Hieronymus7Z
Alfred
 
 



:pink_donut: [h7z.cc]
Понастоящем извън линия
Изложение от работилницата
183 оценки
Статус — Висящ, Създадено от — Hieronymus7Z и Toyosha
Изложение на худ. творби
FRAGGER - Lenticular Sticker collection
3 1
Изложение на отличеното художествено творчество
Miracle Of Sound - City Of Dreams
2
Изложение от работилницата
65
Подадени
22
Последователи
Любима игра
96
Изиграни часа
42
Постижения
Изложение на постижения
Артикули за търгуване
4 005
Притежавани артикули
355
Извършени търговии
13 263
Пазарни транзакции
Изложение на рецензиите
Изиграни 382 ч.
There's too many and a perfect amount of things to love about it. So instead here are a few I believe could have been better:
  • Everything off the loading screens would have been a lot more impactful first experienced during gameplay, not as a still image in-between deaths/travel.
  • Compared with the way it's handled with the Bonfires and Sculptor's Idols, the simple fade to black at the Grace sites comes across as too much of an omission.
  • The ever-present music is a little overbearing at times.
  • Personally, not a fan of the bombastic musical piece in the main menu. It's great, but an odd choice for the start of the game. Even when launching it for the hundredths time, I would much rather skip it as soon as possible, mostly because it just doesn't fit with whatever follows right after, most of the time.
  • The opening slideshow is underwhelming. Not that the rest of the experience is in any way lessened because of it, but it clearly tries building excitement.
  • With what it allows the enemies, the game expects a lot from the player. How much of an issue it is, heavily depends on the way one chooses to play it however.
  • This is the smallest slightest quibble, but still. Smithing stones 1 through 9? Gone are the days of titanite stones, slabs, shards, chunks?Godefroy very narrowly avoided getting named Godrick 2.
none of these and not all of them together make the game any less than absolutely wholly perfectly enchanting. There are no words to describe how wonderful it is if you let yourself be lost in it.
Скорошна дейност
2 724 изиграни часа
последно пускане 21 дек. 2024
121 изиграни часа
последно пускане 20 дек. 2024
Nevaeh Spence 30 дек. 2024 в 7:51 
WOW we playing legend?
Dogamand 9 дек. 2024 в 9:46 
never gives up
Dianasius 28 ноем. 2024 в 12:21 
+rep winning eco
Conjudwyn 28 ноем. 2024 в 10:42 
goat :3
Ribbet 20 окт. 2024 в 5:49 
Spineyard is one of my favorite payload maps. I like how twisty and windy the map is. The flanks are high risk and high reward for attackers. Thank you for developing this map.
Perinin 11 юли 2024 в 10:22 
+rep pretty good player