piece of furniture, then going to Ikea and have them sell it to you. What?! Also, these researches take time, a lot of time, and during that time you are bound to grind away, trading through space. I wish it was less grindy and a bit... realistic? Also, trading is what you will mostly end up doing throughout the game, so if you like this kind of activity, great! But if you are a more action oriented gamer, this game is not for you.

  • Unsatisfactory Combat - No matter how skilled your crew is, they will somehow find a way to screw battles up. Some of them straight off go to sleep while others fire missiles at the enemy, and sometimes the Pilot will just move in random directions, even fleeing despite the fact that you would clearly win. The combat system needs more polish.

  • You... Don't Exist! - You are a god-like being, almost controling your crew like the Sims, but you don't exist. You don't appear, nor have a room in the space ship. It's like you are telepathically making decisions, which is a little disappointing. I mean, it would have been great to have yourself as a no-fee employee and improve your skills and such over time. But the game and everything in it treats you like you do exist, such as NPCs and mission dialogues.

  • Impossible Perfect Late Game - This game almost tries to tell you that you shouldn't aspire to be the best - because if you do upgrade your ship and your crew to great heights, you will be very sad to find out that your upkeep will be so high, that it's almost impossible to make ends meet.

Conclusion
So, is this game worth it? Well, yes and no. I recommend this game to anyone who likes space exploration and trading, and enjoys micromanaging everything, even if you have to do the same things over and over again. People who like trading games will surely like this one. For people who want the complete space experience however, this isn't the game for you. It features lots of great elements from other great games and tries to cram them all in one, but something is still missing. The poorly made battle system and the long wait of pointless research make it enjoyable only for some.

If you liked this review or want to see more of my recommended games, you can view all my OCG reviews here, and be sure to follow our curator group: Original Curator Group
Posted 31 August, 2015. Last edited 31 August, 2015.
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10 people found this review helpful
5.8 hrs on record
Note: This game has been provided to me for free for review purposes.
Overview
Heroes of Loot is a cute, ported from mobile, roguelike game in which you pick a character and slay away in the dungeons aimlessly until you die. And even though it is quite entertaining for a few hours, some things it lacks and others it does poorly, combined with a hefty price for what it offers makes this a difficult game to recommend.

The Pros:
  • Auto-Attack - You can manually aim with the mouse, but if you want to stand a chance in later levels, you should take advantage of the auto-attack feature. While pressing X, the character will automatically decide what to attack. This allows you to focus on your movement and dodging your opponents.

  • Cute Graphics - The creatures look very friendly and the entire dungeon is brightly colored and the sprites are cutely animated. Pixel graphics are something to be expected from this genre, and this game handled it pretty well in my opinion.

  • Randomnly Generated Dungeons - Each level is randomly generated so you won't feel too bored when replaying it. There are also hidden rooms you can find to get treasure and bonuses.

  • Monster Mash - This game features a reduced number of monster types, but spams them incontrolably in the later levels, so assuming you don't die from all of that, killing a screenful of monsters is very satisfying.

The Cons
  • Difficuty Unbalance - The first playthrough will be the easiest, as you increase the dungeon difficulty alongside your level. When you die, you can only start from the beginning, at level 1, but the dungeon will stay high level. This will proove to be a challenge, but at least it has an upside - you will level up faster and get a chance to even the game.

  • Character Choice - You have 5 characters to choose from, and one of them is an unlockable. Their performance varies, but the way you pay is exactly the same. Not that much of a big deal. You're probably best off sticking with the ranger, though.

  • Shop and Quest System - In an attempt to make it more RPG, on certain occasions you will stumble across shop and quest doors. At the shop you are allowed to decide if you want to buy an item or not... an item. You don't have an inventory to choose from. As for the quests, they are very poorly made, as you are given a (usually too short) time to kill # monsters or collect # items or rescue # people. And the rewards are also neglectable.

  • Menu Navigation - Speaking of lame menus, the controls are awful. Pressing [Esc] will take you to a pause menu, where you can also see your inventory. Intuition tells you that if you press it again, you will return to the game. Nope. It takes you to the main menu, and when you continue, it resets the current level you were in (randomised). To actually continue, you need to press [X]. Its says it onscreen, but come on... Just.. Why?

Conclusion
For mobile, I think this would be an excellent time killer while you're waiting for something, and it's quite fun for a few hours. But after that it becomes boring and tedious to play, and given the very large price tag asked for this kind of game, considering its features, or lack thereof, makes me unable to recommend this to any paying customer.
Posted 28 August, 2015. Last edited 10 September, 2015.
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15 people found this review helpful
1 person found this review funny
3.2 hrs on record
Note: This game was provided to me for free for review purposes.
Overview
The Silent Age is a point and click puzzle adventure game that follows an interesting story line and interesting concept, along side beautiful vector graphics and sound quality. It is a PC port of a mobile game, but it doesn't feel like it is.

The Pros:
  • Interesting Story - Without spoiling anything, the story is about a Randy Marsh lookalike named Joe and he is your average janitor at a shady homeland security company. A series of events puts him in the place of being able to jump through time and... saaave da wuuurld!. Even if the story is a little far fetched, it is nicely presented to the player and has a certain depth and complexity to it. However, I don't get the ending. It's a paradox of casuality.

  • Chapter Select - There are 10 chapters to play, and you can choose to replay any unlocked chapter at any given time. Excellent if you have a favorite level or missed an achievement or want to do a speed run.

  • Nice Graphics and Sound - The graphics aren't detailed, and they resemble something you would find in a Flash game, but they do look nice and I love the overall look of the game. Sound quality is also good, even if Joe's voice actor plays it a little too worried and confused.

  • Automatic Item Discard - The games makes it easy for you by removing items once their use has been fulfilled instead of cluttering your inventory. Also, has quite the humor when you try out insanely stupid interaction possibilities.

  • Achievements - The achievements are both easy to make, and are mainly concerned on the story line. If you are creative and figure out the clues in the name, you will be able to get all 24 achievements in a single run. This is an enjoyable "Perfect Game" for the achievement hunters.

The Cons:
  • Linear - The puzzles are too linear to pose a real challenge and it could have been much more complicated than simply two time instances. Often, you get the solution because there aren't really that many things to interact with, as you only access the required items in the order they need to be used (mostly).

  • Paradoxes! - Because of the very nature of time-traveling (which is one way only -> to the future), even if said time machine worked both ways, paradoxes form galore. I won't spoil anything, but will include a spoiler tag text in the comments of this review, if interested.

  • Short - The game takes only about 4 hours to very casually go through it, and because the levels are so easy and linear, unless you've missed an achievement, or want to pay closer attention to the story, there aren't any incentives to replay it.

Conclusion
This is a great point and click puzzled with a decent story that is sure to get your attention for a few hours. Very pleasant to the eyes, ears and brain, along with the great achievement system makes this a solid choice if you're into science fiction and puzzle games.

If you liked this review or want to see more of my recommended games, you can view my reviews here, and be sure to follow our curator group: Follow Original Curator Group
Posted 25 August, 2015. Last edited 9 September, 2015.
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177 people found this review helpful
12 people found this review funny
3.9 hrs on record
Overview
To the Moon is not so much a game as a story driven interactive narrative. The gameplay is minimal and it mainly consists of moving around, but once you get into the story, believe me, you won't give a s#!t. This is an absolutely AMAZING game that will make you both laugh and cry. Words cannot describe my experience with it. Just... Just play it.

The Pros:
  • Amazing Story - I will not spoil any details about the story, but I will vouch for it's quality. You play as a pair of scientists who work for a sort of "Make a Wish" foundation, but which use an Animus-like machine to enter peoples memories and alter them in order to grant the dying person's wish. The story is divided into three acts, and takes about 4 hours to naturally progress through. Some may argue the story elements are a bit cliche, but frankly it was so well executed and related that I cannot say that bothered me. Also, great piece of advice from me: Pay close attention to everything. Even something that might not seem relevant will prove to be a foreshadowing of a greater truth. It's worth it to pay close attention to surroundings, dialogues, scenery, anything and everything.

  • Great Characters - The characters' personality is well defined, and you will grow to like them, especially Dr. Neil Watts, one of the controllable characters, who is the comic relief of the story and does a great job. But in all seriousness, everything is so amazing about this story.

  • Amazing Music - If anyone says music in gaming doesn't impact on experience they have obviously not played this game. The music is absolutely amazing and only hearing different tracks can put you in a different mood. You can go from happy to sad to worried to sad in a few minutes.

  • Beautiful Pixel Art - The game's retro RPG style graphics is a strong point in my opinion. It makes you concentrate more on the story. Anyways, the environment is beautiful, lighting is superb and I've never admired a pixel graphics game with such attention thus far.

  • Free DLC! - So far there were two mini episodes released which you can download and play for free! Also, the OST, which is paid, apart from being beautiful, offers 50% of the profits to charity. This is DLC done right.

The Cons:
  • Resolution - This isn't about graphics, and you won't even notice, as the game really sucks you in like a good book, but I was having problems opening up the game, and instead of upscaling to full HD, the game resorts to a very tiny resolution that might cause issues to some. Also, it's 4:3, and you'll see black bars. This is most likely because of the game engine they used.

  • It ends. - At some points i couldn't wait for the story to go on so I can see what happens, and at the end I wish it didn't because I was just sobbing at the ending. Amazing.

Conclusion
This game is an excellent visual narration, and I recommend it to anyone wanting to read a great story in a great manner. The Overwhelmingly Positive reviews are truly deserved. Also gift this to people who play tough, and see if they cry at the end. I was surprised I did.

If you liked this review or want to see more of my recommended games, you can view my reviews here, and be sure to follow our curator group: Follow Original Curator Group

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Posted 24 August, 2015. Last edited 31 August, 2015.
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