2 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 372.2 hrs on record (28.0 hrs at review time)
Posted: 21 Aug, 2019 @ 8:15am
Updated: 30 Nov, 2021 @ 10:00pm

TLDR; If you want a game that is challenging (to an extent) then I absolutely recommend picking up this game. Even if you've played it a while and think you've got it under wraps, the game provides plenty of opportunities to turn you upside down and onto your head. I'm going to give this one a solid 10/10; even after having completed the main game, gotten all the armor/items/weapons/etc. and a majority of the emotes, I still find myself coming back to this game over and over. Better yet, DLC finally dropped for one of the most fascinating areas in the game, with the promise of more content coming out in the future. I know I'm down to clown, and so is most of the community who's been here, so come see what we're all gushing about.

The character customization is basic but ultimately doesn't matter, since most of the armor sets are meant to protect the human body and tend to cover it completely. Your voice can be a little misleading since there's essentially two or three lines they speak when you're swapping between them, but again, that's unimportant since the main focus in this game should never be on how you look underneath all of that clothing and armor. I can think of maybe 5 armor sets where you might see a majority of your own face, and most of them I wouldn't presume would get actual use unless you would live and die by its equipment bonus.

Weapons feel fantastic, be it melee or ranged, and finding ones that you enjoy using is both satisfying in the fact that weapons feel like they have impact and that they're usually pretty badass; everything has a different hit sound, kick on weapons is real without being obnoxious, and the timing on (most) weapons feels fair. Weapons obtained from killing bosses or overcoming challenges meet these expectations and more; IE, there is a boss called The Ent that has a chance of spawning on Earth, and it drops the highest damaging shotgun with a modification for a grenade launcher that leaves a field of rotting fumes to damage enemies. It glows from within, looks like it's twisted and infested with the Root, and feels VERY nice to hit enemies with.

There is a perk system in the form of "Traits" that determine certain stats for your character. These can range from simple health and stamina to how easy it is for an enemy to spot you when running, crouching, etc. And that's not even the tip of the iceberg; you can easily pick up extra traits by performing simple tasks. Collect enough guns, you get a trait for handling your guns more effectively. Join a game with another person, you automatically get the Teamwork trait, increasing defenses when you stick together. Walk far enough, you get a trait that decreases how much stamina you use when running and dodging. The list goes on and on, and there's already guides out there explaining this in further detail, so that's that.

Equipment is another important aspect of the game. Much like other "Souls-like" games, you have to take into consideration the weight of your armor and what articles of decoration you'd like to wear. Heavier armor will make you roll slower and move a very little bit slower, but you can tank through certain hits without getting stun locked and, of course, will take less damage overall. Lighter equipment makes your rolls faster, but don't diminish your invulnerability period, making it quicker for you to retaliate with either melee or ranged fire. Your one necklace and two rings act as utility buffs of a sort. There are some that make you tougher, some make you stronger. Others make you quick, and most of them provide strange buffs. The very best ring to find early on is the Sagestone Ring, which grants a 15% boost to all exp earned. It's incredibly useful, and I haven't personally felt the need to take it off and replace it with something else yet; it allows you to obtain traits at an accelerated rate, making it more useful than any single ring in the long run.

The only downside I see to the game is the randomizer, and even then it's a fleeting issue. See, once you start a game, the world you're in is randomized and laid out for you to explore. If you and a friend sat down and played this side by side, chances are that you'd quickly notice that your words look and play VERY differently. Be it the structure of an area, where enemies spawn, what dungeons exist, and even what bosses show up to fight you, the experience will almost always be different every time. I played alongside one of my amigos here on Steam, and I think we shared exactly 3 bosses between the 2 of us through the entire game; you're forced to fight at least 12 if I'm remembering correctly, and there are over 20 different available bosses for you to end up fighting. There are even events and npcs that will be randomized out in the main world, meaning while you might have found Mudtooth's little shop on the inside of a crashed plane, your friend might have found nothing, or an entirely different encounter altogether. When the game first came out, if you didn't get a boss you wanted you either had to reset your game or play through the rest of the campaign to get the one you wanted; however, they've added in another mode called adventure mode which lets you play on any map you've completed at least once with a different shot at bosses, and by extension another shot at their unique weapons. Perfect addition, but lets move on.

I realize that if you haven't played this yet, you might be blanching at my mention of "resetting", so I'll explain a bit more. See, once you've beaten the final boss, there's not much left to do in your world. However, at any given time throughout a playthrough, you can go to a checkpoint and choose to "Reset World". It'll ask you if you really want to, and if you choose yes it asks what difficulty you'd like, ranging from Normal, Hard, and Very Hard. It'll then generate a new world for you. HOWEVER, THIS DOES NOT RESET YOUR CHARACTER. You will keep everything you earned, all of your traits, all of your equipment, and everything will keep it's upgrade levels. It exclusively resets just the world, providing a new layout and opportunities to fight different bosses.

But that's basically everything you might need to know about Remnant. It's a pretty forgiving "Souls-like" game, which is a nice change, but it still retains its own identity and individuality in its design and how it plays. I'd personally give it a stellar recommendation, and highly suggest picking it up. Even if you aren't too sure about it, it's worth a shot. The main story can be completed within 24 hours, but that's just the first difficulty level and you'd be missing out on a majority of the bosses. There's plenty to do if that's what you fear, so once again, give it a go and see if you like it because this leap of faith pays in dividends.

The date is November 30th and I still come back to this game when I need to chill or just want to have a bit of familiar fun. Its like that favorite relative that you make a beeline for at family gatherings; you don't see them that often but when you DO, you have a great time.
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