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Recommended
0.0 hrs last two weeks / 19.7 hrs on record (5.7 hrs at review time)
Posted: 9 Dec, 2016 @ 1:50am

Early Access Review
There's a lot to love about Chronicon. Like many other reviews, the comparison to oldschool Diablo is spot-on. Since its early days, a lot's been done to make the combat feel fluid and pleasant, and to add a little bit of variety to the game. On the upside, the game will shower you with loot and you'll never feel like you've been playing forever without changing some of your gear around, and there's never really a dull a moment in the game.
On the downside though, the animations are honestly servicable at best; they aren't /bad/ by any stretch, mind you, but they lack a little bit of fluidity. The game (as of the time of writing) does suffer from a little bit of jerkyness too; picking up currency often creates a really awkward stutter that's kind of hard to look past. Still, all of these things are minor gripes at best, and honestly very easy to look past.
The one thing that really brings the game down for me though, is just how completely overcrowded some of the earlier dungeons feel. Before level 10, you're reusing the same skill or two repeatedly to slowly cleave your way through enemies that are so cramped together, you barely get any time to go through your inventory to look at the loot you picked up. Some folks might enjoy this, but spending 1+ hour on the same dungeon level with 200+ enemies makes progressing through the game feel a little sluggish. Your mileage may vary.
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