59
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1389
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Recent reviews by That Fish Guy

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Showing 21-30 of 59 entries
No one has rated this review as helpful yet
3.2 hrs on record
been there, beat that,

thought I'd be addicted to it based on the mobile experience,

its just so much easier with a mouse and keyboard (or vice verca, I cant remember it sbeen so long since I played it) that after beating it I just felt deflated. no replay value.

Maybe I'll try again someday and change this, until then its in my woudl not recommend, would not replay, folder.
Posted 23 December, 2017.
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2 people found this review helpful
11.5 hrs on record
I absolutely would recommend if it ended 10 minutes before it did

I saw myself finishing this game, then going back and completing it 100%. then I finished it, unfortunately it left such a foul taste in my mouth that I uninstalled it and left it at that.

absolutely wonderful physics/puzzle gameplay, a completely unique, devilishly sly metroidvania game that goes completely off the deep end into "artistic" mode in the last 10 minutes. no more puzzles, no more interesting physics, just whatever that was
Posted 23 December, 2017.
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No one has rated this review as helpful yet
2.9 hrs on record
I can see why people say its repetative,

I can see a lot of the humor falling flat on its face.

I can see shortcomings in the controls/gameplay (you can only increase your purchases 1/click, there needs to be a "buy max" button, or let us send our merchants out for the same thing repeatedly, like you can do in gathering missions)

I can't see any glaring reason not to recommend this game, its really stupidly simple, stupidly enjoyable. if this were a mobile game it'd be constantly asking you to buy tokens to speed things up. Its that level of addictive gameplay, sans tokens. at least 5 horus into it, which is what I got sucked into on my first playthrough.
Posted 23 December, 2017.
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1 person found this review helpful
5.5 hrs on record (2.4 hrs at review time)
More fun than you should be allowed to have with 2 mouse buttons.
Posted 23 December, 2017.
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1 person found this review helpful
111.8 hrs on record (84.6 hrs at review time)
great game if you like this sort of game.
Posted 15 October, 2017.
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No one has rated this review as helpful yet
3.3 hrs on record
♥♥♥♥♥♥♥ "artistic" games.

controls never explained (unless you go into the menu, its one ♥♥♥♥♥♥♥ button and you have a dozen chances to use it in the first minute, just once flash the button that you need to press? no the artists in charge of this game would rather leave it vague. its a ♥♥♥♥♥♥♥ game, not a piece of art, im going to play through it once, why would you want to make it as difficult to learn as possible? well at least you left the control scheme in the menu).

♥♥♥♥♥♥♥ everything is trial and error. the game design is set around "lets see if you can predict which hoops we want you to jump through next" absolutely nothing is ever clear, not that its vague, many many times I thought (just before I was dying, or just as I was avoiding death) man, I could've flipped a coin on what they wanted me to do there, and I wouldve been just as likely to end up [dead] or [progressing].

I never felt accomplished when I properly guessed which way the developers wanted me to dance for them, just glad that I didn't have to repeat those last ten seconds. (checkpoints are littered throughout the game thankfully)

once you figure out the puzzle, the controls aren't quite tight enough to justify some of the tightness of the timings.

there might be an over-arching message in the game, but it's not enough to call it any sort of story.

gameplay: 4/10 its absolutely nothing revolutionary. every puzzle/mechanic has been done 5 times before, and at least twice as good somewhere else.
story: 2/10 there was no story. the backdrops sort of tried to tell a story, but it clearly just wants you to "feel emotions" without being bothered to do any writing.
sound: 7/10 the best part of the game, except so much of got repetitive.
"art": 1/10, not my style, seems like the developers might not like children/might have deep seated issues from their own childhood? they sure do enjoy tossing little boys bodies into all sorts of twisted torture devices. a lot of aesthetic choices made in the name of art, that don't actually enhance gameplay.


overall a 100% avoid from someone who enjoys a different taste of game.
Posted 15 December, 2016.
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No one has rated this review as helpful yet
1.4 hrs on record
this game takes itself way more seriously than it should. A quote from the game "you are treating the system like a toy. It is not a toy. It is a tool" (except in all capital letters)

sorry developers, you're not sending a message through a first person shooter, a first person shooter is a toy, it is a game. the only tool here is you guys, who came up with a great mechanic, and interesting gameplay, then went and found the most inane "message" you could send and ran with it. this "tool" is trying too hard to be art, it should just be a game, games are enjoyable, there is A LOT of enjoyability here, but the developers went out of the way to try to "control the experience so [the user] is just a pawn that we move around" a message that's been delivered in a lot better ways a hundred times over already.

I get it, you control the horizontal and the vertical, its a huge surprise. In the meantime the game lasts ~3 hours, (when it could've gone for so much longer if they pulled their heads out of their asses and gave the community any amount of control, instead what replayability is there are the same levels designed by the same thickskulled developers, no community support even though the community is obviously there and ready to make contributions) and once you've played it for an hour you can probably finish the last 2 just off of common tropes.

the mechanic is AWESOME, and it will be re-created someday by a developer who cares more about creating an awesome platform for other people to build off of, rather than these knuckleheads who want an entirely closed system to send their own [[very generic]] message.

I was soooo excited when I first saw this game on youtube many years ago, but I could never justify the price based off of what I saw. It finally went on sale and I honestly feel like I paid too much for it even at sale price. Especially with the lack of content. I'm not mad, just really disappointed with the potential this game had, and after however many years its been in development to see this little content, and nixxed community support, its just really meh.

great gameplay, but it could've been so much more.

half of the time in game (if you are quick about the actual gameplay elements) will be spent not with the game you see in the videos, but on a "chat screen" with, well the generic antagonist, or being railroaded through "interactive cutscenes"... really there was so much potential!!
Posted 30 November, 2016. Last edited 30 November, 2016.
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No one has rated this review as helpful yet
24.5 hrs on record (17.7 hrs at review time)
Unlike previous new iterations of the Civilization franchise (civ 4 -> civ 5) there's nothing really taken out of the base games between 5 and 6. all of the changes make the game feel just different enough to be new and exciting, while still keeping the charm that will lead you to "just one more turn" at 3 o'clock in the morning. Like all new Civ games it feels like there is so much potential, an expansion or two or four, or six would definitely be welcomed.

This looks more like a re-skin than previous versions (not counting AE) but the mechanics are more different that previous upgrades (expecially the great people and civics trees). The graphics are mostly the same because honestly Civ 5 graphics were very good and I don't expect games to look much better than they do now (maybe a little more realistic in the pre-rendered intro).

New and awesome mechanics:

The new great person system is a welcome upgrade from previous civ games (holy cow I didn't know I needed this system until I tried it, each Great Person is unique, and you know what you're getting before you go about trying to recruit them).

the civics tree and cards are a lot of fun to play with, and you don't feel like you're ever just grinding civic policies because each time you unlock a new policy you can completely change your play-style by re-selecting your policy cards.
That said the cards you acquire could be more customizable to each civilizations leaders, and there can definitely be more strategy/balance to them, and more cards and policies would be welcome (and very expected) from future expansions

the districts I am still getting used to, so no major review of those, but I like the customization potential they offer each city.

If you're a fan of Civ this one is worth getting from Day 1, if you're new to the series this is a great place to start, recommended for all 110%.
Posted 24 November, 2016. Last edited 24 November, 2016.
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No one has rated this review as helpful yet
2.8 hrs on record (0.7 hrs at review time)
really, just not my cup of tea I guess. pretentious, unoriginal (despite a great controller concept).

I was probably getting some texture glitches (shadows persisting/popping in for no reason, invisible rugs) but there were also some graphics choices that just didn't make sense, I thought they were glitches, looked it up, turns out its by design, that's not good game design.

bizzare and lazy story telling, around every corner theres another "look at our sky-box" bench. characters lacked any real development, no exceedingly difficult puzzles, though a few very vague ones.

felt more like art for arts sake, not doing anything different, very generic puzzle platformer, overall would not recommend. the good part is the beginning, and the over-all shortness of the game, however after an hour there's nothing new and it just keeps dragging on into mediocrity.
Posted 15 October, 2016.
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1 person found this review helpful
4.9 hrs on record (4.5 hrs at review time)
Realtime 'Bionic Dues' meets 'The Binding of Issac"

you get weapons layout, enemy types, stat-tracking, and +highrez+ graphics of bionic dues. You get the item variety, bombs+keys+pills mechanics, and floorsystem/layouts of BOI.

It doesn't borrow [read steal] from either game so heavily that I felt like I was playing something I'd played before, and it honestly improves upon both systems (higher rez graphics than Bionic, better enemy variety/floor layouts than Issac, and then it tosses in floor teleporters ala 'Enter the Gungeon') the ability to sprint/slow walk is great, the massive number of enemies and bosses, the ability to select different difficulties and not really lose any gameplay.

This game melds a number of other games from the genre, and a few bits from other genres, into what I think will be a very replayable masterpiece.

if you liked; Binding of Issac, Bionic Dues, or Enter the Gungeon you'll probably feel very comfortable with this game, and I would recommend the purchase.
Posted 14 August, 2016.
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Showing 21-30 of 59 entries