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0.0 Std. in den vergangenen zwei Wochen / 11.8 Std. insgesamt (2.5 Std. zum Zeitpunkt der Rezension)
Verfasst: 30. Apr. 2022 um 9:10
Aktualisiert: 8. Mai 2022 um 19:49

Early-Access-Rezension
This is a pretty Chill turn based colony sim. I really do enjoy it, the ONLY problem i have as it exists right now is that, a win doesn't feel like a win. This may be by design in the earlier levels, however I would like to suggest that after victory points are achieved, you allow the player to keep working on their colony I was focused on getting my support to a comfortable level and continuing expansion. It could be that I haven't really dug into all the content yet, and this will happen as the game progresses. All in all, a good game.

EDIT: Continuing the game after victory is planned. Dev response.

Notable take from later masteries: I feel like (and this could be my lack of skill) That certain resource production does not allow for any possible way to manage support in the "High" expectations realm. It could do with a balance pass as I feel like it scales too impossible from demanding to high without a chance to actually manage happiness as of yet. This isn't a con of the game as things will change, just general feedback for the dev.
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Antwort des Entwicklers:
Jasper  [Entwickler] Verfasst: 1. Mai 2022 um 2:10
Thank you for the review. In the first big update we'll add the option to continue playing after you've won!