11
Products
reviewed
271
Products
in account

Recent reviews by Annie May

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
18.9 hrs on record
The best collection so far. Outside of the lack of keyboard control customization, there's no real issues.
Posted 28 November, 2024.
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3 people found this review helpful
72.3 hrs on record
Literally peak fiction.
Posted 20 September, 2024.
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No one has rated this review as helpful yet
292.2 hrs on record (267.5 hrs at review time)
In terms of content and balance, it's probably in the best state right now. After all the updates, the item grind is real, but only a few things need a big change.
Posted 22 November, 2023.
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3 people found this review helpful
1 person found this review funny
56.7 hrs on record (51.6 hrs at review time)
Jim Sterling.
Posted 24 November, 2022.
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2 people found this review helpful
28.7 hrs on record (28.6 hrs at review time)
Game crashed during an autosave and now it doesn't start and the cloud sync doesn't work even after deleting all the saves.
Thanks Upl- I mean Ubisoft Connect.
Posted 27 August, 2022.
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A developer has responded on 28 Aug, 2022 @ 7:37am (view response)
1 person found this review helpful
3 people found this review funny
0.0 hrs on record
Can't believe Overkill fell for the Elden Ring hype and added a boss battle.


The heist is cool I guess.
Posted 9 March, 2022.
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No one has rated this review as helpful yet
0.0 hrs on record
The shotgun has high damage and low pickup so it's... a shotgun.

The akimbo pistols delete any enemy and chew through ammo so they're... akimbos. The secondary is also there I guess.

The smg has low damage and high fire rate so it's... an smg. Not to mention the cripplingly slow undeploy speed making it basically pointless. And it doesn't have an akimbo version, I assume because the game would crash from how quickly it would shoot up into the sky because of how uncontrollable this thing is at anything other than point-blank range.

The guns aren't bad, but you're not missing out on anything special. The new attachments are honestly the best thing about this pack, since the supressor is just objectively better than a base game one and the laser doesn't give a concealment penalty.
Posted 16 February, 2022.
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60 people found this review helpful
4 people found this review funny
0.0 hrs on record
Played the heist loud twice in pubs before buying it to check out stealth and in terms of content, this is probably one of the most lopsided heists in the entire game. The fact that Big Bank, a heist that introduced the preplanning mechanic back in 2014 has more variety than one released today is just sad. In loud, you have 1 entry and the dead drops. And not even a word about Vlad's kidnappers when you literally directly interact with them in stealth for several objectives, not to mention get to choose whose you want to tackle first. In loud, you saw a safe free (Panic room much), build a winch (Brooklyn bank, anyone) and fly it off. Absolutely nothing new. Oh wait, you get to shoot 2 snipers and a chopper turret as an objective. Cool. And all that in lovely 20 FPS. Get your achievements on this one and move on.
Posted 13 October, 2021.
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12 people found this review helpful
5 people found this review funny
0.0 hrs on record
Richie likes balls.
Posted 20 August, 2021.
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3 people found this review helpful
1 person found this review funny
1.8 hrs on record
I got this game on sale for less than 1€ and I'm not sure if it's even worth that much. I wanted to get at least halfway through before posting a review despite noticing many of the issues I'm about to point out almost immediately, but after half a dozen deaths on the very first boss, I can't be bothered.

The first and biggest problem is the total lack of control customization (or any kind of options menu at all, really). If you have a QWERTZ keyboard setup, the game is unplayable, as the block button (Z) is miles away from the rest of your controls. If you press and hold 3 keys at the same time, your controls will lock up, so if you want to jump and dash diagonally, if you hold the spacebar for too long, the dash just won't activate. The up arrow is used for interacting with NPCs as well as advancing the dialogue, so if you try to skip through, you end up opening the dialogue box again. The range of the interaction is massive, so if you try to dash or attack up anywhere near them, you'll open up the dialogue when you didn't want to.

Regular enemies follow very basic movement patterns and seemingly serve no other purpose than to be a minor inconvenience on your way. They also have no hit confirmation, making whether you hit them or not a total guessing game. Enemy projectiles track to an insane degree, which makes the aforementioned inaccessible block a requirement to get through certain areas. The environment is drab and the only major difference in locations besides the enemies is the single color used per area. Every single platform in the game has a curved end so you can jump onto the edge of a platform only to inexplicably slide off.

The last update by the dev was about a year ago and he doesn't seem active on social media, so I highly doubt any of these issues will be fixed anytime soon.
Posted 22 July, 2021.
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Showing 1-10 of 11 entries