11 people found this review helpful
Recommended
1.9 hrs last two weeks / 27.9 hrs on record (21.2 hrs at review time)
Posted: 4 Aug @ 4:50am
Updated: 4 Aug @ 5:50am

I do love the art style, and the stories that go with the quests are very well done.
The main story is a bit harder to put together as you are completing quests, but it starts to work itself out as you go.
(Please note- I am not yet done with the game, 3 quests left to go, then the final ending.)

Yes, there are political commentaries or "morals to the story" that go with each quest. Some are a little more obvious than others, all are presented as part of the quest story- not in-your-face, but there for you to interpret if/as you choose to. Very "Brothers Grimm" type of stories- fairy tales with messages hidden in them. Somewhat dark, with *mostly* happy endings.

The "puzzling" aspect of the game is really not much of a thing. You really don;t need to solve any complex puzzles- the game will tell you what you need to do and where you need to go for each step in each quest.
The quests are intertwined, you will have to go to new areas and start new quests to complete others, which can be very grindy.

Yes, the game is very grindy- fetch quest after fetch quest, with a lot of back and forth between areas to collect crafting ingredients or quest items. If you don't like fetch quests and heavy grind- this is not going to be the game for you.

Again, the art style is fantastic.
The snarky humor throughout is really good, if a bit cringe-worthy at times. But even the cringy humor made me laugh.

The controls are a bit clunky on kb/m, but you can rebind keys. I did not try the game on a controller, so I have no feedback to give on whether controller is better.
Some actions and interactions give you lots of time, others do require more precise timing, but nothing terribly twitchy. You'll take damage from some enemies if you don't move fast enough- make lots of health potions if you move slower like I do.

There are some flashy graphics which could be an issue for folks with light or flashing light sensitive conditions- there is no setting to disable these things. Some mild strobing on certain maps (graveyard in particular)- again, no setting to disable this.

No settings for color-blindness, and there are quite a few color combinations that could cause issues for some people. No settings for color-blindness modes. You will have to rely on machine system settings for this, and the testing I did saw mixed results with Windows 10 Accessibility settings.

The music is fun, but a bit repetitive at times. I didn't mind it, but you can adjust the volume if it bothers you.

The back and forth, heavy grinding, and sometimes annoying need to go back to a distant map to get one item to complete a quest step on another map may make this a bit much for some folks who like or need completely logical progression. It kept the game interesting for me, but could be an issue for people with certain forms of ASD and for folks with ADHD.

The way quests are tracked and the way progression was shown (or not shown) as I worked through quests was my only real gripe, and some of the crafting is overly-intensive (complete these steps to craft this item that you need to craft this item that you need to craft *this* item). Crafting could be more simplified to let you craft "final items" if you have all of the ingredients you need to craft each component part.

Overall, I am enjoying it, will finish it, and have had no issues with bugs or performance issues. The game does have a good save system that saves on exit from the menu, so it is suitable for short sessions if time to play is limited. But don't expect the puzzle-solving to be deep or complex. The game is more about the gorgeous art, the clever and beautiful world that expands as you go, exploration, crafting, and the stories each quest tells. It is cozy, and dark at the same time.

Full price is fine for me, but I can afford it, Wait for a sale if you aren't sure.
(quick edit to correct typos and correct formatting errors)
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